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Hash, Inc. - Animation:Master

mtpeak2

Film
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Everything posted by mtpeak2

  1. Looking good Stian, cool test.
  2. Add 2 nulls to your action or chor and translate the hand targets to them and have the hands orient like them. You can do this in a pose as well. Create a new on/off pose, add 2 new nulls by righting clicking in the window (action objects). In the off position, turn the nulls inactive and active in the on position and hide the hands and hand targets. In the on position constrain your model to the nulls as mentioned before. This setup will not affect any animation you've done, just set the default pose to off in the user properties. You can add the 2 nulls to the model at the same hierarchy as the foot targets and constrain the hands and hand targets in a pose as well. This is a pretty simple setup to add to the 2001 rig.
  3. You want to import "13s_Posable_Five_Finger_Squetch_Rig_04_29_2008" model. The final import model is for after you export the model from the action. The video tuts do not apply to the posable version of the installation rig. It's an action install that uses pose sliders to position the rig in an action.
  4. Use a light list. Then the light/image would only project on what model you set the list to.
  5. Constrain the IK hand target to the sword, not the hand.
  6. Certain constraints need the offset. If you eleminate the offset, the constraint won't work properly. The on/off poses of the 2001 rig are not meant to be turned on/off during animation. They weren't designed to be a switch.
  7. I'm wasn't shooting for photo realistic. Semi-realistic? I'm not talented enough for photo realism. There was no plan or goals, unless deciding to do an outdoor/nature scene counts. Something for myself for a change, that wasn't for TWO. I just figured I would post my progress in hopes that I would get some suggestions to help me along. Since they have been few and far between, I really don't need to post my progress anymore until I call it finished, which I just my do.
  8. Well, with not much interest, this is the last update.
  9. Here's another update. I have another render going with some camera changes.
  10. This image shows I got a lot of work to do.
  11. This post would be more appropriate for the rigging and relationships forum.
  12. Updated flowers.
  13. It looks as though you have the normals facing the wrong direction.
  14. Thanks Ken. I'll put the moss on my to do list. Rendering an update with updated flowers. I'll post when it's finished rendering. I also made changes to the mountain texture.
  15. I tried playing with fog, but it interferred with the hair trees, they looked like crap. I'll experiment more with it. Fog would make the mountain a little more grey. The flowers already have a 30% length variation, I don't think I want to go any higher, it will distort the image too much. I can't add color variation, I would need a map for that and it will change the color of the image too much (maybe a greyscale image). I adjusted the brightness variation instead. No, the cougar doesn't have a hair material. Thanks for the help guys.
  16. Another update. Adjusted the textures on the cougar, the color was driving me nuts. Hopefully that looks better. Adjusted the textures on the mountain. Lowered the density of the trees. added another rock. Modified the ground plane to blend the flowers/grass into the mountain better. I didn't get a chance to add a flipped image of the flowers yet.
  17. Thanks Colin, I was thinking of doing that. I may even just add a different image all together.
  18. Yes, it's a hair material with 2 emitters.
  19. MIRROR CONSTRAINTS!!!!! You got to be kidding me? Thanks Steffen.
  20. Looks great Marcos.
  21. It helped some.
  22. I made some adjustments, added something new and I'm rendering at a higher resolution. Hopefully that will make the difference. I'll post it when it's finished rendering.
  23. I was going to try that. I was rendering with the TWO settings, which I never had a problem with before, that I know of.
  24. Well, I guess I'll stop posting my progress, I don't want anyone getting sick because of my renders. Since I don't know what's causing it, I guess this thread is done til I figure it out. I probably should remove the images I posted. [EDIT] All images have been removed from this thread.
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