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Hash, Inc. - Animation:Master

mtpeak2

Film
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Everything posted by mtpeak2

  1. Skype is chat, voice or video.
  2. Orient the elbow fan to the same orientation as the lower arm 1 (or what ever it is) in the modeling window bones mode or you'll need to compensate it. Since it is a child of the upper arm 2, you don't need the second constraint. You just need the orient like constraint to the lower arm 1 with a 50% enforcement.
  3. Ok, looked at the model and the "1 right upperarm1" bone's roll handle is pointing forward, it should be pointing to the back.
  4. It's seem to be the forearms that are twisted cause the bicep to be out of whack. Make sur the roll handles of the forearms are pointing straight back. I'll download the zip and see what's up.
  5. Great stuff Holmes.
  6. mtpeak2

    AM 2008 rig

    Thanks for the advice Nancy. When I have some more time to play, I'll see what I can do.
  7. This is where I would position these bones. You're not going to get good rotation in the shoulder and hips in the locations you have. In the hands the thumb pivot need to be further into the hand. The same for the first knuckle of the fingers. The fingers really don't have a good spline layout for the knuckles.
  8. mtpeak2

    AM 2008 rig

    Thanks. The timings not bad, but there is something off right before he lands. I'm not sure if he over rotates before he straightens out or his back arches back too far before he lands.
  9. mtpeak2

    AM 2008 rig

    Here's the test animation. I'm not much of an animator, I was just test the leg FK/IK switch. [EDIT] Reposted the clip. I fixed a few things. front_flip.mov
  10. mtpeak2

    AM 2008 rig

    Added hands to Thom (swiped them from another model and modified). It uses the old hand setup from the 2001 rig, but at some point I'll upgrade them too. I'm still not sure what to do with them yet. I'm rendering a test animation now and will post it when it's finished. [EDIT] New update below.
  11. mtpeak2

    Grass

    Here's a scene from TWO with hair grass.
  12. Yes.
  13. An image of the model would be helpful, so we can see how the legs should move.
  14. mtpeak2

    AM 2008 rig

    No problem David, thanks.
  15. mtpeak2

    AM 2008 rig

    I'm not sure I understand what you are trying to say. It defaults back to a perpendicular position according to the Right/Left Foot Controller, which defaults back to the bottom of the foot when switching back to IK. [EDIT] Are you saying it need to be oriented between the heel controller and the toe controller, so it's perpendicular to the bend?
  16. mtpeak2

    AM 2008 rig

    Ok David, try this one out. Still no compensates. Hopefully I'll have an installation rig ready for you Al. It will be awhile though. New update below.
  17. That looks much better.
  18. mtpeak2

    AM 2008 rig

    Sorry about that David, your right, I reposted the correct version in my last post.
  19. mtpeak2

    AM 2008 rig

    Here an update with the "Right/Left Knee Follow Ball Controller" pose. [EDIT] I posted the wrong version, here's the correct one. Sorry about that. New update posted.
  20. mtpeak2

    AM 2008 rig

    Fixed the neck roll problem. Thanks David for finding that. As for the knee following the ball controller, I like having it isolated, but I could add a second knee follow pose for the ball controller. How does that sound? Replaced foot controllers with nulls. Thanks for the input. New update below.
  21. mtpeak2

    AM 2008 rig

    Thanks for taking a look Caroline. Fingers aren't setup yet. Translating the chest controller will orient the the back bone while rotating the chest controller controls the back2 bone. Turning off the chest, hip and head controllers in the spine folder will show the 2001 rig spine and head bones. There is no installation method yet, but it could be installed if you know your way around the rig. Thanks for giving it a once over David. I'm not sure if I want the knee to follow the foot when using the "Right/Left Ball Controller (it isolates the foot without turning the right/left knee follow foot pose off or adjusting the knee controller). I'll try reparenting and see how it works. Should I rename the pose follow foot controller instead? I'll take a look at the neck and see what's up. It may need the same fix I used on the back bone.
  22. Looking good David.
  23. mtpeak2

    AM 2008 rig

    Fixed the keyframe on the BalanceBase rigid. Thanks Nancy. I like the nulls better as well, so the bone controllers will probably be replaced. I thought about a TSM2 install, but the scripts can't handle the FK/IK switch poses, which most of them are. Maybe just to position the control rig. Enabling the translation of the geometry bones breaks the switches, so I will probably set all of them to not translate. I'll look into some sort of scaling though, but not squetch. Maybe an IK stretch. Sorry Ken, no hand gizmo, but I plan on some sort of finger controls. Thom doesn't have any fingers for me to start working on something. I'm trying to avoid expressions and compensates in this rig. No expressions means, no hand gizmo and squetching. I believe there is a standalone version of the FACE (muscle pose version). So, I'm not sure I will add it to the rig. Right now there are no compensates in this rig, I removed the last few that remained. I hope to keep it that way. I still have to work out a plan for installation, which I do have a few ideas. Thanks New update posted.
  24. mtpeak2

    AM 2008 rig

    I'll check out that keyframe on the BalanceBase rigid. Thanks
  25. But it's not Hash Inc's fault you do not have the cd anymore. If someone stole the tires off your car, do you think the dealership will give you new or used ones for free or even a discounted price? I don't think so. The car is useless without tires. That's what car insurance is for. As someone mentioned, you should have gone through your works insurance to get compensated, but that may be a little late after 7 years. Come to think of it, you don't even have any proof it was really stolen.
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