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Hash, Inc. - Animation:Master

mtpeak2

Film
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Everything posted by mtpeak2

  1. mtpeak2

    AM 2008 rig

    Thanks to williamgaylord for the ear mesh, he now has new ears. What a pain stitching them in, no wonder I usually stick to rigging. Now with the face just about done, I can starting thing about how to rig the face and installing the 2008 rig.
  2. mtpeak2

    AM 2008 rig

    I swiped the hands from another model, ears too (next version). Since he's put together from body parts, from the morgue, I think we should call him Franky.
  3. mtpeak2

    AM 2008 rig

    Thanks George. Turn ON the "Right/Left IK Hand Lock" poses under the Arms folder (was under Hands in previous versions). This will allow you to rotate the chest controller and shoulders without moving the IK Hand targets. Turn On the "Steady Right/Left IK Arm" poses to shrug the shoulders in IK arms, it maintains the arms orientation (is not affective with the hand lock poses ON). The things you're asking for are already there in the Arms folder.
  4. These scenes look cool. I can't wait til we see some animation.
  5. mtpeak2

    AM 2008 rig

    Hey Jake, I hope you don't mind, but I tweak your model a bit. Most of it was in the face (removed a few splines and shifted the cps around, new textures too). I may keep going to see how far I can push it. Need to do something with the ears. I think there was an ear model posted recently. This was quite a change of pace for me, it gave me a break from rigging. Thanks for posting the model.
  6. In the smartskin for the "1 left lowerarm1", you have references to other bones. Under the smartkin for " 1 left lowerarm1" there is a bones folder, delete the references to these bones (which have transformation data) and you should be fine.
  7. mtpeak2

    AM 2008 rig

    I haven't tested it to see if it can be installed the same way as the 2001 rig. The rig went through some major changes in the last few updates, so I'm not sure if all the bones will be in the correct position after install.
  8. mtpeak2

    AM 2008 rig

    Isolated the thumbs from the controllers with a switch to turn it on/off. This is probably the last update with Thom as the model, barring any problems. I'm not sure if Jake's model will be in the next update or not, it's not quite what I was looking for. AMv13_2008_Rig4g.zip
  9. Cool, I'll be waiting for it.
  10. mtpeak2

    AM 2008 rig

    Thanks Jake, I'll consider it.
  11. Quite interested in what you got going David. Possible add-on?
  12. mtpeak2

    AM 2008 rig

    Well, whether the lack of response was do to being blocked or not, I don't know. Why some were block I don't know either. This is the first I've heard of it. The feedback I requested has nothing to do with the technical aspect of the rig, so not having the knowledge of rigging shouldn't be a reason not to post your opinion. I haven't asked how to rig something, all I asked was to try the rig and tell me how it preforms for you when animating. David, I turn on rotate only on the toes. I've been working on isolating the thumb from the controller, so you'll be able to turn it ON/OFF. I still have a few things to work out, but I think I finally got it. I think that was the hardest thing I had to do in the rig so far, the expressions complicated things, since they're on all the time (you can't turn expressions OFF). Caroline and Rodney, it's an interesting idea, but that's not my goal at the moment. Thanks everybody for the comments.
  13. You need to have an action, chor or relationship window open when you use the MirrorConstraints plugin. The 50% enforcement and offsets do not show up unless one of those windows is active.
  14. mtpeak2

    AM 2008 rig

    Boy, this is a tough crowd. No comments, nothing to say? Is Ken, David and Nancy the only people interested in the rig? I'm starting to think I'm wasting my time. I had plans for face controls using expressions and an installation rig, but why bother. I don't need the rig, this was for the community to use, so with no interest, there's no reason to continue.
  15. mtpeak2

    AM 2008 rig

    Added the thumb to the controller. I don't think there is much more I can do with the hands. Onto the next thing. [EDIT] New update available.
  16. mtpeak2

    AM 2008 rig

    Ok, I incorporated the thumb into the controller, but there is collision when reopening the hand when rotating the controller on the X axis. So, should I leave the thumb in or remove it from the controller? Just remove it from the X axis of the controller or from the whole thing? What do you think? thumb.mov
  17. mtpeak2

    AM 2008 rig

    The thumbs have separate controls, I wouldn't get rid of them. It would just get tied into the controller with expressions, just like the fingers (they have individual controls too, that can be used on top of the main controller).
  18. mtpeak2

    AM 2008 rig

    Added more control to the hands. Added lag to finger curl on the X axis of controller. (constraints) Added Y translation of the fingers and thumbs when rotating the controllers on the X and Y axis. (expressions) Added finger spread to the Z axis of the controller. (expressions) I think I might make a few changes to the thumb controls. Should I fully incorporate the thumb into the controller or keep it separate? I'm in need of an opinion, what do you think? [EDIT] New update below.
  19. mtpeak2

    AM 2008 rig

    The lag comes from the constraints to the target bones, the target bones have the expressions to the controller.
  20. mtpeak2

    AM 2008 rig

    Played a bit more with expressions to add translation to the fingers when rotating the control bone, to utilize the carpal bones. All hand/finger movement was animated by the control bone. finger_lag_and_translation.mov
  21. mtpeak2

    AM 2008 rig

    I added lag to the fingers when using the controller on the X axis. What is a good lag time? This has 2, 4, 6 frame lag for the ring, middle and index fingers. (72 frames 24 fps) finger_lag.mov
  22. mtpeak2

    AM 2008 rig

    Added carpal bones and forearm twist fans. Ken, I'll see about adding lag to the fingers when using the X rotation of the controller. [EDIT] New version posted.
  23. mtpeak2

    AM 2008 rig

    Thanks David. I was thinking about the carpals bones, but wasn't really sure if they were needed. They're easy enough to add. I think what it needs more is a forearm twist fan, I'm not liking how the wrist looks when rotating the hand. So I'll put that on my to do list.
  24. mtpeak2

    AM 2008 rig

    Ok, added expressions to the hand clench controller. Works similar to the hand gizmo. It doesn't have all the control as the hand gizmo, but I don't think it needs it, or maybe it does? You tell me. It uses less control bones and expressions than the hand gizmo. It's not perfect, but it will do for now, til you tell me otherwise. [EDIT] New update below.
  25. No. I think this has been reported before. I don't think they were able to fix it or never got around to it.
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