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Hash, Inc. - Animation:Master

mtpeak2

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Everything posted by mtpeak2

  1. Any new updates David? I think what I was seeing in the hands is that he only has 3 fingers. It just doesn't look wide enough at the base of the fingers, compared to the rest of his hand.
  2. mtpeak2

    AM 2008 rig

    Ok, just for you Nancy, heel controllers. It even has ball controllers for you to play with. Right now the main foot controller is a bone instead of a null, I'm not sure it's going to stay that way though, maybe. If it does, the IK hand controllers will be converted over as well. I haven't found any problems so far, so if you find something, let me know. And, some feedback would be nice. New update below.
  3. How much did you expect to pay, for Hash to send you another copy? Did you think they just have copies of v8 lying around? I don't know any software company that would give you a new cd for nothing because someone stole it. As Rodney pointed out, you can buy a 1 year subscription for $50 and you don't need a cd. Upgrading to v15, with a cd, for $150 is a bargain. The upgrade price, with cd, is $299 now. So, I don't think you have anything to complain about. It's your own fault that the cd got stolen, not Hash Inc, you shouldn't have left it at work (for 7 years?).
  4. mtpeak2

    AM 2008 rig

    I found 2 corrupt constraints in the steady chest and hip poses. I don't know how this happened, strange, since I didn't edit those poses. Sorry for the inconvience, everything should work properly now. If you find any problems I missed, please let me know. New update below.
  5. Use a "translate to" and "orient like" constraints. Make sure the "head bone" matches the position you want the "wigbone" to be in. Or you could just position the "wigbone" to where you want it on the model and use the compensate button before you constraint it. [Edit] Nancy beat me to it.
  6. mtpeak2

    AM 2008 rig

    I did't reject it Nancy, I said in another thread I would look into it, I just didn't want to over complicate the installation. I also said I couldn't, if I were to keep it compatible with existing actions, but that went out the window too. So it's still a possiblity, if I decide to continue the updates. Also, at the moment, there are only a few compensations (hope to get rid of), but if installed correctly, there are none at all. I just turned off the translate manipulator options on the geometry bones so they couldn't be translated in FK. You should still be able to scale the FK bones, but it does do some funky things.
  7. There is no installation rig for the updated 2001 rig yet.
  8. mtpeak2

    AM 2008 rig

    This may be the last update to the rig. I don't see any point in adding heel controls (requested by 1 person), updating the finger controls or possibly some face controls, if noone is interested.
  9. The lasted version doesn't have this. Show the geom bones using the pose provided and set a dynamic constraint on the "stomach_IO_geom" bone.
  10. If I remember correctly, you only can have a certain amount of plugins in the hxt folder. I don't know if that is still true or not.
  11. mtpeak2

    AM 2008 rig

    New update. Hands orient like hand targets in IK arms. Hand lock poses lock translation and orientation of hands in IK arms, you can still position them manually though. (switch) New update below.
  12. Colin has a tut on modeling hair. http://www.colins-loft.net/CoopHair.html
  13. mtpeak2

    HELP!

    I can't believe you guys. I'd be surprized if this person ever comes back, you should be ashamed of yourselves.
  14. mtpeak2

    AM 2008 rig

    Thanks David. Rodney, I could add an euler constraint to the bicep (I assume that's the bone you rotated) but then people would wonder why they can't rotate the arm further then it does. I'll look into the artifact though. Robert, if you turn off the head, chest and hip controllers, you can use the original FK spine from the 2001 rig. They are on/off switches, so you can switch between each setup. So I'm not sure what you are asking for. Should I rename the poses to FK/IK? I had a request for a heel controller, which I though about, but if I try to keep this rig compatible with existing actions, I can't. Right now you can make adjustments with animate mode off and turn off certain poses to get the actions to work. Thanks for the feedback.
  15. mtpeak2

    AM 2008 rig

    I spent some time upgrading the 2001 rig. I've updated and added quite a few things. Unfortunately, it's not compatible with existing actions. It's also a v13 or better featured model. Added IK spine with switches Added fan bones Updated the IK Arms and IK Legs setup poses to be true FK/IK switches and separated them into left and right poses. (Arms still have a slight twitch though) Updated the steady pose, broke it into left/right arms, head, chest and hips. It's now separate switches instead of a percentage pose Added left/right knee follow foot percentage poses I have plans for the hands, but haven't done anything with them yet. There's still alot to do, but I figured I'd post a rigged Thom model in hopes to get some feedback on the upgrade. Thanks New update below
  16. Well, you still didn't tell me anything that I can use to help you. Telling me you're using Barry's training cd doesn't help me.
  17. I don't think you have a problem. Control bones usually can be pulled away while geometry bones stay behind, unless you want them to stretch. The only thing I can see is that the leg geometry bones should straighten out to try to reach the target bones. Do you have an euler constraint on the calf bone? You'll have to add a negative value to the minimum. What are the 2 bones at 3 and 4? Are they both IK targets? Or is 3 a fan bone? Need to know what these bones do and where they are parented or constrained to. That's about all I can tell you without looking at the setup.
  18. Love the character, but there's something about the hands that look off. The fingers look a bit short compared to the length of the palm and thumb. Maybe it's the fact that he only has 3 fingers. Love the hair, did you use a density map? Looking forward to your progress.
  19. Cool, I like the style.
  20. Go into the user properties of the model and turn IK legs off, then add your smartskin.
  21. It may be just a corrupted relationship folder. If you keep using the same copy of the rig for installation, you are going to have the same problems. Where did the rig come from that you are installing? Was it downloaded? Was it from the AM cd? Was it pulled out of another model? I CAN fix it, but I have to see the model file. So, if you are not willing to post the file, I can't help you, and neither can the rest.
  22. There are some bones out of position, but it shouldn't affect the model like that. I would need to see the model file to see what the problem is. He means to delete the mesh and save it as a model with just the bones in it.
  23. The model being off center is probably a balance setup issue, the balance control bones are out of position or the foot targets are out of position. Set both balance poses to 0% and see if it's still off center. Is the arm flipping with IK arms ON? If it is, that's a constraint issue. You could also have the arm bones roll handles pointing in the wrong direction. I couldn't tell you the problem with the right forearm without looking at the model. What version of AM are you using?
  24. The second bone of the finger controls (closest to tip of finger), controls the second AND third bones of the finger. Using the red ring rotates the second bone on the X axis, using the blue ring rotates the third bone on the X axis.
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