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Hash, Inc. - Animation:Master

UNGLAUBLICHUSA

Craftsman/Mentor
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Everything posted by UNGLAUBLICHUSA

  1. My robot(s) are based on the paintings of Ashley Wood, I was already working on a similar pill shaped robot when I saw his paintings. As the movie rights to his "Popbot" have been optioned, I thought - what the heck - make yours like Ashley's, float it out on the water and see if there are any bites. Robots and guns - a combo that cannot miss.
  2. I didn't get my robot done in time for the mechanical project...maybe you can enter this in the anything goes contest and I can enter mine. Then we can trash talk, "my robot can beat up your robot", etc....
  3. Looking at it now. Thanks for the assist.
  4. Un parent then Re- parent eh? I'll take a look at the fix tonight to see what was goofy. Thanks, now if I could only fix my important rig......
  5. To test a theory I created a new project and a sinple model with a basic arm bone set up. However, now I cannot constrain the Bicep to orient like the Bicep orient Bone. Can someone take a look and tell me what kind of Acid I've been dropping? ARM_SETUP_TEST.prj
  6. Yes, thats where I deleted them. I forgot to mention what version I am using, V13.0M for PC. The issue is in a basic 2001 style arm rig with Arm Hinge, Elbow and Bicep Orient - the elbow doesn't bend when I move the hand null. I don't know if its because I have intermediate bones (it is a robot so regular bone set-up wouldn't work). I am attaching 2 screen captures one from far off and a close up of the wrist set up. OVERVIEW_BONES.bmp HANDS_CLOSE_UP.bmp
  7. I have a model that I am applying contraints to. Logically, when I create an action to test it should only show 1 pose as there is only one pose in the project/model. However, there were other poses I deleted and I think the project or model is somehow remenbering them and applying constraints. Or it could be Gremlins....I tried creating a new project and loading the model but the problem followed the model...... Attached is a screen shot showing 3 poses turned on, I do not know how to determine which pose is the right one as turning them off A - B - C has no effect on the action. Anyone encounter this before or have suggestions? Thanks, MANY_POSES.bmp
  8. Depending on what mode you are working in things will appear different. Also, what directions are the patches facing. use the options box to select show normals (temporarily) to show their direction. backwards facing Normals can be flipped. Also, for hair you must have that render option turned on to see it. YES, this is a software security measure to mitigate piracy. If desired, for an additional fee a Dongle is available to free up the drive. Also the disk only needs to be in while the software loads. Once it's running, the disk can be removed. There is a web style interface that can be used (HTML) or use Windows Explorere to browse the disk. Or from the Animation Master open project or open model option you may browse the disk. Help is on the way.....
  9. I'm a big fan of Rush, that is a good characature.
  10. I will atempt to catch the ball from Rodney and toss it to someone else: ".Snap to Rulers: In the modelling window you can snap to grid, is it possible to snap to a ruler instead"? I do not believe this is currently a tool in Animation master. What do you wish to achieve with snap to ruler? There may be an existing tool or workflow process that adresses that need. "12. SVN Version Control: In the options dialog box there is a tab for SVN Version control, what is this used for"? If you aren't doing programming I would not worry about that option. "13.Undo: While using AM I have noticed some odd behaviour when using undo, occasionally if I have just stitched two or more splines together and then change my mind, when I undo, the splines split but not to how they were originally, the points are now connected differently, why is this?" This MAY have to do with your 'splinage' ( things are different than the polygon world in A.M.). If you used HOOKS and change your mind, the hook MAY jump to another nearby control point. If you post some screen captures that would help some.
  11. First off, have you worked through the tutorials? Second, if only part of the model indicates it is selected - are you in "Mirror Mode"? Third, although (like me) you may be wary to upload your project due to intellectual property issues, that would help a great deal to understand exactly what the issue is. I have never heard of someone plagerizing or swiping files posted with a request for help. Fourth, good luck in your endeavors.
  12. 1. Are you in wireframe mode? 2. If no, go to your options and check the size & color settings for control points, if they are small and the same color as the splines it could be an issue. 3. If none of the above, call 911.
  13. Sometimes during modelling you may accidentally move 1 or more points (or the whole model) slightly off of "0". Select your middle spline, go to wireframe mode and zoom in till your eyes bleed. This way you can see if you need to tweak points on the center spline. Go point by point to ensure all are lined up and I also reccomend at this point to check the bias on your center splines.
  14. Thanks for the comment, I am always trying to optimize to find the 'perfect solution' to anatomy issues. Not that this is perfect at all, 'perfect' continues to elude me..it's just nice to hear someone liked it. Enjoy the view.
  15. If this helps you can use it: butt.mdl Pics attached
  16. I'm not jason but we are all here to help each other. Do you have a specific issue that someone else can address?
  17. I just can't formulate the correct expression.
  18. Exactly what is going through my mind when I am in a rig. Thats why I considered the bones at the top of the shoulder (not my idea) close to a standard because there is little skin deformation at that point. Thank GOD that in AM you don't have to go the Maya or 3D Sudio way where you have to mimic every tendon, muscle, sinew, vein and fatty tissue underneath the mesh to get realistic deformations! Not me per se, I currently suck the fat ladys ass at rigging - but you know what I mean. I am going for what happens on the outside - that is the rigging magic I am looking for. Maybe I need to tell the wife I want your rigging CD for Christmas...I just don't know how long I can bear to wait on getting my character to LIVE! Thanks,
  19. I am trying to improve my rigging skills and am looking at the squetch rig as a possible stepping stone. I just need to find out if the bugs have been worked out yet. I am posting my progress in another thread devoted to my Adventure Lass character. I came up with a way of improvising the deformation during the rotation of the tibia and fibia and the subsequent movement of the patella. ADVENTURE LASS THREAD
  20. I will first confess that a lot of this is going over my head but I am trying to catch up. That said, should I be waiting to try to use the Squetch Rig for a few more days or should I try going for it now? I am going to be rigging a semi realistic human and actually do not intend to use any stretchy functions once completed. My reasoning is that I had read a lot about this rig and think it has had some of the finest rigging experts in the community working on it. So should I wait? I plan on using the ver 13 flip version so I only have to rig one side and then mirror (this is how it works right?).
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