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Everything posted by UNGLAUBLICHUSA
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I dont know - this is a demo piece, the real one would have thickness (double walls). I don't know if the cookie cut would work for the wall depth.....
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I made a disc that works (with Porcelain added only - otherwise bias shows). Next is to eliminate the no essential geometry amd see if the curvature is maintained......
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HASH WIKI OLD What happened to all the info?
UNGLAUBLICHUSA replied to UNGLAUBLICHUSA's topic in A:M Tutorials & Demos
I dunno, there were no credits on the web pages for who put the presentations together. At the time it was active - all the "TWO" stuff was being routed through it....so it was probably HASH. -
HASH WIKI OLD What happened to all the info?
UNGLAUBLICHUSA replied to UNGLAUBLICHUSA's topic in A:M Tutorials & Demos
I salvaged what I could - some stuff had no pictures or no longer existed. One or two of the ones I salvaged have a missing picture or 2. Rendering_Quality_hash_Wiki.zip Images_Image_Types_hash_Wiki.zip Objects_Light_hash_Wiki.zip Objects_Models_hash_Wiki.zip Post_Effects_hash_Wiki.zip Rendering_Fog_hash_Wiki.zip Rendering_Motion_Blur_hash_Wiki.zip Rendering_Quality_hash_Wiki.zip -
HASH WIKI OLD What happened to all the info?
UNGLAUBLICHUSA replied to UNGLAUBLICHUSA's topic in A:M Tutorials & Demos
Friggin Found it. here is one of them: http://replay.waybackmachine.org/200710111...lished/HomePage Ambient_Occlusion_Rendering_hash_Wiki.doc -
HASH WIKI OLD What happened to all the info?
UNGLAUBLICHUSA replied to UNGLAUBLICHUSA's topic in A:M Tutorials & Demos
Does anybody know the old URL? This is soooooo frustrating. -
Would there be interest in a Bouncing Ball Bootcamp?
UNGLAUBLICHUSA replied to robcat2075's topic in Showcase
Maybe if it was a bouncing severed head.......... -
Way to kill the buzz........
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To paraphrase George - Slap a Soldier - Patton: " David you magnificent bastard, I bought your BOOK!" Happy birthday my good felow. Cheers,
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Watcha Win? Watcha Win? Share the glory - hurrah & huzzah!!!!!
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YES! I found it; AutoSave.zip
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Isn't there an auto-save plugin that saves every X minutes you tell it to? I could swear I have that in Ver 13. Of course, AM closing and not keeping saves is much better than the ver 11 problem I had this morning where it closed AND deleted my model file.......Sigh. Good thing I have a back-up at home. Can't wait until my new HASH CD arrives....
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I'm only adding a reply because I subscribed to this thread - but it isn't on my list. These guys have it nailed so I want to always follow this dialog.
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Ideas for the Next Community Project
UNGLAUBLICHUSA replied to robcat2075's topic in Rear View Window
Is anybody good at writing a short story that everyone could have a chance to work on to make a 15 minute movie? Kinda "TWO" scaled down. Just curious.... -
How does one download the video?
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I just did this Tutorial - although I have done quite a few eyes before. It all looked great and easy to follow UNTIL we got to the Pose Slider. It took me 7 attempts to get it right - rewinding and pausing - rewinding - pausing... otherwise great tutorial.
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Johnny B - is that a displacement, Bump or Normal map on those nipples? Not that theyre obvious, you can barely see those nipples and I'm trying. (Apolgies to Scrooged).
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Render Refresher Course for returning Hasher
UNGLAUBLICHUSA replied to UNGLAUBLICHUSA's topic in Work In Progress / Sweatbox
Well, I got my boots modelled. For any scene they wouldn't be apparent I will delete most of the bottom patches in the Boot Tread. Now, To Unwrap and do my maps......I am sooo rusty at that part. -
Render Refresher Course for returning Hasher
UNGLAUBLICHUSA replied to UNGLAUBLICHUSA's topic in Work In Progress / Sweatbox
Is there a Guru out there who can explain the benefits of Normal Maps VS Bump Maps? Dammit Jim - I'm a Doctor not a Programmer! -
Render Refresher Course for returning Hasher
UNGLAUBLICHUSA replied to UNGLAUBLICHUSA's topic in Work In Progress / Sweatbox
At this time I'm stuck with the Yeti CD.....If I have some money luck I will upgrade. I'm thinking that If I'm rendering a bunch of soldiers, walking through a misty abandoned city for a full body shot (Long Shot), nobody would see shoelace shadows. If I need a close up of their feet - I would model the whole shebange for detail. I was thinking of doing a high res and low res version of each character so I can render the long shots first while I set up and animate medium and close ups. -
Render Refresher Course for returning Hasher
UNGLAUBLICHUSA replied to UNGLAUBLICHUSA's topic in Work In Progress / Sweatbox
When I do my next project - I want to minimize the render time IF I can keep the quality. Here is some stuff from TurboSquid as examples of what I'm thinking. They are "other' software format but the renders do look good: