Jump to content
Hash, Inc. Forums

Fuchur

*A:M User*
  • Posts

    5,368
  • Joined

  • Last visited

  • Days Won

    84

Everything posted by Fuchur

  1. You will want to be a little careful assigning an IP address in the range that your router might give out addresses. A problem can happen when a new device comes online, and the DHCP server (in the router) gives out 198.162.1.5 to that new device, and there is a conflict with your existing device. There is usually a configuration value in the router to specify the range of DHCP addresses it will give out, frequently by default it is 1-50 or 1-100. One thing you can do is change the router to give out dynamic IP addresses beginning at 100, and reserve 2-99 for your static addresses (1 is usually the router itself). Yep, may cause problems. Easiest way to get around that: Assign a IP-address that is unlikely to be given out like 198.162.1.200. It is unlikely that you use 200 ip-addresses in the next time. Dont use 254 so. This one is although often given to a second router / etc. because it is at the end of the range. Your address is a little strange to me so. 192.168.1.5 / 192.168.0.5 would be much more common, so you may not run into trouble anyway. See you *Fuchur*
  2. I dont think so. You will have to close the renderslave and reopen it. I saw those bugs in the first releases of v16 alpha but they are no longer common. So I think it could be some trouble with the network-speed. When my homeserver was running slow due to a ethernet-driver issue it happend all the time. Then I updated it and I never had a hanging renderslave again. Maybe you can write a request to only wait a specified time for a new frame and if it doesnt receive one, it should reopen the renderslave automatically. For now: Close the renderslave and reopen it. You wont loose any data but the frame that was currently rendered by the slave. (I pressume you are rendering to image-sequences) See you *Fuchur*
  3. In general, the IP of your computer will not change if you reboot provided the router discovers your computer as the one which tried it before and your router isn't rebooted too. It should than recognize it and give it the same IP again, if possible (this depends on the router so) and there aren't some kind of ip-conflicts... If you take your laptop (by the way not very well suited for rendering anyway in general) to another network it can be a problem. Don't know exactly what happens then. However (at least at windows-pcs) you can assign an internally static IP-adress for your network anyway and the server should always be accessable there. I do that all the time with my homeserver and myl client-pcs (homeserver doesnt run all the time but is often shut down). See you *Fuchur*
  4. I like the character very much (especially the smoothness you got with the low amount of splineage) and the bird is very nice looking! Keep up the good work! If I had to change something I would rework the ears so they are a little more volumetric... more weighted. See you *Fuchur*
  5. Fuchur

    Export Options

    There are three possibilities to export something from A:M with animation. - DirectX > Quite advanced export-plugin which can provide CP-weight and bones-animation, texture, material and geometry options. There is a video-tutorial on my website which provides a workflow between A:M and Quest3d. It should be transferable to other 3d engines / game engines as well. - Torque > This one is available on my website too, so I cant really help you much with it. I never used it and I am just offering it on my website so it is not lost. I did not programm it so. - OBJ + MDD > This one is quite new (add maybe half a year ago) and will export no bone-animation but animation on a CP-base. That means, you can export any animation-type you want (including smartskin-animation, bone-animation, CP-animation, expression, skaling, poses, etc.). OF course the types are not maintained so. You will find my video-tutorial on A:M to DirectX here: A:M 2 DirectX / Quest3d A 3d-application I created with A:M, Quest3d and partly another 3d-software can be found here: My diploma thesis Hope I could help a little. I dont have too bad experiences with 5-pointers so. They may not transfer perfectly, but if you keep them small and you make sure the normals are facing the right way, they behaved always okay for me with Quest3d. See you *Fuchur*
  6. Did you deactivate the dynamics after you baked the particles? See you *Fuchur*
  7. I think you can use up to 8 cores with the new version, so I am not totally sure about that. 8 of course is only possible if you have a 8 core cpu of course. See you *Fuchur*
  8. With a few exceptions... I am often using rendered images of for example a blood-cell as a sprite-image-sequence. That is not exactly the same, but it offers a great freedom while being much faster than rendering 5000 blood-cells as 3d objects or so. For such things it is useable, because in general they have their own, randomised motion, which is often quite fast and if you set up a random offset for the imagesequence, it looks quite well. See you *Fuchur*
  9. Being second or something does not mean that you lost... second best is still extremly good. See you *Fuchur*
  10. An open library that is used to multi-thread different tasks. (meaning using different cores at the same time). It is already in use in A:M and can be activated / deactivated in the option panel of A:M v16 for certain tasks like particle-systems, etc. See you *Fuchur*
  11. You deserved a break. OpenCl, that's some sort of GPU computing thing...that sounds like some new wonders are on the way. OpenCL is the more open version of CUDA (only available for Nvidia). > GPU based computing, for certain tasks it can be much faster than the CPU. We will see when it can be used with A:M. It is all in a very early state and it needs some serious coding to get that into A:M, if I understood Steffen correctly. v17 is still quite far away, so be patient. See you *Fuchur*
  12. Do you own A:M v16 or a smaller version? If you own v16: A:M Netrenderer If you own Windows: Just start A:M several times and set up the renderings manually. Mac: Copy your A:M-App-Folder several times and start it from each folder. Than set up the renderings manually. *Fuchur*
  13. Do you own A:M v16 or a smaller version? *Fuchur*
  14. Best wishes Paul! See you *Fuchur*
  15. You imported it as image, not as image-sequence. Please import it clicking Right on the folder "images" and choose "Import Image Sequence". Then click on the first image only and click import. Best wishes *Fuchur*
  16. Just a note for people who are little bit into that kind of stuff: A:M will have to use GCC 4.2 (a compiler-version) because Apple decided to no longer support 4.0. So to still offer a Mac-version of A:M, Steffen had to make this step. 4.0 can't use the same codebase as 4.2 and so Steffen had to step to the next version or always write things two times. -> Extremly annoying, extremly danagerous bugwise and nearly twice the time to complete something. See you *Fuchur*
  17. Very cool characters Keep on rocking! Best wishes *Fuchur*
  18. Particles, as Kikiriki said. See you *Fuchur*
  19. Hi Spleen, nice set . You may want to think about beveled edges on the stage. The edges are very hard now. See you *Fuchur*
  20. For a screencapture-tool, have a look in my signature "How to make a video tutorial". It is a little tutorial that provides you with a quite easy and free workflow to do that. See you *Fuchur*
  21. Are you aware of the option "Recall View / Position" of a stamp? That one could help you very much with your problem, if you ask me, especially if you use Actions to texture your model in and keep them till you really don't need to retexture anything. (or never delete them). See you *Fuchur*
  22. Hi Kombowz, 1.) Make a group only containing the Splines you want to render that way. 2.) Set "Render as linie" in the Properties for it. See you *Fuchur*
  23. Have a nice and fun birthday! *Fuchur*
  24. I've done some modifications on him since I last posted an image (hopefully, for the better)...I'll be posting updates when I get that far. And I have to say: Damn he is great See you *Fuchur*
×
×
  • Create New...