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Everything posted by jakerupert
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DPI!!! My head's going to explode! (Please, never mention "DPI" and "resolution" in the same breath again or my heart will fail.) 720 X 405 will work fine (better than fine) if you're doing an animation. 1200 X 800 looks pretty good on a computer screen. 2000 X 1600 will look great in any magazine or 8X10 print, (we use it for posters!) p.s. Quick, Robert, jump in front and block me with your body when the next guy brings up megapixel render settings. Maybe it would be a good idea for questions like this, which pop up once in a while ( same with patches versus polygons ) to just have a little Mini-explanation/tut ready, that you simply could copy paste into your e-mail, so that neither the "errant sheep´s" feelings nor your nerves get hurt.
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Very funny proportions. ! Cute I love him!
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>Here's the closeup. The problem with these setting for the hair, which I was trying to avoid, was render times. This took 32 minutes to render with default lighting, not very practical for animation. >The mouth shape is bugging me, need to do something with that. May be you could also insert the 2008 rigg into him? (I always planned to do a stylized Kong myself along the lines of the old black and white "Migthy Joe Young" or the old Aurora plastic model. Here`s a picture . Maybe some of you remembers him or even have a better picture?) ;>) Jake
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much better, I think, makes him look wilder and more uncivilesed. Great job on the hair so far! I don`t know if this is easy to do, but could you post an alternative with the hair a bit thinner, denser and shorter and maybe darker over all, just to see , what this would look like?
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Mark, The fact that only so few people are using it at the momement for sure doesn`t mean, there is no interest in it! As far as I am concerned , I have been following your posts with greatest interest and your solutions seems for me to be the best solutions and I plan to use them as soon as I find the time to get out of job-and family obligations again to get back to work with AM. There must be many people like me silently watching, who cant work with AM professionally all the time but still follow your work and highly appreciate it. As far as I have looked into it, I think your rig is very,very versatile and pretty easy to install at the same time. I would appreciate it very much, if you would continue it`s maintainance,(if even at a slower pace) (also the fingercontrols and the facerig) I think succsess will be with you in the longer run!.. Anyway , thanks a lot again for your FREE work so far on your awesome 2008-rigg! ;>) Jake
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I vaguely recall, that this has something to do with a percentage setting somewhere at the shadows casting of the lights. You will have to increase that. Sorry, can`t look into that closer at the moment, since I donT have AM with me right now. But maybe somebody else can tell you it`s exact location.
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>Hope an answer arises for you... I fear the only one would be Mr. Raf Anzovin... who developed TSM/TSM2... and I think the words 'Animation:Master" are not even in his vocabulary these days... Or maybe was it a brother?
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Hurra, That did the trick! Mark, thank you so much!!! What would I do without your invaluable help and this great forum... Now up to further investigation as soon as I find the time. Thanks again :>) Jake
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>You did not post the after. Here it is. and a screenshot of the settings. I tried some more times with no succsess: reinstalled 15e Web and got newest mirrorbones plug-in again. Made sure the "mirrored selection" button is off, deleted the head tail all with no difference. The model itself is all symetrical. (Still have to doublecheck on another computer). SimpleRigManD_ST4_R08_15_140109.mdl MirrorBoneSetting.bmp afterplugin.bmp
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Yes, I have the latest plug-in and I also tried it with a different character. Same result. Mainly the toes and fingertips are affected. Things that come to my mind I could try: Reinstall AM 15e web. Try , if its the same on my laptop-computer. Maybe do I have to use RMWeight before hand? Did you use that on my ST1 model? Ask, if anybody else here has a similar problem? It`s things like this, which throw me off my drivingseat and lead to longer intervalls in my efforts.
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Hi Mark, After quite a while I came back to my project and completly redid it from the beginning and got stuck again when trying to mirrorbones. Some cps don`t get asigned. I have no explanation. Even uping the tolerance to 1.5 made no difference. I enclose the model before and after mirroring. Maybe you can find something? I am on Win XP with 15eWeb SimpleRigManD_ST2_R08_15_140109.mdl SimpleRigManD_ST3a_R08_15_140109.mdl
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I do highly recomend it. It`s one of my favorite choices. The advantage of a book is, you can take it to bed with you and read in it during sleepless nights. (Not to speak of other location you won`t take your computer with you) ;>) Jake
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Your model is really beautifull. Thank you very much. I never used the cp bias-tweaking a lot so some question occurs to me while experimenting with your model. Seems that the applying of decals is more difficult then. Are there special things to do for reaching good not too twisted results?
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Seems that this comes from the z-buffered shadows of the rim-light. Increase the map size or switch to raytraced shadows. (Nice model, by the way!)
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Don`t be ashamed, show us your splines. There seems to be some creasing in the cheeks.
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Excellent!!!
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Cant get a picture here...
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Steffen did an update lately for my TSM2 (actually Carolines ala rig thread ) rig thread. Maybe you havent got the latest updated mirrorbones-plugin?
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Hi Mark, Thank you for your advise. I will repeat the process from the begining for learning reasons. Wouldnt it help to set the tolerance to maybe 1.5 to solve the problem with the mirrorbones´-plug-in?
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Hi Mark, This is what I have got so far: CP asignment still needs some corrections in hand and foot and especially in the shoulder. (Maybe you can tell me to which spline ring I should best attach the shoulder fanbone? ) Also there are resulting some unassigned cps at the left side and some showing bones in the left leg and a strange thing with the footcontroller. -Is this due to the problem with the mirrorbones-plugin? - Maybe I shouldnt have moved the right foot controller null to the middle of the right foot in the front view before installing? Also I wanted to add some bones for the "headtail" with dynamic constraint. These bones strangly disappeared during the installation process. When will be the right time to add these? I enclose the model in three different states and some pictures to illustrate the issues. Thank`s a lot for your help. SimpleRigManD_ST1_R08_15_261108.mdl SimpleRigManD_ST2_R08_15_261108.mdl SimpleRigManD_ST3_R08_15_261108.mdl
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Hi Mark, Thank you for that great rig. I am starting my own thread, where I try to rig my Simplerigman with 2008 rig following your instructions. ;>) Jake
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Soulcage Department Christmas Rabbit 2008
jakerupert replied to Elm's topic in Work In Progress / Sweatbox
Hi Elm, >I made the candles look ssscattered in After effects by composing these passes pretty experimentally... to import into aftereffects? Great work, hope you will be able to do some feature or tv-length work in that style once! ;>) Jake -
Soulcage Department Christmas Rabbit 2008
jakerupert replied to Elm's topic in Work In Progress / Sweatbox
That`s just Saturn Austria... -
Very nice designs, very nice modeling, looks like a fun project! Seems there are more and more interesting projects like yours and like largentos for instance and some other people pouring out lately, that cover not just one aspect of AM like modeling but are real small animation-projects. Very encouraging. You can use this peacemaker of mine, if you like. ;>) Jake RevolverBig15_310805.mdl
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Excellent, You really learned a lot of the different sections of AM in a very short time. Most users are stuck to modeling for the first few years ( like myself )