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jakerupert

Craftsman/Mentor
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Everything posted by jakerupert

  1. heres another very interesting printer to win: http://www.zbrushcentral.com/showthread.php?1145689&p=1145689&viewfull=1#post1145689
  2. thats true: at the exit side its the renderers we would like to use and at the entrance the sculpting tools. cant live without it in the long run,so please make it useable.
  3. how do i alter mypost here now? Anyway just post it here: a possible workflow like this would be great pipeline: highres sculpt >import retopo uvmap bakeing to patch > animation A:M >export to rendering external polyrenderer
  4. quote: About 9 years ago I was talking with Martin about this and he told me how he had hired a consultant who was an expert in programming for polygons to look at A:M's code and find a way to make polygons work alongside splines throughout the pipeline and the answer was like "well, it won't be easy... maybe for a million dollars of programmer time..." i would say in times,when sculpting and external rendering have gotten standard tools, that would be fantastic. Cant you all get together with Steffen and collaborate on this topic may be? is there some kind of roadmap available somewhere, which way A:M is heading for the future?
  5. Which app? Iwould go with unity nowadays. Fuchur has a sescription how to handle this path.
  6. Wow, fantastic modeling very true to the great designs! Could you post some wireframes? how long did one chara take you approximatly?
  7. Hi Ruscular, Do you know of any good tutorials for this silo retopo workflow?
  8. Microsoft is late on this as always. Lets see what Oculus and Google glases might be offering by this time in September. Fascinating times. Seems technology is gaining momentum: http://www.youtube.com/watch?v=aThCr0PsyuA http://www.theverge.com/2015/1/21/7867593/microsoft-announces-windows-holographic http://www.youtube.com/watch?v=aThCr0PsyuA http://www.theverge.com/2015/1/21/7867593/microsoft-announces-windows-holographic
  9. Hi Rodney, I think we agree, that his vision was to become a filmproduction company, which ultimativlilly didnt work out for various reasons,one of which might have been his personality standing in his own way somehow. But the slashback was inevitable anyhow, after so many hard working collaborators realized during the project that the dream of "one man, one kitchentable, one movie" was still out of reach for the majority. That was the risk of it, that the initiators maybe underestimated at startup. If Walt Disney wouldnt have brought together Snowwhite in its final outstanding quality AND into the movietheaters, his company would have fallen apart also. But these things of long past times almost 10 years by now, dont matter anymore. They just teach us, that this path didnt work out for us and that we have to look for different ways. And I think, since everything is a bit smaller scale these days, we have to adopt our plans to these circumstances and develop from there.
  10. Martin has abandoned A:M a long time ago and left it to Jason and Steffen for maintainance, when he realized that he couldnt reach his goals with it. The TWO project was a kind of "all or nothing" thing. It proovedcertain abilities of the software, but on the other hand it also showed, that the content created was not marketable. So without any money everything fell apart. So as nice as the movies were, their effect were not a succses. Thinking about the future, it would be interesting to know, what Jason and Steffen have planned. Mabe they could shed some light? One way would be to keep it as it is, keeping it going at its slow but steady pace. I dont see the possibility of a real interchangeable pipeline with the polygoneworld as Martin always stated this was impossible or as costly as building a saturnrocket to reach the moon. The oneway route from splnes to polygones stays intersting though. I think a BPR renderer ,nearly realtime renderer with nextgen looks would be a great push forward for A:M Dont know if this is realistic. A connection to external renderers would be great anyway, as i think this is the biggest weakness of A:M right now. A great year 2015 to all of you and may A:M always be with us! Jake
  11. Hi Jason, Think I could send you one on monday, when I am back in my office. but I guess somebody will beat me on that... Happy new year 2015
  12. Hi Mack, I am still using the latest cd version 15. Will it work nevertheless for me as well? Still using TSM
  13. I think what sells best are bundles and packs. So for instance create a castle pack with the castle with all its props and a scenesetup Or a village pack or landscape And then do charapacks mybe animals, oz charas etc. Maybe start with a small test project? Fröhliche Weihnachten Jost
  14. Hi all, This was my thought to help revive interest into AM: Maybe i just posted it into the wrong TWO thread: Hi Jason, There was so many fantastic content created for this movie project.TWO Maybe a comunity project could make sense to transfer these assets to gameready content? For instance at the unitystore they sell quite a lot packages and sets for gamecreation. That money could be used to finance and start a new collaborative animation project. What do you think? What do you guys think?
  15. Hi Jason, There was so many fantastic content created for this movie project. Maybe a comunity project could make sense to transfer these assets to gameready content? For instance at the unitystore they sell quite a lot packages and sets for gamecreation. That money could be used to finance and start a new collaborative animation project. What do you think?
  16. where does the new free fusion rendering pipeline stand in relation to messiah and octane? Any insights anybody? Also. wouldnt cycles be yet another free alternative? Exciting times...
  17. ...but how would he look wearing boxershorts? (I find his upperbody and neck a bit compressed compared to his legs in this design.)
  18. Since our Animation Master is not sold at the itunes store, its not a big problem. Besides isnt the name "Hash animation master"?
  19. That was, what i was looking for. Thank you Rodney.
  20. Hi all, Whatever became out of this great project with this old steamlocomotive, Was it by Roger? Nothing new in a long time?
  21. and here. (...and probably most of the "victims") no more 20 bucks from me.
  22. Awesome! Thanks for the link.
  23. Hi Mark, Maybe try motionartist from the mangastudioguys? Also: have you considered : http://www.patreon.com Looks quite promising to me
  24. How about trying this route: http://www.patreon.com/creators/
  25. Great! I have been waiting for that for a long time. Nevertheless without a proper stylus and a Pc emulator it wont beat the surfacepro 3 For us artists. Lets wait, what wacom comes up with next...
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