
brainmuffin
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Everything posted by brainmuffin
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The simplest method would be to model a sphere, flatten it a bit, set the transparency to about 99%, and set the refraction to between 1 and 2, I believe.
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iirc, the droplet physics control how the particles stick to each other, (mainly surface tension) and viscosity controls how fast or slow they flow over other objects.
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Ideally you're going to want the fluid particles to be as small as possible, depending on the type of fluid you want to simulate. For free-flowing liquids, i.e. water, milk, alcohol, you should have them under .5 cm. Maybe as low as .2cm. .5cm - 1.5 cm: paint, liquid caramel or chocolate, motor oil, etc Where you are now, 3cm-5cm is better suited for "clumpy" or "chunky" liquids: grape jelly, lava, vomit, raw sewage, etc. Of course, the scale of your simuation needs to be taken into account, too. If you're simulating water being poured into a glass, then .2cm particles are good. If you're trying to simulate a 100 ft section of a creek flowing, then you should definitely make them bigger. It's relative. Think of them as 3d pixels. The more of them you have, the better it's going to look.
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Putting together an animation reel
brainmuffin replied to Gerry's topic in Work In Progress / Sweatbox
You should lead with the gingerbread house, and close with the dancing gingerbread men. 2 questions: 1.) What do you want from this reel? (character animation job? Freelance work?) 2) are these definitely your strongest clips? -
EXCELLENT, Will!! It looks awesome, It'll save a lot of time, and it doesn't look like a cheat. This is exactly one of those things Robcat brought up in the other thread, finding ways to save time without skimping on quality. Try one with a couple of simple 3d foreground elements, maybe a rock and a plant.
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this maybe? http://www.hash.com/forums/index.php?showtopic=23350
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does look like a tinkering gnome's head
brainmuffin replied to johnl3d's topic in Tinkering Gnome's Workshop
Now it looks like George washington making a cameo appearance in wallace & grommit... -
Thanks! Now to start rigging...
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Matt: How do you want to send me the shoes? I tried to PM you, but the board said I'm not allowed to...
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Clothed Turnaround: chibiturnC.mov
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Matt: I took out the spline, that did the trick! I like the yellow shoes, they're almost exactly what I was going to model for her! Thanks!
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Just to quickly answer some unanswered questions: Jake: The mesh is all original. Nino: I don't have anything specific planned yet. Mainly she's a test run for making characters that can have multiple outfits using the DressMe plugin. I'm definitely going to do some animations with her, though. It'd be a shame not to make her jiggle...
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Here's a wireframe turnaround:chibiturn.mov
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Thanks, Rob. I'll try tweaking it to see if I can get the crease to go away. Here's a turnaround. I also have to find the patch on her left thigh that apparently has flipped normals, and it looks like her butt could use a little work, too. chibiturn.mov
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The creasing on her face is due to a 5 point patch on her cheek. I'm not sure what the best way to get rid of the crease is. Here are some wires: Now that I look again, it seems like her feet are just a tad too small, too...
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Well, I didn't finish in time for the mascot contest deadline. Here's where I'm up to, she's ready to rig:
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Watch it wiggle, see it jiggle...
brainmuffin replied to brainmuffin's topic in Work In Progress / Sweatbox
But which stiffness setting? I have "Bend Angle stiffness" set the highest, at 40. Followed by "Shear Stiffness" at 20. lowest is "stretch stiffness" at 10. Damping is set to 0, so that the jello will jiggle... -
Watch it wiggle, see it jiggle...
brainmuffin replied to brainmuffin's topic in Work In Progress / Sweatbox
The problem I'm having when I drop more than a few is that they get 'dented'. if you look at the corner of the cube on the front left, you'll see the corner gets dented in on impact. More cubes seems to result in more extreme denting. -
last night in a fit of boredom I decided to play around with simcloth. So I made a cube, and after tinkering with settings, I got this: Jello1.mov So I made more cubes, tweaked the choreography, and got this: jello2.mov
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That looks really good at the end. Do you have DOF on? could you run off a second or two of it just in that last position without the emitter moving?
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^^SPAM^^
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typo animation with cloth
brainmuffin replied to thefreshestever's topic in Work In Progress / Sweatbox
I'd like to see it rendered with AO, like the FOX bumpers I keep seeing... -
When I took my animation class last year, someone did an amazing hand drawn piece using the free software Pencil. I put it on my tablet pc, and was making some interesting progress with it when my tablet screen developed a dead spot. But if I were going to make a hand drawn short, that's likely the route I'd go. I bought my tablet for $200 reconditioned, and now I'll have to put a new screen in it, which might be another $100. But with that, Pencil, and maybe photoshop or gimp for more advanced ink & paint, it would give the same experience of hand drawing everything, without the expensive equipment, & time consuming camera rendering...
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Isn't that "P" for Peak?