brainmuffin
*A:M User*-
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Everything posted by brainmuffin
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The simplest method would be to model a sphere, flatten it a bit, set the transparency to about 99%, and set the refraction to between 1 and 2, I believe.
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iirc, the droplet physics control how the particles stick to each other, (mainly surface tension) and viscosity controls how fast or slow they flow over other objects.
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Ideally you're going to want the fluid particles to be as small as possible, depending on the type of fluid you want to simulate. For free-flowing liquids, i.e. water, milk, alcohol, you should have them under .5 cm. Maybe as low as .2cm. .5cm - 1.5 cm: paint, liquid caramel or chocolate, motor oil, etc Where you are now, 3cm-5cm is better suited for "clumpy" or "chunky" liquids: grape jelly, lava, vomit, raw sewage, etc. Of course, the scale of your simuation needs to be taken into account, too. If you're simulating water being poured into a glass, then .2cm particles are good. If you're trying to simulate a 100 ft section of a creek flowing, then you should definitely make them bigger. It's relative. Think of them as 3d pixels. The more of them you have, the better it's going to look.
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Putting together an animation reel
brainmuffin replied to Gerry's topic in Work In Progress / Sweatbox
You should lead with the gingerbread house, and close with the dancing gingerbread men. 2 questions: 1.) What do you want from this reel? (character animation job? Freelance work?) 2) are these definitely your strongest clips? -
EXCELLENT, Will!! It looks awesome, It'll save a lot of time, and it doesn't look like a cheat. This is exactly one of those things Robcat brought up in the other thread, finding ways to save time without skimping on quality. Try one with a couple of simple 3d foreground elements, maybe a rock and a plant.
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this maybe? http://www.hash.com/forums/index.php?showtopic=23350
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does look like a tinkering gnome's head
brainmuffin replied to johnl3d's topic in Tinkering Gnome's Workshop
Now it looks like George washington making a cameo appearance in wallace & grommit... -
Thanks! Now to start rigging...
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Matt: How do you want to send me the shoes? I tried to PM you, but the board said I'm not allowed to...
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Clothed Turnaround: chibiturnC.mov
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Is the extras dvd available online anywhere? I can't find mine, and I'd like to get a look at those videos before I rig the chibi...
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Matt: I took out the spline, that did the trick! I like the yellow shoes, they're almost exactly what I was going to model for her! Thanks!
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Just to quickly answer some unanswered questions: Jake: The mesh is all original. Nino: I don't have anything specific planned yet. Mainly she's a test run for making characters that can have multiple outfits using the DressMe plugin. I'm definitely going to do some animations with her, though. It'd be a shame not to make her jiggle...
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Here's a wireframe turnaround:chibiturn.mov
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Thanks, Rob. I'll try tweaking it to see if I can get the crease to go away. Here's a turnaround. I also have to find the patch on her left thigh that apparently has flipped normals, and it looks like her butt could use a little work, too. chibiturn.mov
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The creasing on her face is due to a 5 point patch on her cheek. I'm not sure what the best way to get rid of the crease is. Here are some wires: Now that I look again, it seems like her feet are just a tad too small, too...
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Well, I didn't finish in time for the mascot contest deadline. Here's where I'm up to, she's ready to rig:
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It can also be done in a pose, like any other constraint, so it could be made part of the character's basic rigging...
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I am a noob still Your like Einstein and I am Jerry Lewis I think you've already done more with the software than I have... I've mostly just tinkered...
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Yeah, I have 'show advanced properties' turned on. didn't think of it. That's one of those things I set as soon as I install A:M & promptly forget about it...
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I didn't do anything else to get them to show up... Try deleting the constraint and recreating it... V15 here too.
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Ah, so you did. That's strange...
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Hit the triangle for dynamic options, change targeting to spring.
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You can do it in an action or a pose. Right click the bone, new constraint, dynamic constraint.