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Everything posted by Paul Forwood
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Details HERE but time is running out, unless you're quick.
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Really nice model, Ken! I'm looking for those 17 and a half thousand patches. Are they in the chassis and wheels or have you got seats in there too?
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Excellent work, Cory!
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Mmmm! Very nicely done!!!
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When I want to remove all the bones from a model I create a new, empty model, select all the geometry in the old model and copy it to the clipboard. Then I paste the geometry into the new model window. Viola!
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I agree. Parody games could be huge if done well. I don't know how many copies of Quake were sold but anyone who was a fan would want to play Croak for the laughs. We should develop this more seriously! Um. I mean we should seriously develop this with more humour.
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Dennis, the frog is meant to be a parody of the Quake logo. When Mike mentioned Unreal I thought Quake for some reason and quickly did this for a bit of fun. Very rough and drawn with a mouse. I'm sure that you can come up with something much better. Keep up the good work.
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[attachmentid=16818]
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Looks great, Xtaz! There are a few things that hit me if you're looking for criticisms: Maybe a grime map for the road and pavement would give it a boost. Are those curb stones really indented like that, right of the picture, or is that a wayward spline? The trees look rather flat at the moment and , to my eye, the AO adds too much grain to the image. Having said that, it all depends on what your client expects or wants. Nice work though.
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Well done, Gary! I like that very much. On first viewing it was a little confusing what door Witchy had kicked open. Maybe you could cut to a closer shot of her silhouetted in the doorway with a clear view of the outdoors or repeat the shot of her tower from outside but with her standing in the open doorway. Show her turn away, to do something inside, and then cut to Alfie lighting the fuse. At the moment it seems that she is still standing at a door to somewhere unknown, when Alfie lights the fuse, and there is no time for her to have gone to her broomstick. It just needs a couple of seconds to establish those two details. Thats just my take on it though. Your persistence is paying off. Keep up the good work! :-)
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Woah! That is looking fabulous! Well done, Cory!
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Hi, Duke. To join two seperate pieces of geometry together you will need to stitch them one spline at a time. There isn't an automatic tool to that will intelligently stitch two unrelated elements together. When modelling in A:M it is important to strive for continuous splines that obey the rules of splining. There is an automatic, and very useful, tool for creating a full symetrical object from just one half of the geometry. This is the 'Copy/Flip/Attach' option that you will see when right clicking selected geometry in a modelling window. Stitching doesn't take long when you get used to it. Select the areas that you need to stitch together and either hide or lock the other cps to avoid mistakes. Press 'A', left click on the end of a spline, left click on the end of another spline and repeat for each of the splines that you want to join. Remember the rules though. You shouldn't have more than two splines crossing or it will produce ugly creasing. Try your hand and post a jpg example in here if you have any problems. Good luck.
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I have seen this recently too. First frame of a 4-pass render took less than a minute and then the second pass would have gone on forever. I left it for about half an hour and A:M predicted a render time of more than a day for the second pass. Can't recall the exact times at the moment but the issue seemed to be related to corrupted volumetric lights. Try deleting your volumetric lights, save, reload and then render. (A reboot might be advisable too, to be sure that everything is starting up clean). If that works alright create new lights and add them in one at a time with a test render of a few frames after each new light is added.
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Hi, iansac. I'm just down the road from you, in Hampton, so I guess I could give you a few tips if you need it. I don't envisage any long, free seminars though. You can email me at: pforwood@blueyonder.co.uk
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Just Photoshop it, Russel. As this is for a still image it shouldn't be too much work and it is just part of your post-production chores. Have you tried adding a little fogging to your render to help give it more depth? Nearly there now! Keep up the good work.
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Well, I guess the first question would be do you have the latest versions of QT and Media Player? Most likely though it is your firewall settings.
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Ha ha! Thats great! He has a very nice movement to him.
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Lokking good, Uzzbay. It might just be the angle but her shoulders look like they might be too close together. How about a front view?
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Excellent looking model! How about putting one klieg light in there to bring out some specular highlights and a skydome to give the model something to reflect? Very impressive!
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Really well done, Al!!!
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Nice work, Waheed!! Show the rest of the CG world that A:M can do it all! I somehow missed this thread but I'll certainly be watching now. ;-) ---------------- I love your Fiat 500, Miquel! It has real charm and personality. ;-) You guys are doing some beautiful modelling and texturing. Keep it up.
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Here you go, Gerry. HDR/IBL care of Matt Bradbury And there are more threads in the Radiosity forum.
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Nice start, Ethan! I think you're well on your way to selling another copy of A:M. One critisism is his pecs. Compare the two and you'll see what I mean but you probably already knew that.
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Well done, Roger! Excellent start! I would agree with the comments above but for a first effort that is exceptional. Keep it up.