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Everything posted by Paul Forwood
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That's great, Mike!
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1) Complement : Press the full stop/period key on your keyboard to select all of the currently unselected CPs instead of the currently selected ones. 2) Compliment : Your ears are like petals...(bicycle pedals). -------------------------------------- THWAK!!! -------------------------------------- Okay, the second example was the complement of a compliment...and I didn't mean it really.
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Excellent work, Mike! I agree about the eyes though.
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faild to get into the competation
Paul Forwood replied to Jin-Kazama's topic in Work In Progress / Sweatbox
Very nice work and a good demonstration of boolean cutters. -
Try dropping Keecat into your choreography window from a top view. If you drop a model into a choreogrphy it will fall until it hits another object. If you need to move it the choreography icon (loud-hailer) is highlighted, and then just click on your object, to select it, and then drag it to it's new location. Don't forget to make use of the orthogonal views, (numeric keypad: 2,4,6,8,5 and birdseye 7 as well as camera view 1). Ctrl/Shift/Z to zoom in to you selection.
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Beautiful, Marcos!
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Nice work! Looks like you really put your backs into that one. Are you going to be demonstrating a spinal injury or something?
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Look at post #7 HERE.
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That is really well done, Gerry! A fun and clever concept too. How about setting up a seasonal webpage that will offer the visitor the option to download the movie, (in a variety of formats and file sizes), or watch online? You could even set it up to stream automatically.
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Nice work, Ken! I saw that job posted but he stated that he wanted a fully rigged model with mouth poses done by last Friday. A tall order! Glad to see that you got an extension on the deadline.
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Excellent robot! How about going through some of his expressions in a few seconds of animation?
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Amazing work, Stian. That's quite a coincidence, meeting the author who's drawings you based your models on!
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All the Daleks have been recalled, Gazz. Relax. I'm not sure whether I will be going to the Mac Expo yet. I'll let you know a day or two before hand but if I do it will be on the Saturday.
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Hi, Nancy. Thanks for the comments. Yes this is a consistent effect when rendering QT files with the settings that I am using for hair. If I just render a single frame as a Targa the hair is unaffected by any forces or dynamics. I am in the habit of saving the whole project and reloading it before rendering as it updates everything. It is the only method that I know of to ensure that I am seeing all the changes that I have made. Ken, my settings are approximately what you have suggested: Collisions - On Bounce - 5% (hmm, I'd better check that one again) Friction - 50% I'll try adjusting the stiffness and see what I get. Cheers.
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Hi! I have been tinkering with an old project and have noticed that an old problem still exists in A:M12. The problem is that if I have dynamics turned on for the hair of my character and I have dynamic bones elsewhere on the character there is some kind of interference set in motion between the two. Some of you may remember an old test that I did with a Woot model whose coat-tails would fly up when the hair dynamics was turned on. This problem still exists in version 12 (v?) and I wondered if it has been solved in version 13. Another problem that I am experiencing with this character is her hair. I have the constraint set to 'spring' because that always seems to produce the best results for flowing hair but I find that the interaction with her wings and centrifugal force seems to make her hair stretch. (View the attached file to see what I mean). Has anyone else experienced this and if so did you find a reliable work-around? I won't post the current example because I know that some people are offended by skirts fluttering up above the waste. Instead I will post a short clip of the character with a 'less-than-satisfactory' alternative to the skirt problem: [attachmentid=20276] Thanks for any advice.
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Ah! At last I have seen your trailer and it surpasses all expectations. Absolutely beautiful work, Stephen! I hope this attracts some big fish very soon! ( Four stars, at the moment, on CG Talk and climbing!!! )
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I have been experiencing this recently with A:M 12. The Copy/Paste command seems to introduce errors sometimes. At least that is what it seems like at this point. Open your model file in a text editor, Notepad or what ever is available on a Mac, and scroll down. If you see a load of empty bone data holders you are probably experiencing what I am. (Sorry I can't think of the correct term for those 'open/close' statements at the moment). Sometimes A:M seems to get into a loop and just keeps copying these empty statements, adding thousands of lines to your model file. I don't know what causes this to happen but it has been around for several years. The way that I rectify the problem is to highlight all of the empty statements, except one, and delete them. Then save the model file. That seems to do the trick usually. Good luck.
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*** V12 Hair distortion and immovable bone ***
Paul Forwood replied to Paul Forwood's topic in Work In Progress / Sweatbox
Okay. Yes, I see what you mean. Not pretty! I hope that I can get around that when I come to concentrating on the wings and surface properties. For now I am just constantly tweaking the model and rig and testing. If anyone else has seen this unnatural effect please chime in. I guess that I should report it to A:M Reports but I will wait until I have played with the surface properties a bit more. Oh! I found the problem with the head bone! It turns out that I was trying to manipulate the head bone, which should have been hidden, when in fact I should have been manipulating the head controller. The head bone was obscuring the head controller.The penny took a while to drop. It must be something to do with all this heat. Well, that's my excuse anyway. -
*** V12 Hair distortion and immovable bone ***
Paul Forwood replied to Paul Forwood's topic in Work In Progress / Sweatbox
Big red face! Sorry folks! My mistake. I went back and checked the project again and found that collisions and dynamics were indeed ON! Thanks, David! The problem with the head bone persists. I am using TSM2 but I think that the problem is related to additional constraints that I have added. Maybe the eye target, or facial bones, are sitting at the wrong level in the hierarchy. I will take a closer look. I can't review the clip at the moment but if you are refering to the tip of the wings, bending and becoming more opaque, that is caused by 3-point patches. I will be replacing the wings and will avoid 3-point patches unless they are very discrete and flat. If you are refering to the effect created when the wings overlap in the view I agree that it needs some work. It looks like it might be an additive effect. I don't know but I would be interested in hearing any suggestions on avoiding it. Thanks, Rusty! Yes I have seen the distorting hair many times but luckily it was only my stupidity this time. It is good to know that it has been resolved in A:M 13. You were all of great help! Just getting someone else, who understands these things, to look at the problem is a confidence booster at times so thank you all! -
Hi. I have noticed some strangeness in hair from time to time and the attached file is an example of a current problem. Dynamics and collision detection are turned off yet I am getting this distortion occuring, as if collision detection were activated. Any ideas? This model still requires alot of work on the geometry and rig but I have a problem that someone may be able to shed some light on. For some reason the head bone refuses to work in an action or choreography. I have tried creating a pose slider to get around this but that refuses to work too. Any ideas what could be preventing me from rotating the head bone? Thanks for any ideas! [attachmentid=18584]
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Wow! Amazing, Stian! I don't know where you managed to find such detailed references to pick out so much detail. I couldn't find anything better than some fuzzy, distant shots. Top quality modelling!!!
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A great challenge, Stian! Looks good so far but I must warn you that if you persist I will have to model a little swordfish.
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Excellent! I loved it, apart from the boomerang cutting through the character. Good work, Ross!
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Two very talented and determined guys! I wish you all the best with your weekly workouts. Your creative muscles will be rippling. ;-)