sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Paul Forwood

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Everything posted by Paul Forwood

  1. Ha, ha! That was really good, Bruce!!! Excellent mice, great timing and fun to watch. Quite good fun to listen to also. More...more......more
  2. Just some of the A:M projects that I have enjoyed working on over the past few years: (old link removed. See below for update). I hope to replace this with a properly planned showreel sometime soon. I need to find some royalty free music. --------------------------------------------- Update - Sept 2007
  3. One way that you could do this, if I understand correctly, is to use a single folder for storing any images that you want in your composite. Use "rename" or another program to rename all the images to something sequential like, "image_001 - image_xxx", where"xxx" is the total number of images. Import all the images in one hit and lay them out in a choreography as layers, or as decaled patches. Next time that you want to composite a new set of images just batch rename them and drop them into the image folder overwriting the old images with new images of the same name. When you open the project, or just render, the new images should appear in place of the old ones. You'll probably still have to rearrange the layers/patches but the rest is pretty automated. In fact you could create a series of choreographies for various layouts.
  4. Ah, yes! Four! The church WIPs all look great and you seem to know what you're doing so I'll just watch.
  5. Ha, ha! That Indiana Jones movie is great! Is that all your own work? How long did it take you?
  6. This is looking very nice indeed! I'm a little puzzled by your choice of splining above the arches that you have marked out on those two protruding extensions. It looks like you have chosen to use a 3 point patch next to a five point patch instead of using the more reliable and friendly combination of two four point patches. Are you beveling the corners? Just pinching the bias of the splines will create a corner that is too sharp and too perfect. Doubling up splines at the corners will give you a more natural join between two sufaces. Of course it does depend on the look that you're after. Please update this thread with your progress. It looks like it will be a very good model!
  7. Oh, boy! What an amazing collection of Star Wars models! Superb modelling and texturing, Lee!
  8. Okay, so the texture is a bit wavey but the message is clear... you need more diversity in Australia! How does anyone find their own car at night, with so many identical Audis? Joking aside, I'm sure the residents will be suitably impressed. Good job, John!
  9. Type "Belle Tire" into YouTube and Matt's animation will pop up.
  10. There are two images attached, and visible, in the first post of this thread. I'm not sure what you men by , "active model tag", but if you can't see the images it must be your browser.
  11. You should render that again with a sky dome. I think that you will appreciate the difference that it will make. Nice model!
  12. That is amazing! I have watched it about 20 times. So how much of this is hand animated and how much is from your motion capture setup? I'm assuming that you have to animate the tongue but is everything else handled by Syntheyes and your rig? I'd like to see you put him through some real extremes. Bloomin' marvelous!
  13. You could probably zip the DivX and post that.
  14. With a setup like this you should be able to turn out an enormous amount of work! This is fantastic, Bendy!
  15. Funny that on their sample pages they show a storyboard for the Wizard of Oz.
  16. That looks very interesting, Mage. Thanks!
  17. Absolutely superb model! But I would agree that you should start experimenting with decals. With heavy models like this animating is going to get very frustrating. Imagine what a choreography with two or three of these guys in it will be like to work with. Of course you can use proxy models to ease the burden. Great work!
  18. Hooray! Downloaded today without a hitch. For some reason the files were only halfway downloaded though they looked like complete QT.mov files. I think it was my security software. Anyway, downloads are working again today. This is such an interesting and exciting experiment! I'd love to know what the tracking software is. Looking forward to seeing your first short with kitchen table face tracking.
  19. Thanks, Glenn. I've tried viewing on another PC but I get the same error message so it looks like the file is getting damaged in the download.
  20. Sounds cool! I am not able to view the splitscreen.mov file though. I get an error message: " error 2048: the file is not a movie file" I'll try the first one that you posted. Maybe I need another codec or something. --------------------------------------- Nope. I get the same error for both movies. What compression codec did you use?
  21. I guess this is an asset management question. As of A:M13 you can use SVN to help you manage your assets over a network, including the internet. You will need to download something like Tortoise SVN and set up a hierarchy for your repository bin, which acts as the main storehouse for all your movie assets. Of course you can do without svn if you and your team are really well organised and extremely careful but svn will help you in the task and will allow you to roll back to previous versions of models, projects, etc.
  22. This appears to be a partially disguised comment on autism, probably an attack from alpha centauri. It's a bit like one of those viagra spams that pop up every once in a while but... who knows? A little too cryptic for me. ------------------------------- The response was hilarious though!!!
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