Thanks for the help.
The examples that I have shown were entirely created in A:M14c. I did run "calculate spring systems" but no baking or hair shaders. This is just an image on hair.
I have just upgraded so am trying it in A:M15 and A:M16 (Beta5).
Hmmm. Where did I put that bow? It's around here somewhere.
Am I going crazy? One minute the hair had a "bow" option and when I next looked I couldn't find it. Where is it hiding?
This one uses the spring constraint with the damping left at the default value of 5:
C_I_C09.mov
I think the object collision detection is a problem with a low patch model.
Springs are coming back to me now.
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Thanks for the comments, guys!
I think that the spring constraint allows the hair to stretch and spring back to it's groomed state. Not really what I was looking for but I will give it a try.
Here are a few frames of my last attempt:
C_I_C07.mov
I haven't done much recently, I lost my hard drive, but here is the start of another low patch study:
C_I_B004.mov
I seem to be running out of video codecs that work.
Congratulations on a job well done, Mark!
There are a couple of places where I think the front wheels could have turned a frame earlier but otherwise pretty amazing, especially for the time in which you put the whole thing together.
They look good, Gene.
Hard to tell at this resolution but it looks like the tops of the arches could use a tweak.
How fast is fast? We should have a speed modeling contest just for the fun of it.