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Hash, Inc. - Animation:Master

Michael Brennan

*A:M User*
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Everything posted by Michael Brennan

  1. Thanks Guys! Same here Robert, Snoopy was always the coolest
  2. After reading the latest Martin's Minutes about "Charlie Brown Books" I remembered that I modeled a Snoopy vs Red Baron a few years back using Lightwave and was curious to try the Lightwave importer with A:M. After re examining the model I decided to model him from scratch in A:M. I just get a kick out of the elegance of spline patches vs subdivision modeling it seems like you can say more with less. Here is some progress of the model so far... still working on the hands and feet and will be modeling a scarf next.
  3. When learning about layout I remember my teachers saying to be cautious about how background objects lineup with characters heads, here it looks like the animators lined up Daffy intentionally under that tree... it adds to the humour.
  4. I remember back in the day Hash inc. sold t-shirts. Any chance they would ever again? I used to have the H*A*S*H beige one and one that said. "say no to polygons". that was always a good conversation starter when out in public.
  5. Looks Great!, I like all the texture details like cracks in the pavement and stains coming from the windows.
  6. Thanks Ken, Not familiar with the Torque engine, I'll check it out!... it is an extra step importing from A:M to Unreal since it uses FBX. Sounds like Epic Games is trying to make it easier for developers and artists. They are making it royalty free until you make your first million. https://arstechnica.com/gaming/2020/05/unreal-engine-is-now-royalty-free-until-a-game-makes-a-whopping-1-mill/
  7. Hi Guys, Recently upgraded to A:M v19 from V13 so was excited to try out some of the new features. (well... features I didn't have access to till now) Some SSS and Radiosity applied to an old model. Mike
  8. It is an unusual program... I've been finding the interface takes some getting used to. So many programs to play with so little time. :D Thanks for making the exporters and tutorials available Fuchur!
  9. Thanks Robert, I'll give Fuchur's exporter a try. and look forward to seeing what you learn with C++ looks like game engines are the future for animation production.
  10. I'm sure everyone has seen the latest Unreal Engine demo?.. looks super impressive! Has anyone been able to export A:M animations to engines like this for rendering?
  11. Yeah, damn your right. Thanks John!
  12. Thank you Robert, he was a good guy
  13. Hi Guys, I'm happy to share an animation I've been working on the past few months, I'll try to make a long story short... Since all this Covid 19 stuff things have been different, previously most of my spare time was spent working on fine art projects a lot of work I did preparing for art shows was put on hold and like many people it's been a stressful time. I guess psychologically the best way I've been able to deal with it has been to tap into my silly side and rekindle some of the things that inspired me in my younger years. Using Animation Master was one of those things, it was the first app that got me seriously into 3D and actually helped land me my first job out of college. I made a friend on this forum over 20 years ago (Bud) Mike Lium, we eventually lost touch and reconnected on Facebook even though I wasn't using A:M much or posted 3d stuff he was always a friend... always encouraged me and my art. These past couple months while working on this animation I couldn't wait to surprise him with it. Sadly I didn't finish it in time, and found out he passed away a few weeks ago. So I dedicate this to Bud. Mike https://vimeo.com/417019628
  14. That's a Great idea Robert! I'm a fan of Cloudy with a chance of meatballs and Wreck-it Ralph (Sugar Rush)
  15. Some more items was working on this past week, like the Dolphin Rider.. for modeling to be exported.
  16. Wowza! Preserved all the texture groups like it's showing in your render?
  17. Thanks Robert, I've used adobe Illustrator for vector illustration for years and always liked that simplicity of line one gets with bezier curves never found a 3d application that comes as close to it as A:M does.
  18. Hi Guys, Was working on something for work last week and thought it would be fun to make the basic shapes in A:M even though it was eventually going to be worked on in zbrush/3dsmax. Been getting a kick out of spline modeling again so of course any excuse to play with A:M. my concept sketch and model
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