sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

steve392

Craftsman/Mentor
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Everything posted by steve392

  1. steve392

    For Mark

    Now ive got it working prety well with the tsm rig but cant seem to get it all working with the 208 rig ,having problems with shoulders and wrist ,Iv been trying to get it to be re-usable in tsm ,so I just make a new action and import the sequence but when I try to make a pose from the action ,the only way I see is from the model and there is no bvh with it when I drag it to a new action,Am I doing something wrong or is it not possible in v 15 oe any help /ideas to try would be helpfull thank's
  2. steve392

    For Mark

    Thank's a lot ,will play with it the weekend .A bit busy with work at the moment everyone wants everything done before chrismass
  3. steve392

    For Mark

    Mark I want to use bvh files with the 2008 rig ,can you give me some info on wich bones are needed ,I can't see most of the geom bones when in an action ,is that what I need to constrain to or do I use the controler bones, thank's for any help Steve
  4. This is very interesting and informative .I am sure this is going to help me get it to look a lot better and understand the way it should work much better ,keep going folks
  5. You got some good looking charectors there ,looking forward to sding this animated
  6. That looks real good ,the charectors really look like there under water,graet hammer head.Nice one Paul
  7. Looks and sounds good ,the lipsync looks prety good aswell
  8. Thats nifty ,how did you get the bow to bend like that ,it looks real good
  9. Well if I can get it working even with a lot of help from Mark anyone can,its a really nice rig to use and when he gets the mirror bones sorted for v15 it will be easy to intall
  10. Got a free bg from the BBC archives and used the bike from the free models cd to make a little short thing ,plus a small yawny fed-up animation .Marks rig work's a treat bike_new2.mov yawn.mov
  11. Looking good ,the mountains look real nice ,I would like to see the water animated, and nice lighting
  12. Thank's Mark that worked a treat ,so it was my smartskinning then ,not good at this am I.Was trying to get the shorts to work better ,to stop the passing through a bit ,waiting doese a lot but not all.Ill try not to bugger it up again thank's
  13. Thank's a lot Mark you are probably right with the moving another bone in the smartskinn ,but I cant find the dam thing ,I must be getting on your wick by now ,sorry g_final_half.mdl
  14. I have most of the wiating done now ,thank's .But I got a small problem that I didn't have before I stared wiating and snart skinning ,I have cheked the smart skinn by editing it and can't see any reason for it ,anyway heres the prob I open an action and just the lef leg is not ik(i HAVE THEM ON IN THE MODELS user properties ) so I switch it on in the pose slider menu and the knee turn controler is twisted the wrong way ,I turn it back and all is ok,untill I open a new action .I looked at the knee fan and leg bones in bones mode and theye have the roll handels pointing correctly ,some bones are blue in an action and some are white ,any idea what this is , its not a real big problem as I can just flip it around when I start a new action,but I would like to know how I messed up first image shows blue bones second a new action without turning on ik to the left leg and third with ik on before turning the knee control . thank's Mark (IF )you have time
  15. Thats great to watch again ,was a real fun thing to do and Will made a fantastic job of it
  16. http://www.hash.com/forums/index.php?showt...2&hl=fluids you could look at this ,theres a prj with it aswell ,from Johnl3d hope its of use to you
  17. Many thank's Mark ,look forward to the new installer ,it would be a rare thing if there were no teething probs edit this is working a treat now ,the hands are especially good to use .You done a real nice job Mark g_turn.mov
  18. Hello Mark ,yea I still got the same model as we left it except I done the tweaks you said above I just tried it and it flips all the bones apart from toese ,end finger bones and all fan bones sorry the smaller zip file is no goodg_final_half.zip g_final_half.zip
  19. I done what you said except the arms ,treid running the install rig but it didn't work for some reason ,but everything looks ok ,well to me anyway
  20. Thank's a lot for the link's theye will be very helpfull ,heres a side render ,I know theres some probs with the right arm and probably a lot more but its getting there side_jump.mov
  21. I did a little jump , Hey Robcat 2075 ,you could pull it to bits in your diagnosis exorcise thread would be constructive and fun jump.mov
  22. I got some more done on this model ,still needs a lota bits doing ,not sure about the walk cycle geeup_NEW.mov geeup.mov
  23. I think it needs some squosh and it seem to be in the air a lot,but I would be pleased with it had I done it
  24. Thank's a lot Mark ,strange about the hooks ,maybe its something to avoid near the edges,prehaps 5 pointers are better in this situation
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