sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

steve392

Craftsman/Mentor
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Everything posted by steve392

  1. steve392

    LiteRig

    I got a strange thing happening .I reriged the model I did before ,to get the latest rig .I had a misshap with making a fan bone and somehow deleated the left thigh bone.So I draged it from the bones in thge rigging prj and placed it back ,then deleated the bones under it (calf-foot and such)and named them as should be it all worked ok .But now I have done the install action thing and saved the model ,imported it into a new prj there is no hand control targets and the feet targets don't work properly ,theye don't bend the knees ,foot and toes are fine .Any Idea what I got wrong besides everything Iwould just like to know so that I don't make the mistake agaiI include a screenshot just in case anyone can see a problem from it
  2. Thats interesting ,now I wish I was on a Mac
  3. steve392

    LiteRig

    Heres a couple of short clips using the rig as was (first posting I think it work's prety well even without any fixes as yet back_30.mov left_30.mov
  4. steve392

    LiteRig

    Thank's Holmes ,I think I will hang on for now and then rerig from a clean model as its working ok for me at the moment .See what others come up with and get any fixes cheers for a nice rig
  5. steve392

    LiteRig

    Just finished puting the rig into a model and it IS easy and work's well ,thank's Holmes now can I update the rig without doing it all over ,is it easy enough to do ? or do I have to rerig
  6. I love the one in the chair ,and that file plays ok but the other bump about one didn't ,strange You should make a short with that model it looks good and interesting Happy new year to you ,ohoo my head
  7. Good looking charector ,did you animate him at all .Would like to see it edit How come I can't see these qt movies unless I dl them to my hd
  8. Thats good ,I think puting 2 of them together is a good idea and works well
  9. Thank's Paul tha\t answerd my question .I allways have problems with waighting and that sounds a good idea.Yours looks very good to me
  10. Both dam good ,I would like some more explanation on the weighting on the second one ,seems interesting ,I like the lighting
  11. I love watching that ,its nice to see your animating ,so smooth
  12. I don't remember having probs in v13 ,Im on 15e but this is how I got it in .import image sequance . as targa files ,go to chory side view drag and drop image sequance into chory window then in the box that comes up pick layer ,you got it .it may be diferant in your version though edit ,just triede it and it allso works with .movie files
  13. Number 1 is much clearer for me but 2 has a nice moody feel
  14. Looking at the prj ,you don't have all the cp's assigned.If you look in bones mode you can see some cp's are black and need to be assigned to a bone
  15. Thank's for sharing ,yea a good rig
  16. Graet tut ,its good to see you doing this stuff I can learn a lot from it thank's and looking forward to the next one
  17. Hes got a good face ,looking forward to this one
  18. Thank's for a real nice model ,I can improve my splining with this and try sss
  19. I didn't see any artifacts ,even scrubing through .If its that streek look then I think it adds to it
  20. Thats looking creepy , expresions you say ,looks good
  21. steve392

    For Mark

    That worked a lot better Mark ,heres what I got .The only thing I can see thats not quite right is the elbows.It starts a bit funny but I used that bvh hacher to make a t pose at the beggining moonwalk_g2.mov
  22. steve392

    For Mark

    Thank's Mark , I didn't use the body bone ,shee thats gota be better ,will give that a go cheers
  23. steve392

    For Mark

    Thank's Mark .I just put a translate to and oreint like on the bones I could ,but probably not right ,no worry I will hang on untill you have the time cheers
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