sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

steve392

Craftsman/Mentor
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Everything posted by steve392

  1. steve392

    LiteRig

    Don;t know what Im doing but I must have got something wrong ,the fan bones in the right arm ,elbow and wrist are wrong and the feet are backwards in an action nut look ok in the modeling bones window .Any idea what this could be
  2. steve392

    LiteRig

    Ah ah many thank's Holmes now to work
  3. steve392

    LiteRig

    Im riging another model all is well untill I get to doing the constraints on the fan bones ,when I edit the costum constraints relationships there is no calf and feet bones showing .Is there a way to get them to show ?.Using the latest install rig dl
  4. Thats looking good, nice texturing and lighting
  5. Heres the first one Rusty ,model still ,camera moving and the second ,hope this is what you wanted .Theres a lot of settings to play with so this could be much improved cam_spin.mov model_shake.mov
  6. Rusty ,you should try v15 I think its better for hair for some reason .I will do the render in the morning , oh it is morning 04.03 to be precise ,lol goodnight
  7. It seems ok on the movement now .I made the front a seperate group and had no dynamics on it hair_test_4.mov
  8. Done some more and got this ,needs some more vigerous tests ,head shake or something but its looking promising anyone know what the target constraint thing is for in the dynamic options ? hair_test_3.mov
  9. Yea Rusty it is jumping around v15 e but I wanted it to move but it moves to much at the front .I will have to use differant settings on that I think.I will have to go for it now anyway as I overwrit the model after deleating the hair model ,like a twerp.I didn't see the dress problem ,will fix it ,its in the smartskinn.I think the particle hair is much better than the last time I played with it ,a long time ago now it seems.Thank's for your feedback edit btw Im doing it now with a scull cap for the hair matt wiyh another cap for a displacemant decal just under the hair matt and its not looking bad
  10. Thank's Mr Spleen ,heres a shot of the hair test ,this is my first test ,colours a bit to bright I think
  11. This is a model Im working on with the light rig ,still got some smart skinning to do but I think its nearly there.The rig works well .I will try particle hair aswell soon w.test_2.mov
  12. I don't know the rig at all but did you check the constraints on off in the pose sliders ,maybe it has something you need to turn on
  13. steve392

    LiteRig

    Oh sorry didn't see that ,bust be not used to having the sigs turned on .Cheers Mark
  14. steve392

    LiteRig

    Holmes can we put the fix in on a allready riged model for the arms?
  15. Oh yea that worked Rodney thank's ,what have I been missing edit Glad I got it sorted as them tuts are graet Rob .This will change the way I do things for sure
  16. Thank's Holmes ,Ken as toads go thats a good looking toad
  17. Sorry for being a bit wayward here but this is what I see
  18. Now this might sound a bit ummm dopey but how and where do I get to your sig
  19. Thats an excellant tut ,thank's I learned a lot there ,not least how to use the keying buttons
  20. steve392

    LiteRig

    Oh thats got it ,Thank's Mark it worked a treat,now I can play
  21. steve392

    LiteRig

    Now I got it I was trying to remember if there was a orient like on the fans and neant to check it but obviusly forgot ,so thank's .Yea still playing with wiaghting and smartskinn ,triede the euler limit as you sugesred but it gives striate arms lol not realy what I was after ,one thing though is there a way to make it so I can rotate the bicep with the rotator on the bicep bone as it don't move at the moment Thank's for taking a look it helped ME anyway edit That makes a lot of diferance to the elbow bending ,thank's Holmes(the orient like on the fans that is .just gotta re do the wights wich wernt good
  22. steve392

    LiteRig

    The bicep seem ok if I keep the arm control sorta tight to the end of the arm ,just when I try to bend the elbow it gets twisty .Carying on anyway and doing smartskinn ,heres a test on the lower hips smartskinn_test.mov
  23. steve392

    LiteRig

    I don't know if you would be kind enough to take a look at this model ,it might tell you ,or me something .The problem with the bicep rotating has me beat .Maybe the latest fixes you have done fixes it beuty_done_lightriged.zip
  24. steve392

    LiteRig

    Got it done ,well close ,just need some smartslinn here and there .Got a bit of a prob with the bicep twisting but not bad,but this is dam quick to use ,anyway meet Lulu
  25. steve392

    LiteRig

    I did a rerig on the saved model before running the riging ,but it still has my messing around in it with the left thigh bone .now I get the ik control on the right hand but not on the left in an action but it shows in the bones window.allso the ik controls for the legs just work the legs without bending the knee joint and the calf bones work like fk .Think I better start over.but can't see any reason for the ik missing on the left arm shame as it works well apart from that .Thank's for your post above but I think I messed up somewhere
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