sprockets Starship Man and flower Room with open light shining through window Perpendicular Normals gear brown shoe Purple Dinosaurs
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

steve392

Craftsman/Mentor
  • Posts

    3,343
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by steve392

  1. David ,could that be done by a umm not so techy as Id like sorta guy
  2. Hope you have a good one Paul Gene you need to read this tut http://zandoria.wordpress.com/tutorials/am-mocap-tutorial/
  3. Thats a real nise looking plane there
  4. Thank's Mark I didn't realise its a lot of work ,if I need it Ill just stick some bones in lol.It was just a thought really
  5. Mark would it be posible toadapt the hand gizmo or something like it for the toese.Just a thought ,it would be a good way to use them
  6. Looking better ,its a good face just need to test and adjust ,but nice job so far
  7. I would sugest you need a few more splines ,over the eyes/brows and cheeks,to be able to animate them
  8. Paul couldn't you render the vines seperatly with Alpha mmm on second thoughts you probably allready thought of that .Just egnore me
  9. It works very well Mark ,thank's a lot
  10. Got this flipping thing flips_2.mov
  11. Looks good Kat ,spooky but good lol
  12. That makes a handy ref ,nice idea thank's
  13. Yea its just a test on the charector its still a wip but yes I was trying something I seen on a vidio tut by a woman that doese a lot of walk cycles and she said never to let the legs go dead straight as it gives a little click thing .Iv gone overboard with it I think .I will look at your tut again and see if I can get it better .God only know why I made that charector ,just wanted to do something not human I supose Thank's for your advice Robert its well appreciated
  14. I just triede it and no it would have to be done in the riging procces,But not to worry Ill use as is Heres the other charector btedit can someone please deleat 1 of these please boxy_test_2.mov boxy_test_2.mov
  15. No your right ,Maybe when I rig another charector I could move the bones down a bit ,if you look at the last test could you show where you think theye should be on that charector,is it the top of the thigh bone or a bit higher.Ill show you my latest creation and see what you think
  16. Thank's Nancy I never thought of comparing mine with thom to check it.Btw how do you animate do you use FK/IK or both
  17. Yea you are making good sence.I have had the problem where I couldn't find the channel that moved the bone ,so it must be that .So for me to be able to get things right it would be better to use FK on a lot of the animating .Im going to have to try this out ,Im not at one with FK lol.Thank's Robert I think Im begining to understand it better now phew that was hard going wasnt it
  18. Oh that sounds a lota work
  19. Oh you should carry on with that its graet
  20. Its both as I bend him down the feet lift off the ground a little so I pulled it back down ,is that a problem ?or is it that I have IK on Im never sure weather to use IK or FK
  21. Ho ho nice stuff I love the bubbles and looking forward to seing the 3rd one
  22. Been playing around and thought this worth a luagh oh can't upload it yes.mov
  23. I found that a bump map allso gives that fx when set to - instead of +,just a thought
  24. It looks jerky on here ,a little bit at the beggining and then when theye turn the corner allthough it doese look good appart from that.This is after running it a couple of times
×
×
  • Create New...