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Everything posted by Wildsided
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Happy B'day Holmes. Hope you have a great day
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Spot on Rodney, Next job is to tart it up in photoshop. Add more definition to the lines in places, I think I'm gonna darken up the grey areas on the car.
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Nearly finished working on Pleasant Dreams Cemetery for the opening scene of PW. Figured I'd post it in it's current none edited form.
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I honestly kinda like the little animation things. My favorite is the little red dragon that blows a little puff of fire then grins at the camera.
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I know E.G.A is supposed to be on the back burner. But I just wanted to post these renders I made before the decision was made to move on to Parallel Worlds. They're all for the prologue of E.G.A, Sonic is taking a nap under a palm tree when he is awoken by a messenger drone inviting him to Dr. Robotnik's fortress. It's an invite he cannot refuse because Eggman has captured Sonic's friend Tails. He angrily sets off to confront the doctor and save Tails.....but not all is as it seems. I really wish I could continue with this story. Maybe one day
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Hi everyone, As you may have noticed Ace.Co Entertainment has been given its own special topic section. To even be considered for one of these would have been a great honor in itself, so to actually be given one is amazing. So I just want to say a big thank you to everyone who was involved with the decision and promise that I'll work my ass off to keep this area maintained and interesting. Thanks again Dan
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Lookin' nice Will, looking forward to some action packed fight scenes
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She's definitely smoother than she was before Simon. P.S I didn't mean any criticism with my previous comment. I just meant the guys had a spring in his step.
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That guy has definitely got the funk.
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Probably a monitor calibration discrepancy. The monitor on my laptop died months ago following a tumble off a table and since then I've had it hooked up to a 29" LCD. He looks very dark grey on my screen with lighter grey patterns. i'll try tinkering with the monitor settings but if I remember I turned the brightness up on mine a while back to make it easier to see. Just restored my graphics settings to default and it seems I did have my brightness set higher. I see Rob and nancy's point about how black shadow looks, I'll adjust him
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He is mostly black, but his chest fur is dark red and his body is covered in dark grey tribal patterns.
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PW:EF continues to roll and it's time to introduce a new character. But before that a little history In the picture above of the main PW cast from way back in 2002, it's hard not to notice especially for those of you that have followed my stuff. That one of the characters bares more than a passing resemblance to another of my characters. This is because Tech started life as a life size stuffed toy replica of this character who's name is Shadow. When it became time to make the puppet Tech for Epic Gamin' I didn't have the money to buy new materials to make him. So I sacrificed Shadows' body and used it's material to add a mouth flap and eye rig turning him into Tech. So the character needed re-imagining for the motion comic and after rummaging through my old sketch books I found a pencil drawing I'd done of the original Shadow covered in tribal markings and incorporated that into new Shadow's design. So without further ado. This is Tyler's guardian and most loyal friend Shadow. fixmaybe.bmp
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Hi Rich, I think the biggest issue with the background vs foreground is the textures (Decals). Planar application has this tendency of looking great from the angle you applied it and then awful from another angle because the decal has gotten stretched and blurred. The best way I've found to combat this is go into say front view and hide any patches that aren't facing right at you. Apply the decal. Then switch to another view and repeat the process until the whole thing is covered. On a complex shape this usually works best if your decal isn't a uniform pattern. The proper way to do this though is to "unfold" the object and texture it as a 2D shape. If you search 'flatten tutorial' in the search box you should find a good tutorial by Jim Talbot Alternatively, you could tweak a dark tree rock texture to the colors you need and do it that way.
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Happy Birthday dude, hope you have a blast
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Martian Manhunter Birthday Cake
Wildsided replied to largento's topic in Work In Progress / Sweatbox
Nice one Mark. Those are the kinds of things kids remember forever. "Hey remember that year uncle Mark made the J'onn J'onz cake for me" Good times -
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As promised guys, here's the series' main protagonist, Tyler. Seeing this guy in 3D after only seeing him in my drawing books for so long is kind of a big deal for me. He was the first thing I tried to model in A:M way back in March 2007 (That was a disaster)
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Neither does my wife, everytime she walks into my office she says "What's going on with her pants" and now you've got me wondering the same thing. I've tried making half-tones in photoshop before with very mixed results. I hear there's a program called Manga studio that does tones really easily so I might look into that.
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Happy Birthday Karen!
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And so having finished the base model I can adjust it to her body type and dress it and we have Amy with a body. Once she's rigged I can pose her any way I need.
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Ladies and gents allow me to introduce. Base girl A base around which female characters will be built. limbs and proportions can easily be shifted to create different looks but essentially they'll be built around this model. It's a heck of a lot faster than creating a whole new body for every character and once they have different hair, facial features, clothes and proportions you'll probably not be able to tell that they were created around the same model. I'll make a base guy next.
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Creating Locks of Hair (Braided, Kinki, Twisty, etc.)
Wildsided replied to Rodney's topic in Work In Progress / Sweatbox
I betcha that would look really nice as those Christmas garland decorations that you string across the ceiling -
Happy Birthday Jody, have a great one