sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Wildsided

*A:M User*
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Everything posted by Wildsided

  1. Page 2 along with the 'page' turn EGA_Page_2.mov
  2. http://www.youtube.com/watch?v=P-ZRHCD799E - Rampage World Tour Commercial (N64) - Rampage Universal Tour Intro (PS1) http://www.youtube.com/watch?v=VzwTimPtoHM - Rampage through time Intro (PS1) That's all I could find to do with rampage
  3. Turns out one day is today! I've decided that if people can make pay sites full of videogame and cartoon character porn and not get sued. Then I can use videogame characters to make a web series and hopefully not get sued either. So here's a look at page 1 of the Epic Gamin': Animated Motion Comic EGA_Page_1.mov
  4. Time for a short tale of woe. As a content creator and big fan of Doctor Who I feel its my duty to produce some kind of acknowledgement of the Doctors 50th anniversary (and now the stepping down of Matt Smith after Christmas). So the obvious choice seems to be to make an E.G Special, after all we did introduce the Games Doctor back in the first season. Anyway as I'm sure many who fans do, I had my own replica 11th Doctor Sonic Screwdriver. I say had because it was sadly snapped in half in an unfortunate stepping on it accident. The normal solution to this problem would be to either repair it or simply buy another (They're kids toys after all so they're not massively expensive). But I've never been one for taking the sensible/easy way out of a problem and so took the breakage as an opportunity to cannibalise the innards of the toy and build my own Sonic Screwdriver. Below is a 3D remake of the results of my first attempt. As you can see I salvaged parts of the emitter end and converted them (Along with bits of a light up pen) into a illuminated secondary power core, the rest was made of various plumbing supplies, a momentary switch taken from a laser pen and other odds and ends I found in my "Stuff that looks cool and might be useful" Drawer. "So Dan why didn't you just take a photo of the finished build and post that here? Why make it a 3D Model?" Well that's because literally within 5 minutes of finishing it and demonstrating it to my wife. It slipped out of my hand and all the plastic parts (Basically everything that came from the original toy) shattered all over my dining room floor. So it was back to the drawing board (and back to the hardware store) for more supplies. This time the prop would be entirely metal. I attempted to re-create the secondary power core by drilling holes into a metal cylinder. Unfortunately the drill bit broke and took a chunk out of my hand so I opted to make the Screwdriver dual ended instead. One end lights up green like the 11th doctors' and the other lights up blue like the 10th. Here's a 3d model of the Mark 2 I'll post a pic of the finished prop when I charge my camera again.
  5. Here he comes, Rougher than the rest of them, The best of them, tougher than leather. You can call him Knuckles, unlike Sonic he don't chuckle, he'd rather flex his muscles. He's hard as nails, it aint hard to tell, he'll break 'em down whether they're solid or frail. Unlike the rest he's independent since his first breath, first test, feel the right, then the worst left. Aaaaaand that's enough paraphrasing Knuckles' theme from Sonic Adventure.
  6. Much as it's all well and good to say that if I or any artist is happy with their work then to hell with what other people think. That simply doesn't apply to the real world and especially to the entertainment medium. Take for instance a network TV show, doesn't matter which. If it aired and hardly anyone watched it then it wouldn't be long before it was pulled. Because in the entertainment world your success is always defined by other people watching, listening or otherwise engaging with your product. So understanding what it is people want to watch will always take precedence over whether or not you as the artist is proud/happy/content with what you produce. The same can be said of internet media, the only difference is that the creators of a 'real' TV show will still get paid for what they made, whereas on the internet no views = No money regardless of how good you think your product is. The sad truth is that money makes the world go round. It's said money can't buy you happiness, well tell that to everyone who struggles to pay their bills every month. Tell them that their creativity should be sufficient to satisfy.
  7. I know exactly where you're coming from when you say reception of the web-o-sphere. I've yet to manage to understand what it is 'they' seem to want. I don't get how shows like Game Grumps, which when boiled down to its core is just 2 guys sat in front of a microphone swearing and talking over game footage. Usually about something totally unrelated to the game they're playing. Can get millions of viewers, but people who put in a ton of effort with animating, video editing, sound editing, effects etc get no where. I don't think a day goes by that I don't question whether it's worth doing what I do. As most of the time it feels like I'm the only one who gives a crap. I ask at the end of every video for people to leave comments, follow us on Facebook and Twitter etc and hardly anyone ever does. I've never once been contacted between episodes to be asked when the next one is coming out. If it weren't for the fact that quitting would also mean admitting that I failed at fulfilling the one dream I have left then I would probably quit.
  8. I was thinking about PW:EF last night and realised that I'd totally forgotten to post this pic. The urge to work on the models and make them suitable for full animation (They're currently very basic and get tidied up in Photoshop) is pacing around the back of my mind like a caged animal.
  9. More Chaotix goodness, Espio the Chameleon
  10. Next time on Epic Gamin' we're taking a look at Knuckles' Chaotix for the SEGA 32x. Which was the perfect excuse to make some more Sonic Characters. First up is Vector the Crocodile. I've always hated the stupid Rapper chain they put around his neck in the 2003 re-design so guess what? E.G Vector doesn't have one.
  11. Ladies and gentlemen the new series of Epic Gamin' is here! http://blip.tv/aceco/mickey-mania-epic-gam...isode-1-6586206 Hope you all enjoy it
  12. Gold Star to Ilidrake for recognising the old Atari joystick, But that was no ordinary joystick. It's the 50th anniversary of Doctor Who this November and Ace.Co Entertainment is celebrating the only way we know how.....By making a special tribute episode of Epic Gamin'! Those of you who watch E.G will hopefully remember the episode in which we reviewed Doctor Who: Return to Earth for the Wii. We established in that episode (Paradigm Shift) that someone or something had been messing about with time and the doctor suspected that the source of the problem could be found on Atarius IV in the Klax nebula. He invited Tech to join him on the journey and that was where we left things. In November we will continue the story in hopefully spectacular fashion as we pit the Doctor and Tech against The Atarians. Expect more updates as I finish stuff.
  13. Hey guys, If any of you that like what I do on here have facebook, do me a favor and like the Ace.co Entertainment page. I need at least 19 more likes before I can view stats for the page and seeing them would be really useful for me. the address is www.facebook.com/acecoentertainment You can also follow the show on twitter @epic_gamin Thanks for your support!
  14. In the first season of Epic Gaming something happened that had ramifications beyond our world. A story began but was ultimately left unfinished. In November the rest of that story will be told as we pay tribute to a legend. Think you might know what I'm talking about? Let me know below!
  15. Thanks Rodney, It's good to hear that someone likes the show. You're right about the idea of gaming show for none gamers. I've always (especially since Simon quit) tried to make the show accessible for everyone. I try and make the skits as universally appealing as possible and keep the humor at a point that wont alienate non-gamers. That's also why I cut out all the swearing and tend to review games everyone can enjoy. Oh and I mentioned earlier that the set was nearly done.... ta da! Rendered in glorious 1080p HD (Which is also what the new series will be filmed in). Changed the color scheme to fit with the new logo, made the whole thing look more sci-fi with the suspension chamber on the right, complete with floating E.G Logo (Which will be animated in the show) and more video gamey with the giant Joystick sculpture.
  16. So I've been away for a while busy working on stuff and most recently spent the weekend in Hospital (turns out I'm diabetic, who knew). Anyway I recently finished a new intro for the show so I figured I'd post it here. I'm also working on a new set for the new season which I hope to unveil soon. new_intro.mov The new theme tune is made by me so I don't need to worry about someone complaining that they've heard it before so that's a bonus.
  17. Ladies and Gents it's announcement time again. I've been away in England visiting family (for the first time in 3 years) and it's been great. While I've been here, Epic Gamin' has enjoyed a large jump in viewership over on Blip.tv and so it would be silly of me not to bring the show out of retirement and make season 2. So expect more E.G goodness in the near future.
  18. Just quickly rough sketched this to give you an idea of what I meant. If it's a single alien it won't need a big ship with lots of controls. I left a corridor in the back to give the idea there's more ship beyond. but again if it's just one alien it wouldn't need a huge ship. Maybe just a bridge and some sleeping quarters.
  19. Looking at the model I'd go for something high tech looking but minimalist. Purple light strips might look pretty neat to.
  20. Rodney, PW is still very much my main focus (In fact I'm taking a break from one of the panels to reply) but moving forward I want A.C.E (see even the acronym is ace ) to appeal to a broad audience and not be a one trick pony. The plan is to build Ace.Co as a brand with its own original programming but eventually bring in outside talent under the umbrella. Although I admit that's a long way off. Robert, no I wasn't the mole, I was a wolf called Zach. He's in the first comic with the Barry the Ram and Koby the panther. The mole was based off the stores produce manager. Her real life counterpart was a small woman who thought she was the best produce manager in the history of produce managers. The only problem being that she was awful at culling her department and so there was always rotten things on the shelves. The joke became that she was blind so I incorporated that into her character. Moles are petty much blind when they're not underground and they're small rodent creatures so they were an obvious choice. I also made it so her character actually had glasses that made her eyes look huge because the prescription was so strong.
  21. Hey guys A couple of years back (before I lost my job as bakery manager) I made a comic starring anthropomorphic animals in a grocery store environment and based loosely on life at the shop I worked at. Being promoted to manager seriously limited my time and the comic ended up sidelined, recently though I've been thinking about the characters and situations I'd planned and I'm thinking about adapting it to be a web show. The format will be a fly on the wall documentary/reality style with staff interviews. Characters include a produce manager mole who is practically blind, a womanizing panther, the store owner who is a ram, the store manager who is a white tiger. A big dumb brown bear that works in the deli, A cowboy cockerel who owns a paper bag company, a marathon running homing pigeon and a boy scout troupe who happen to be a swarm of bees. To name a few Below are a couple of the comics I made back then to give you a feel of some of the characters. Obviously this a side project to Parallel Worlds, but that's a very serious show and this a comedy.
  22. Unless I'm missing the point, don't you select the group in PWS and the Hold Alt while you click on individual CP's or Patches if you have patch select active?
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