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Hash, Inc. - Animation:Master

pixelplucker

Craftsman/Mentor
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Everything posted by pixelplucker

  1. Might use the tsm2 and rig this, what do ya think? I'll post the final in the contribs corner when done
  2. I have the same problem with the rim light that is in the default chor where shadows are on but don't render. Image looks great! Try adding other colors to the nebula?
  3. Actually you need to frame the windows correctly the studs are doubled and the walls should have double studs at the ends. Here is a really handy link: http://www.basiccarpentrytechniques.com/
  4. His shed is constructed of splines and patches, far superior to those cheap old 2x4's you find in Home Depot,
  5. Impressive! Guess they can't eat apples through chicken wire anymore
  6. Looks pretty good, the top 2x4's should sit on top of the studs though. You going to render it on a rotoscope of your yard where its going?
  7. I believe manifold volumes use intersecting surfaces to create a shape within as if the surfaces were the outsides of a surface. So if there are double surfaces in the same space it would make sense to me why the error.
  8. Looks really good, how do they know it's a she?
  9. The best way is the tutorials found here http://www.hash.com/forums/index.php?showtopic=12894 I believe the basic functionality of AM is unchanged.
  10. Sometimes it can get goofy. What I do is select all then control click one of the cp edges that are parallel to the x axis and avoid selecting any cp's that are on the extremes.
  11. very nice texture
  12. Try making a twister with that affect yet?
  13. Finally got a chance to look at the file. I re-saved a previous version out replacing the one that gave me fits and it seems to be working fine. Something got goofed but all is working now.
  14. Bones are there, the relationships are gone and the tsm2 poses were gone as well. Been really busy here last few days, I'll look through and maybe to do a clean install of AM.
  15. Great Job! Love that chicken hehe
  16. I probably need a nice clean install of AM again. I went through the rigger, saved the mdl file as flytsm2rigged Made a new project and imported the fly and the rig isn't there. Some reason it isn't being saved. Once it is in the project file and I run the rigger and all works fine. Dunno...
  17. Seems to fall apart when I import the mdl into a project file. If I build the rig within the prj I have no problems. Somethings goofy and it could very well be the user! For now I'm not fighting it.
  18. One of the big programs used is called Art Pro. Took me a bit to remember but what it does is compensates the art for distortions. This makes the prepress very brainless considering the plate bounce, stretch and all the other nasty stuff that goes on in the flexo world. Occasionally I have to distort art but that is usually for tapered mugs that use printed inserts, For the most part that can be achieved using envelope distortions, I use Canvas for most of the tough stuff, Illustrator, Photoshop and Quark for the rest. If you do tons of vector work like I do, check out Canvas. Much of my work is fixing other peoples Illustrator CS files
  19. Usually you do the art flat and undistorted as you like. There is specialized software for the flexo industry that will distort the art to correct it on the package. The factories most often have templates that you work in.
  20. The errors as I posted don't seem to be affecting the rig. I do have to do the build within the project file I am using since it doesn't get stored in the mdl file. Not a big deal, but finally got a chance to figure that out.
  21. All that did was replace the text in the properties field so now it doesn't look so scary. Still have some issues with the rig but going to take a closer look tomorrow if I don't get too many interuptions. Work is starting to pick up again which is a good thing.
  22. That would fix it? I'll try it on a backup, thanks!
  23. I can't update to f because I'm one of those lonely CD guys. I do have a full save prior to the tsm2 builder, don't have to smack me upside the head with a 2x4 twice
  24. Very nice work, I did notice a couple flipped patches on the forks though, can see them from the images you posted. Might be 5 pointers that are flipped.
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