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Walter Baker

Craftsman/Mentor
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Everything posted by Walter Baker

  1. Thanks Rob will give it all a try
  2. Hi John and Rob Well to bring the eyes into the main model I went to Objects/Import Model, and imported, eye left and eye right (2 separate models). Then dragged each eye onto my main model and placed them where they needed to be. Rob your second question is image 1 the list of groups, the eye models are all individual groups,(iris, cornea, retina, etc) and it makes it difficult to grab the whole eye. each separate part has to be highlighted. Where as if you want the tongue you highlight the tongue, is it possible to group all these parts into one item (group)? Your 4th question is as I call it a contact lens the is outside the eye. I will attach one of the models so you can look at it. Thanks guys Alien_Eye_Left.mdl
  3. Hi All Got several new problems. 1st I created an eye from 'itsjustme' tutorial *the eye has a contact outside it that will open sideways *created a combination pose that will open the contact and will dilate the eye at the same time *at completion it worked perfect I saved it as a right eye, and a left eye (2 separate models) both worked perfect Now I bring them into my model separately place them. Question 1: why do the eye parts appear in the groups as all separate parts not as a unit or model? (image 1) Question 2: why did only 1 set of pose sliders show up in the model? (images 2&3) which only work the right eye? Question 3: why does the pose not work as it did before, it goes way outside the model? (image 3) Question 4: why did I loose my decal in each eye? What I am looking for is for the contact to open sideways and the eye to dilate the to be able to dilate the eye as the light changes separately. Any suggestions? Thanks Wally
  4. Hi Jonathan I found this on the forum and Mark has several others also. Just can't remember where I found them,
  5. Oh Ya ! That was just to cool. Great job.
  6. WOW, I am surprised at the response in that there is so much more to animating than I was aware of. Not just the tech. work involved but the mental reactions of people. I read over the info of 'the Uncanny Valley' and as I read it I realized that is what I felt when I watched 'i Robot' and I think of other animations I have watched that bothered me but wasn't sure why. You guys have brought me into a depth of thought that my poor sad old mind must now absorb. LOL My objective to create COOL STUFF like you all do. Working on it, gonna be there one day. Thanks Wally
  7. Thanks Rob My main purpose of all I have been working on is to see if my friend that created this comic book would be interested in starting some projects. All that I have sent to the forum I have done just in this past year from knowing -O-. You and several others have been such a great help to me as I am sure to others, so I give a big heart felt THANK YOU to you and everyone. Now what other method is there besides the 'phoneme method' ? More elaborate rigging? I have been trying a little of each of the things that AM offers and still have a lot to go, such as the cloth thing, and Newton Physics, which may be a while yet. This forum is great and everyone should be taking advantage of it.
  8. Let me know what ya think, did it in about 45 min one day during my lunch hour. NevikGreeting2.mov
  9. Ho TRN I have been trying that for this past year, then about a month some how ( with a lot of help here ) it just came together. I took a video clip in QUICKTIME and exported it as a TGA Animation (Image Sequence) The next step I don't remember exactly but I imported either the first image of the sequence or the whole set of clips into AM under 'images' Then I dragged that into my CHOR under Camera 1 as a rotoscope, it worked! WOW I saved it before I screwed it up again. From that I imported a model and just played with it 'frame_by_frame' and it all worked. When I rendered I had to turn OFF the Alpha channel thing so the rotoscope would show. Then I removed the rotoscope and replaced it with a photo and imported another model and have been animation it to match the original model. Hope this helps Wally EvanPindit3BEST.mov Lilufobuzz3Nevik.mov
  10. Hi Rob Ok, now do I do it with the models or in the choro window, and/or with the main bone of each model or some other way? and "offsets" ???? not sure what you mean there.
  11. Hi All Well here is what I have come up with, which will work for now. I am planning to present this to a friend that created a comic book. This is his company logo (which was just a still 2D image) and I am hoping to get him and some friends together, get excited, and to get on with some business. We played around with RayDream many years ago but never got anything going, this time with AM ( which is great by the way) I am going to look for a more fun and adventures to come. It just so happens I have another question. (like you didn't know that was coming) ha I have two models, I am trying to put one into another and to get them to work together, example: person inside a car....car moves but person doesn't. Should I combine them as one new model, use constraints or something else? By the way thanks for all the help and advice! Wally ScatteredMatterlogo.mov
  12. Hi Spleen I think this is where Rob is talking about any way this is what worked for me when I had the same problem Wally
  13. Hi Nancy So does baking have some effect with the alpha channels thing? I am still a bit in training with the alpha thing.
  14. Hi All Thanks John for the files I have looked over your 'transfer prj' and still cant figure out how you controlled the amount of sprites, I did see some differences from the 'form file' you sent above but still cant quite figure out how to make the sprites stop sending. I did notice you have pose sliders in both, can you explain them and the difference? I have an idea but not quite sure. Still working on it. I love this stuff, way to much fun.
  15. Well I got something I did the left side, rendered as a tga sequence, in the system I renamed them all backwards. ( frame 30 as 1: frame 29 as 2, and so on ) opened it in QT and saved a QT movie......looked good Went back to the right side, did the same render but DID NOT change the order. (both attached) So now the next question ha (bet you all hate hearing that one) How to combine both sets of tga sequences together? ScatMatLogo1.mov ScatMatLogo.mov
  16. How do you reverse the footage, been clicking on this for 4 hrs. found all kinds of new things but nothing to reverse.
  17. Goodmorning All John I have been looking over your 'form' file and I do have a few more questions but I have to wake up first. I found 2 of the movies I think I could use; 1st one is yours with Thom and blobbies, you controlled them and they formed another model the second is by Vern where the model is created by reversing the animation to form the model Robcat (above) said to reverse an animation but at 5am don't quite understand what he said. yours" Attached File drip.mov ( 443k ) Number of downloads: 52 Attached File drip.zip ( 38.38k ) Number of downloads: 2 ------------------- this from Vern Attached File drip.mov ( 443k ) Number of downloads: 52 Attached File drip.zip ( 38.38k ) Number of downloads: 2 Will get on with the business once my brain wakes up. Thanks guys
  18. Hi Rob I saw several references to reversing the footage , so how do you do that? ( Ive had a dickens of a time going forward )
  19. Greetings again everyone Well now I have been trying to do something I asked about a while back http://www.hash.com/forums/index.php?showt...mp;#entry297368 Any way I was looking at one of the archives about sprites and so on and saw some posts by Paul Forwood, Johnl3d, and heyvern that I think will work. I don't know how they did it but I LIKE IT!!! Now my question here is, is it possible to control sprites like the attached image? I have attached my sprite emitter to a path, that worked but they still seem to fly all over the place. I also have figured out the 'transparency' to make one fade and the other appear. I have played with the collision thing and it doesn't seem to work except on a 'ground' like snow fall and laying on the ground. I need to have an object on the left transport into a different object on the right. Can sprites be controlled to end in a specific area??
  20. Welcome Dalton This is a great program and it is much easier to work with than Maya or some of the other big guns out there. All the tuts are great and easy to follow. I have had this for less than a year and modeled, rigged and animated my own stuff and for me thats says a lot. The best thing you can learn to help is the 'keyboard short cuts' made a world of difference for me. AND BY ALL MEANS use this forum, ALL these folks are great to help and give advice. Wally
  21. Oh ya tool cool for a first, beat the heck out of mine. Great job
  22. Thanks Now to understand what I did and how it worked, I now must heed the wisdom of Vern, 'One must repeat, repeat, repeat until it is settled.' or something like that.
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