sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Walter Baker

Craftsman/Mentor
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Everything posted by Walter Baker

  1. Greetings again everyone Well now I have been trying to do something I asked about a while back http://www.hash.com/forums/index.php?showt...mp;#entry297368 Any way I was looking at one of the archives about sprites and so on and saw some posts by Paul Forwood, Johnl3d, and heyvern that I think will work. I don't know how they did it but I LIKE IT!!! Now my question here is, is it possible to control sprites like the attached image? I have attached my sprite emitter to a path, that worked but they still seem to fly all over the place. I also have figured out the 'transparency' to make one fade and the other appear. I have played with the collision thing and it doesn't seem to work except on a 'ground' like snow fall and laying on the ground. I need to have an object on the left transport into a different object on the right. Can sprites be controlled to end in a specific area??
  2. Welcome Dalton This is a great program and it is much easier to work with than Maya or some of the other big guns out there. All the tuts are great and easy to follow. I have had this for less than a year and modeled, rigged and animated my own stuff and for me thats says a lot. The best thing you can learn to help is the 'keyboard short cuts' made a world of difference for me. AND BY ALL MEANS use this forum, ALL these folks are great to help and give advice. Wally
  3. Oh ya tool cool for a first, beat the heck out of mine. Great job
  4. Thanks Now to understand what I did and how it worked, I now must heed the wisdom of Vern, 'One must repeat, repeat, repeat until it is settled.' or something like that.
  5. Hi Gang Well I did get it he way I wanted, not sure yet what I did or how but. I did. Here is a little clip of two tests combined in iMovie. with sound the_Search_test4.mov
  6. I think my brain is sweating I did the following images from the animations on the PC The 'not so good' is the first render, nice in the center but a mess on the outside The 'better' is after I scaled out the rotoscope to fit the chor. window but it somewhat distorted but more what I want I will try the alpha thing tomorrow Rodney after my head goes to Neverland. Thanks for all the help and advice, I will keep working till I get it figured out and let you all know Wally
  7. Hi Folks Just got home from work, have been thinking about this all day and think I have an idea about it. 1st I did the above on my iMac with AM v15. at lunch I work on my laptop PC AM v15 and I have found that of the 3 different animations I have done I used a photo, or, as above a video clip, as a rotoscope. Today I did just a simple one with Thom and no rotoscope and it worked fine. So my thoughts are that the Choro. window is a bigger size than a photo or a video clip, and as such it renders all the outside stuff in the choro. as a mess. So is it possible to adjust the camera window, or the choro. window to fit the size of the photo or video? or for that matter to adjust the rotoscope up to the size of the choro. window? I am going to test it here in a few minutes to see if my theory is correct. ( gosh I felt like Spock when I wrote that) A note: I sent the above image to show how the render window looks, the final animation looks the same or else it comes out totally black and then AM crashes. Another note: I bet those cinnamon rolls were great !!!!!!! Now here goes, I will let you know if I ma correct or not.
  8. Me again, sorry. I worked on this all day yesterday, changed settings, did every thing I could think of, even Reset AM to defaults. I just cant figure out why my rendering looks like this. Any Ideas? This is what my finished animations look like or just Black. After it finished then AM crashes. Have to go to work now just to clear my head. LOL Wally
  9. That was just to kool, loved it Great job
  10. Maybe they mean to have a rig with poses to use with several different models, I would love that myself. Example: My 1st model is all rigged and posed, My second model is a smaller version of the first made as a female and would like to be able to use the same rig and posses for each???? Working on it now.
  11. I think you should write new manual for AM, you make is so much simpler to understand. Hey thats an idea several of you experts should do a video manual. Whoo! that would be great. Just kiddin, But on a more serious note, if not for all the video tuts. from you and many others I would not have gotten as far as I have now, I do appreciate and thank you ALL for all the time and effort you have put into helping others.
  12. Thanks 'mtpeak2' that was the problem. I have been looking and looking at everything, didn't think of that. I tend to get a bit brain dead, and frustrated when something little like this comes up. Guess it's the old guy mental block. LOL Thanks to all of you for looking and helping. I sure do love this forum. You are all great.
  13. Ok I tried that hope it works. Thanks Nevik11.prj
  14. I must be doing something wrong that my prj. and model files are both sent as text files, sorry.
  15. Thanks for the quick response. Here is a shot of the bones and control bones. model also I have gone through and checked attachment and they seem to be correct. But I am still a bit cloudy as to what should be attached and not and if Lock IK should be ON or not. Nevik11.mdl
  16. Ok folks Heres one I hope you all can help me solve. I have rigged my dude, go to action to make sure all is working well, which all does seem to be fine except,,,, when I move control hand down it seems to keep going further than it should and it stretches the fingers all out of shape. OUCHHHHHH I have attached the proj. files with this if anyone can figure out what I did wrong this time. Thanks Wally Nevik11.prj
  17. Dude, That was just way to cool! Would love to know how you got the real ball and models together. Some like me are not right bright on how to do it yet. Any way great job.
  18. Ok folks, heres one. Do any of you know if there is a post or tut on how to transport (dematerialize) model A then re-materialize as a different model? A friend has a logo starts as a silhouette of a person, starts to break apart and dematerializes. We would like to have it re-materialize as text for his company. Any suggestions?
  19. Hi robcat, me again I was wondering about creating a blink for my character, I watched your movie with bones. Could a blink be done as an action? If so, how??? Or using the bones as you did could I use 1, 2 bones or do I need more bones. Do I use orient like constraints? or Could it be done easier with a maybe a pose slider?
  20. Thanks All, So this will be the last time I try it. So here's another question concernig Rigging How do all you guys rig? Do you use the 2001 rig or the TSM2 or one bone at a time your own way? What would be easiest and or the best way to go?
  21. Hi Everyone New question about Anzovin TSM plugin. Im using a Mac and AM ver. 15 (subscription) I downloaded and placed the files in the correct location and when i start AM I get the following error. Instructions say AM can only use 6 files in the HXT folder (but there are a lot more than 6 there) Is anyone else able to use this plugin and if so how did you get it to work?
  22. Hi heyvern Just tested you idea and it did work with being able to see from all angles yet when I imported a model it disappeared again, only the model was visible. But will work on it more this evening, time to head to work. WORK sucks!!! Hate leaving this to go earn money, Been trying to get them to just send a check to me without working, they just don't get it, what's the matter with these people???????
  23. Does the mention of the rotoscop actually disappear from teh PWS? No, it is still there but in the chor. window (image3) the image disappears so I can't see what or where i am working. Right clicked and went to views and tried all views but the images stays gone. I am sure there is some option to turn on or off like 'Front Projection Target' or maybe create a 'new layer' ?? My thoughts are to have the video images as a background and have my char. models in front with the appearance of being in the video. But my thoughts and real application don't always work well together.
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