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Hash, Inc. - Animation:Master

Walter Baker

Craftsman/Mentor
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Everything posted by Walter Baker

  1. Hi MJL Last year when I first started I found this and purchased several of Barry's tuts. Great stuff and helped me a lot. http://stores.lulu.com/barryzundel I suggest first draw a sketch of a character front and side and then once you can import them in as rotoscopes it's all just one CP at a time. It's fun, love it.
  2. Hi dre4mer, I found this post a while back http://www.hash.com/forums/index.php?showtopic=22912 and loved what you had done with the sleeves of the shirt with SimCloth and have been working for weeks now on my model. Getting no where fast. My model has a scarf, and robe ( with long sleeves ) that I would like to have move like you models sleeves. Would you have any suggestions or settings that you used to point me in the right direction?
  3. Hi Gang More Questions as always Found a post by dre4merback in July of 2006 and like to know more about it. http://www.hash.com/forums/index.php?showtopic=22912 I have checked through this thread and the vid clips are what I am looking for on my model. I have my model rigged with the 2001 rig and need her sleeves to move like the above movies, so how did you do that? What bones is the cloth attached to? I have done the cloth and deflector materials and created new bones, tested all kinds of ideas and just can't seem to get it. If I attach the material to different arm bones when you move the arm it rolls and flips but nothing like cloth, any suggestions?dre4mer
  4. Hi frosteternal, thanks for the advice and encouragement, while fighting the mobs at work today I was think about this and have a question. Should this cloth work be done in a chor.? Can it be done in an action or just what are the specifics of working with cloth?I have seen several times coments about choro. So it makes me wonder. Wally
  5. Thanks Fuchur, AM is such a great program and you can do great stuff with it but this cloth thing is a bit overwhelming. It is one of those thing I will have to study on a bit more and do a LOT of practice. Thanks for the help and advice.
  6. ok Looking at two models from the lib. Gala and Lady Goodbody I noticed the Lady Goodbody has no 'simcloth' or materials that make her dress work yet it does when you do an action so how is this done without deflectors or simcloth? or am I just missing it some where?
  7. Hi Jonathan I found this on the forum and Mark has several others also. Just can't remember where I found them,
  8. Oh Ya ! That was just to cool. Great job.
  9. WOW, I am surprised at the response in that there is so much more to animating than I was aware of. Not just the tech. work involved but the mental reactions of people. I read over the info of 'the Uncanny Valley' and as I read it I realized that is what I felt when I watched 'i Robot' and I think of other animations I have watched that bothered me but wasn't sure why. You guys have brought me into a depth of thought that my poor sad old mind must now absorb. LOL My objective to create COOL STUFF like you all do. Working on it, gonna be there one day. Thanks Wally
  10. Thanks Rob My main purpose of all I have been working on is to see if my friend that created this comic book would be interested in starting some projects. All that I have sent to the forum I have done just in this past year from knowing -O-. You and several others have been such a great help to me as I am sure to others, so I give a big heart felt THANK YOU to you and everyone. Now what other method is there besides the 'phoneme method' ? More elaborate rigging? I have been trying a little of each of the things that AM offers and still have a lot to go, such as the cloth thing, and Newton Physics, which may be a while yet. This forum is great and everyone should be taking advantage of it.
  11. Let me know what ya think, did it in about 45 min one day during my lunch hour. NevikGreeting2.mov
  12. Ho TRN I have been trying that for this past year, then about a month some how ( with a lot of help here ) it just came together. I took a video clip in QUICKTIME and exported it as a TGA Animation (Image Sequence) The next step I don't remember exactly but I imported either the first image of the sequence or the whole set of clips into AM under 'images' Then I dragged that into my CHOR under Camera 1 as a rotoscope, it worked! WOW I saved it before I screwed it up again. From that I imported a model and just played with it 'frame_by_frame' and it all worked. When I rendered I had to turn OFF the Alpha channel thing so the rotoscope would show. Then I removed the rotoscope and replaced it with a photo and imported another model and have been animation it to match the original model. Hope this helps Wally EvanPindit3BEST.mov Lilufobuzz3Nevik.mov
  13. Hi Rob Ok, now do I do it with the models or in the choro window, and/or with the main bone of each model or some other way? and "offsets" ???? not sure what you mean there.
  14. Hi All Well here is what I have come up with, which will work for now. I am planning to present this to a friend that created a comic book. This is his company logo (which was just a still 2D image) and I am hoping to get him and some friends together, get excited, and to get on with some business. We played around with RayDream many years ago but never got anything going, this time with AM ( which is great by the way) I am going to look for a more fun and adventures to come. It just so happens I have another question. (like you didn't know that was coming) ha I have two models, I am trying to put one into another and to get them to work together, example: person inside a car....car moves but person doesn't. Should I combine them as one new model, use constraints or something else? By the way thanks for all the help and advice! Wally ScatteredMatterlogo.mov
  15. Hi Spleen I think this is where Rob is talking about any way this is what worked for me when I had the same problem Wally
  16. Hi Nancy So does baking have some effect with the alpha channels thing? I am still a bit in training with the alpha thing.
  17. Hi All Thanks John for the files I have looked over your 'transfer prj' and still cant figure out how you controlled the amount of sprites, I did see some differences from the 'form file' you sent above but still cant quite figure out how to make the sprites stop sending. I did notice you have pose sliders in both, can you explain them and the difference? I have an idea but not quite sure. Still working on it. I love this stuff, way to much fun.
  18. Well I got something I did the left side, rendered as a tga sequence, in the system I renamed them all backwards. ( frame 30 as 1: frame 29 as 2, and so on ) opened it in QT and saved a QT movie......looked good Went back to the right side, did the same render but DID NOT change the order. (both attached) So now the next question ha (bet you all hate hearing that one) How to combine both sets of tga sequences together? ScatMatLogo1.mov ScatMatLogo.mov
  19. How do you reverse the footage, been clicking on this for 4 hrs. found all kinds of new things but nothing to reverse.
  20. Goodmorning All John I have been looking over your 'form' file and I do have a few more questions but I have to wake up first. I found 2 of the movies I think I could use; 1st one is yours with Thom and blobbies, you controlled them and they formed another model the second is by Vern where the model is created by reversing the animation to form the model Robcat (above) said to reverse an animation but at 5am don't quite understand what he said. yours" Attached File drip.mov ( 443k ) Number of downloads: 52 Attached File drip.zip ( 38.38k ) Number of downloads: 2 ------------------- this from Vern Attached File drip.mov ( 443k ) Number of downloads: 52 Attached File drip.zip ( 38.38k ) Number of downloads: 2 Will get on with the business once my brain wakes up. Thanks guys
  21. Hi Rob I saw several references to reversing the footage , so how do you do that? ( Ive had a dickens of a time going forward )
  22. Greetings again everyone Well now I have been trying to do something I asked about a while back http://www.hash.com/forums/index.php?showt...mp;#entry297368 Any way I was looking at one of the archives about sprites and so on and saw some posts by Paul Forwood, Johnl3d, and heyvern that I think will work. I don't know how they did it but I LIKE IT!!! Now my question here is, is it possible to control sprites like the attached image? I have attached my sprite emitter to a path, that worked but they still seem to fly all over the place. I also have figured out the 'transparency' to make one fade and the other appear. I have played with the collision thing and it doesn't seem to work except on a 'ground' like snow fall and laying on the ground. I need to have an object on the left transport into a different object on the right. Can sprites be controlled to end in a specific area??
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