sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

MJL

Film
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Everything posted by MJL

  1. I have been trying to learn how make materials from scratch. Shooting for a material that would look like a slab of Marble Stone. I will be continuing to do that, but in the meantime I took a break and played with the Darksim plugin. 15 minute render for 1 frame, but there are 12 different materials in the image.
  2. The one with two swords looks like he might be a Ninja monkey!
  3. Rob, I missed your earlier response to my request for information. I'll stick to learning the tricks within A:M, when I get that under control I'll look outside. Thanks again
  4. Great beginning! Gene likes it, and he's an expert on rats.
  5. Rob, could you give more info on the Enhance A:M pack you mentioned? or maybe a website?
  6. It was probably a glitch. It had nothing to do with any of the rendering possibilities. When I closed A:M and restarted, it was gone. A while back I had inadvertently turned off Show decals and found out that there was a keyboard shortcut that I didn't know but had accidentally used. I was hoping that this was the same kind of thing, because it looked cool, but I'm pretty sure now that it was just a glitch. Thanks you for your help, though. Happy Splining, Myron
  7. DJBREIT, that's something like it, but The splines had the same color as the shaded part only a little darker and no cp's
  8. That's just the setting colors that I have for my windows desktop. Right click on your desktop, select properties, and click on the advanced buttons in lower right corner. Then play.
  9. I had closed A:M and when I opened it again things were back to normal. Too bad, I wish I had taken a screen capture of a view that had part of the patches shaded W/wireframe and the rest of the model just wireframe and no CP's. I was a very cool look Oh well. Thanks Luuk.
  10. I was modeling a jacket and in the fever of splination I inadvertantly hit a key or combination of keys that turned my view from shaded to shaded wireframe with no CP"s. The wireframe is the same color as the model. To repeat in a redundant fashion: What did I do? How can I undo it? How can I do it again? Thanks.
  11. MJL

    Nidaros Cathedral

    Monumental effort! Beautifully done. (Sustained Applause!!!)
  12. Aaaarrrrrrrggggghhhh, me matey! N' a Appy Birthin' day Be to ya! May the bootie be yorn today, Cap'n.
  13. Thanks for this, Largento. It looks really great. Is the 'piping' connected or stitched to the 'apron' or just placed there?
  14. MJL

    TSM2

    Jason, Did I somehow miss that new posting of the ogre file?
  15. I just finished up the Curly Cue image.
  16. I don't know if anybody would like to make use of this alphabet, but here it is if anyone wants it. Today's alphabet model is brought to you by the letter "T". . . . . with Mucky Brass Material applied in this jpg. EDIT: Moved the Zip file toHere
  17. I love A:M and this forum. I check it for new posts more often than I check my email, and I check my email several times a day. I've been slowly making images for my website upgrade and learning about materials a bit. Because I plan on using the "Christie" font throughout my website, and want to have the lettering look a little more "3d" I modeled the Alphabet which has taken me some time. But it has helped me gain a higher "spline consciousness". I'm very much looking forward to the time when I get caught up enough with my "day job" projects to actually try my hand at animating something. Here are a couple of the images I've come up with for the site. There is the main "enter" page, and a close up of the navigation button. Also an image work in progress.
  18. Robcat also posted this response to a request for a face tutorial , this is the famous "Cooper" tutorial that many consider to be the quintessential.
  19. MJL

    hollow model

    I think I embedded them this time Skis.prj
  20. MJL

    hollow model

    Hi Alex, Welcome to A:M, I looked at your model and played around with a couple of ways to make a ski. From looking a the ones you made I suspect you haven't gone through TaoA:M tutorials yet. (The art of Animation Master) TaoA:M is the first link in the forum under "Getting Started". Largento did some excellent tutorials on understanding how splines and control points work, they are foundHERE. The "easiest" way is to learn how splines work, and how they are persuaded to do your bidding. It may take a little while at first, but it is well worth the effort. Here is a project that contains your model and a model of a couple of different ways of making the skis take a look at these in wire frame and shaded wireframe and maybe it will help. Part of "splinesmanship" is learning to use the fewest amount of Splines and CP's to achieve your desired shape. Best of Luck Skis.prj
  21. Shift+3 (upper row numbers not keypad) toggles grid on and off, too
  22. Thank You, ludo_si, That was fascinating to me. As well as educational. I sampled the clips and will study them more thoroughly a little later when I have a bit more time. Was that AM Paint that you used to make the decal for the eyeball? If not what program was it?
  23. I enjoyed it. Looking forward to this years version. Enjoyed the credits, too. there's nothing wrong with me, I just enjoyed Mayers music. Thanks for giving the Sharpie Corp. the credit they so obviously deserve and so seldom get.
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