sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Phil

Craftsman/Mentor
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Everything posted by Phil

  1. Yes, that is what I get. It starts off working fine then when I click off the model I'm not able to get back into Skeleton mode I only have some of the bones hidden here that work on a on/off pose the keep them out of my way. can you please explain I may not be understanding what you mean Thanks
  2. I made this mode in Ver 16 RC 1 ans all seemed to work fine till i tried to pose the pose in Choreography when i click anywhere out side of the mode i'm unable to select or pose the model. I can use any other model from a previous version without any problem. any way to fix this model? Here's some pictures and the model. gy_mod_rig_07.mdl
  3. Looks great, nice attention to detail (as always)
  4. lesson learned -> do a little home work by comparing other places for the spec's you what. Check out NEWEGG Tiger direct Price watch Good hardware information Tom's Hardware I was able to get a good machine for under $1k
  5. I keep losing the skeletal mode option in the choreography window. if i delete the model and drop another one back in it works for a few changes then disappears again new_guy5.mdl
  6. That looks great, reminds me of an old scifi movie
  7. New logo for the Cleveland Indians?
  8. Well, i just ran into something odd. I just reset all my settings back to the defaults in case i set something by mistake. But when i render to a AVI file the back ground remains the same but when i try to render to a MOV file the back ground changes untitled.mov has any one seen this? AM: 15i Window 7 ultimate i7 975 3.33MHZ ASUS P6T Deluxe V2 3GB 1600 DDR3 Nividia Geforce GTX 275
  9. Very nice, the picture with the clouds added look good too
  10. version of A:M 15H render time 6:38 CPU Brand and model Intel I7 975 Actual CPU speed in 3.33 GHz how many cores A:M is using 1 RAM 3GB OS. Windows 7
  11. Great work. Now I know where all my beer went
  12. Real nice, kind of spooky on a big brothers watching you way. great work
  13. Agep That's what I was looking for Thank you Phil
  14. Hi all, I'm trying to find a tutorial for making a white back ground like Agep's. I'm having a 2 brain cell moment and can not find it. Could some one point me in the direction Thanks Phil
  15. Those foam characters look great. would be nice to see a few pictures of the splines to foam process.
  16. WOW! nice color and flow. The feathers look as they come to life
  17. Kelly, This is coming along really nice. Love the characters. I also like Mauldin's work. Can't wait to see it animated. I had something like this happen to me. But it was caused by selecting some other CP's that i didnt notice when working in the relatioship window for a pose slider. Phil
  18. Nice looking frog would be nice to see animated. Your head model looks real good too.
  19. Thanks for your response Rusty. Turned out to be part of a pupil that was not assigned to a group.
  20. Hi all I thought i was just seeing another bone. But noticed this disc showing up in the action window and the choreorgraphy too. has any one seen this before? here's a couple of snap shoots This one is in the action window These are from the choreorgraphy window choreorgraphy window rendered
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