I was just trying to see if i could get him to balance on one leg.
It does look like he's giving someone the big boot. I could not have
done it woth out the sharing of your knowledge and expertise. so thanks again.
As for teeth
I finally got the old brain housing group together and figured out how to use
smartskin (big time user error ).
I've been working on this character for a while.
Had to step back and regroup the brain cells that remained.
Thanks to Frank Hulsey for his quick how to Model the hair style
and to Jim for those tutorials on decaling.
I'm using the TSM for the rig with some fan bones.
the smartskin has just really really been kicking my #@$%.
Any comments are welcomed
I like to make a rough, then start removing any splines that i can do without.
I think Jim mentioned something about using square patches to help smooth a model. I've been having some good results with that method.
I would model the beak all as one part with the body->
-keeping in mind the way the beak moves the mesh behind it.
-if you don't like it, then you can just detach the beak