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Hash, Inc. - Animation:Master

thefreshestever

Film
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Everything posted by thefreshestever

  1. i don´t know if i´m more impressed with your solution or the fact that you did that tutorial in german. how cool is that? der beste teil war das ende: "animation meister" thanks rob, that´s exactly the kind of simple solution i´ve been looking for.
  2. where do i find this "apply before action" thingy???
  3. lately i´m experimenting a lot with some sort of fluid simulations in after effects with the help of some plug-ins. these works also involve a:m, so i thought i would post them here. hope you´ll like them... cWFGoeqU1eI NllCg6wyOwc a:m: the ufo & the squid a:m: the helicopter, the girl and the soda can
  4. that´s awesome i guess that will work. i might have to set up 3 or 4 of those jitter-bones, so different joints will jitter differently in my character. i´m going to try that, not sure how it´s going to work on ik-legs... i´ll let you know. thanks!
  5. you´re a genius! it does exactly what it should do, but you´re right, seems a bit complicated, especially to set up a whole character like this to make every or at least most of the joints jitter. i have a tiny bit experience with action script in flash, there i would try something like to get the current position of the bone and add/subtract a random value within a defined range. in flash the script would calculate the position for each frame. does that make sense to you?
  6. thanks david unfortunately this script overwrites the animated position of the bone, so that´s another issue... and i´m no good in scripting at all. setting the keyframes to hold would give a rougher look as i am looking for. i want to animate at 12fps without having to animate each frame and still get some sort of slight jittering.
  7. hey guys, haven´t been here for a while, and of course i have a question: i´m trying to find a way to simulate a stop-motion look without having to animate frame by frame. so i thought a possible solution would be to add some sort of random expression to the bones rotation, so that they would rotate randomly with very low values (let´s say from 0,1° to 0,3° or so) each frame. i´m not very familiar with expressions in a:m, in after effects the wiggle expression is fairly simple and can be applied to almost every parameter. i hope it´s similar in a:m. any advice?
  8. as ever - very impressive!!!
  9. there´s a cool after effects/final cut plug-in called "twixtor", which can create acceptable slow-motion from normal speed recorded footage... i was astonished how good it works. in after effects there´s also a build-in shatter-effect, which might get you close to what you want... but it still will be far far away from the looks of your example though... as matt said, they pulled a lot of tricks on this one...
  10. thanks for the awesome models, marcos...
  11. exciting! i´m in but there shouldn´t be sound other than backgound music... the viewer is so far away that he wouldn´t be able to hear anything other than a really loud scream or so... hmmm.. i guess if i wanna do a fart-joke again it has to be a really really big one
  12. that´s really cool, thanks a lot!!! the default chor always bothered me. but i somehow changing the default chor doesn´t work on my computer. i´ve downloaded the file, replaced it in my a:m folder, and then when i open a new chor there´s just one bulb light in it. i´ve tried making my own default chor, but then the same thing happens. both with v16 and v15. i´m on a mac, someone else got this problem???
  13. WOW!!!! this is really impressive!
  14. i have skype running all day in the background, it´s pretty cool for working on projects where meetings aren´t possible because of the distance... animations can get a bit bumpy when i show my screen to the other user, but other than that it´s perfect. maybe once a month or so i get a single spam message, mostly they say i should think about marrying a russian woman! tip: try not to video-chat while you´re transfering bigger amounts of data, otherwise you´ll wait for hours
  15. astounding for one day
  16. awesome model!!! and i like the painted background a lot... you could also split the background in two or three different layers and place them with a lttle space in beween... so when the camera moves, you´ll get some 3d-feel to it...
  17. happy birthday!
  18. that looks great! very nice mood... his hands look a bit odd to me, though...
  19. that is creepy... and dangerous! i bet people hit her all the time on the neck
  20. very very cool, as ever
  21. that looks great... on slower spiderwalks you can actually see a slight up and down movement, but i guess it´s hard to notice anyway on fast spiderwalks just as yours...
  22. i´m willing to pay double-price if i can get one or two other video-tutorials upfront but maybe it will be more lucrative for rob to sell the information as e-book or video-tuts, for me it doesn´t matter if i get the desired information on paper or pixels...
  23. awesome!
  24. try to set the stretch type to "springs" instead of "stretch/shear" and set the stiffness up to 1000 or so... that´s how i got the best result for something similar to your test...
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