sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. Mark Strohbehn found a problem with using Paste/Mirror on the head control bone that I think I have gotten fixed....it had something wrong with the bone that wasn't apparent on the surface, I ended up replacing the bone with a new one and in testing it seems to be fine so far. Before I post an update that fixes that problem, I just wanted to make sure there isn't any other issue that needs to be addressed. If you have found a problem, post it in this thread, PM me or send me an e-mail and I'll get the fix in the next posted version. Thanks to everyone for your help. ------------------------ EDIT ------------------------ It looks like the Paste/Mirror problem is the result of some legacy stuff. If the head control bone was made in v12 or earlier, it has the problem with Paste/Mirror. So, it appears that in the v11.1 and v12 versions the fix won't "take". I'll do some more testing to make sure.
  2. Okay, everyone give this one a serious look, I want to make sure that Rodney gets something on the Extras DVD without problems in it. This version changes the orientation of the "WFingersXCalc_left" bone and changes the Expressions for that bone in Steve's Hand Gizmo. That should allow for correct mirroring of the Hand Gizmo without changing the way it works. There are a couple of minor things that wouldn't affect anything as well...mostly labeling. The "MirrorSplines" versions are renamed as "MirrorBones" because I think Steffen's plugin is going to be named that when he releases the next version...as far as I know. If anyone finds a problem, let me know and I'll fix it as quickly as I can. As usual, the "InstallRig" plugin is located here.
  3. From the side view the neck seems too short and the head too small...at least it appears that way. It's looking good other than that view. Nice modeling job, Steve!
  4. Sorry about that, just wanted to make sure we were looking at the same thing. Thanks again!
  5. Nice catch, Richard! I missed that...thanks for isolating the problem and the detailed description, very helpful. So, there will be another update. If anyone has found anything else, let me know. ---------------------------- EDIT ---------------------------- I think it's actually the "WFingersXCalc_left"....right?
  6. No problem, Rodney. I feel bad every time I missed/broke something, but I think I've found everything. Of course, I usually think that. This time I'm pretty confident since I just finished rigging two faces, a couple of complete character installations and have used parts of this rig in making the Quadruped version of the rig (I'm hoping to get that done soon, I'm rigging up the Hippogyraf with it and modifying as I go). As soon as I get the Hippogyraf done, I'm going to try to finish the installation tutorials...at least that's the plan. I was hoping to get the tutorials done before this, but I've been buried with other stuff...I'm starting to see a little daylight.
  7. I forgot to add four eyelid "base" bones and modify the eyelid constraints when I put in the "blink" poses...this should fix that. Sorry for any inconvenience this may have caused. The "InstallRig" plugin is located here.
  8. That was a very well done piece of animation, Robert! I am curious about the arm setup...is that shareable?
  9. The tutorial is more than you would need, but, it shows how to make poses and such and how to organize things. For this character, all you would need is to make percentage poses in which you move the mouth to the shape you want....one for smile, frown, open, wide/thin, etc. The rest of the tutorial may be useful as you get a better understanding of how things are set up in AM.
  10. I don't know what tutorials you have seen, so, I'll list a few that might help: The "Basic Splinemanship" tutorials on Jeff Cantin's site, here. The "Understanding Gammas" and "Beveling Models" tutorials on Yves' site, here. The mechanical modeling tutorials on Roger Reynolds' site, here. The modeling tutorials on Matthew Krick's site, here. The "Cooper" tutorials on Colin Freeman's site, here. Hope those are helpful.
  11. Looks great, Gerry!
  12. My first suggestion would be to use either PNG's or JPG's to post an image...it would load a lot faster for dialup users (like myself). As for changing expressions...if you make poses for the mouth movement it will make it a lot easier. I made a face rigging tutorial that is more than you would need to do for this character, but, it might help you understand the ins and out of a few things. It's located here. Hope that helps, Tommy.
  13. I found a broken smartskin that is fixed in this version. The offender was the "Y Relationship" for the "JawLRForward" smartskin. That controls the in/out of the jaw bone on the FACE interface. It's a minor thing, and I don't think anyone has had a problem up to this point, but, here's the fix. If you have a previous version installed, just delete that smartskin and drag the one from one of these installations as a replacement. Sorry for any inconvenience this may have caused. The "InstallRig" plugin is located here.
  14. Did you have "attached to parent" set to "on" for the receiver bone, Dhar?
  15. I found a typo that incorrectly parented the "lip_right_corner_geom", "lip_lower_right_1_geom" and "lip_lower_right_2_geom" bones. It will only affect the in/out lip poses on faces rigged using the bone setup...I don't think very many people have used that yet, so it's probably not a big deal at this point. If you have used the bone setup, it's just a matter of reparenting those bones from the left to the right side. Sorry for any inconvenience this may have caused. Here's the update to fix this problem. The "InstallRig" plugin is located here.
  16. The CGTalk thread is located here, Jake.
  17. Cool, I'll grab it tonight.
  18. It's looking very cool, Mike!
  19. Nice, Stephen! Very inspiring!
  20. Not a problem, it has been pushed to the side for several months while I did things that were more pressing at the time. I'll just transfer what I have over. The one that I thought was final had wings...are we going with wings or without? I'll PM you Will. Once again, a fantastic job!
  21. You are scary, Will! I'll have to buy those tutorials as well...that is fantastic.
  22. I found a smartskin that needed to be fixed on the tongue controls. If you have a previous installation in a character, you can just replace the "TongueU-R-LNull" smartskin. What this smartskin does is to move the tongue up/down (also make sure there is a -100 end to the up/down slider...it's only labeled as TongueUp") and left/right sliders when moving the "TongueU-R-LNull" on the FACE controls. Sorry for any inconvenience this may have caused. --------------------------------- EDIT --------------------------------- The InstallRig plugin is located here.
  23. Nice, Mike! Cool solution.
  24. Very cool, Mike! Color me curious.
  25. Oh! I was looking in the post where you mentioned it...I'll take a look. ------------------------------------ EDIT ------------------------------------ The "New Employee.mdl" isn't in the project, just "Warehouse outside" and "ground" models.
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