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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. It's an H.264 encoded Quicktime with AAC (if I remember correctly) audio. It should work with the latest Quicktime 7.
  2. Sorry for the delay, here is the latest version of the Squetch Rig with quite a few updates and fixes. There isn't any installation instructions because the installation video tutorial is going to be released in sections pretty quickly (I'm still finishing up a section or two). This release is preceding it by a little. Here's the v11.1, v12 and v13 versions of the rig. There is a "README.txt" that explains the added DLL files in the v11.1 Zip file. Noel's "InstallRig" plugin is located here. I have a few more add-ons and a quadruped rig in the pipe that I'll be releasing as soon as I get them done.
  3. I would report the problem to AM Reports. I usually render out to TGA's then combine the audio and image sequence using another program like Virtualdub or Quicktime Pro. Virtualdub is free, but is Windows only...if you have a Mac, maybe Avidemux will do the job if you convert the TGA's to BMP's. Quicktime Pro is very inexpensive though and for turning the AVI's into MOV's it's probably the way to go. Hope that helps.
  4. The rigging wouldn't necessarily be hard...it depends on what you want it to do.
  5. Could you post a screenshot?
  6. Watch every tutorial you can, Steven. It will help a lot. To start, do all of the tutorials in "The Art of Animation Master" book that comes with the software. The video versions of those tutorials are located here, so those will help give you an idea of workflow. Visit Jeff Cantin's site (the "Basic Splinemanship" tutorials will help you avoid a lot of new user mistakes), the ARM, the Tutorials section of the Forum (especially the Useful Links), watch the Tech Talk's and the Technical Reference. Hope those help.
  7. Very cool, Tim!
  8. The only differences between the v11 and v12 versions of the rig have to do with the IK/FK switching, so the arm and leg IK/FK poses aren't interchangeable. Other than that, you can safely transfer any of the other poses and it should work. I'm still making sure I've got my ducks in a row, so I'm reluctant to post the rigs until I'm sure I've got everything straight. If you still need the five fingered version before I get it posted, PM me your e-mail and I'll send it your way, Drvarceto. As for the installation rig tutorial, I'm hoping it will encourage more people to make rigs and rig add-ons so that we'll build up a decent library of doo-dads. Any rig that anyone has built at present (as far as I know) can be made into an installable rig that uses the plugin. I tried, but may not have succeeded in making the process clear...sorry if I didn't hit the mark.
  9. Welcome on board John and Don! Be sure to check out the videos that correspond to the tutorials in "The Art of Animation Master" located here.
  10. I'm in the process of making a Squetch Rig installation tutorial that includes FACE, Jeff....I'll PM you.
  11. I think you covered all the bases, Rodney! Thanks for your help! Also, thanks to Mark Strohbehn for reviewing the material for me. Oh, in case someone isn't familiar with the plugin, it's located here.
  12. If I remember correctly, the older versions of the characters don't have the problem and can be downloaded...if it's the same problem I'm thinking it is. If you do a search, there are some threads on the forum that answer this, I think.
  13. Have you watched any of the films at AM Films? There are films made by AM users of all levels of abilities there. For the kind of thing you're looking to do, this, this, this, this, this, this, this and this all have something about them that I think would apply to what you're asking about. Hope that helps.
  14. That's the error you get if you don't right mouse click and select "save as". If you can't get it, I could e-mail it to you. Just leave me your e-mail address as a PM.
  15. Not a problem, Drvarceto. I'm sorry it has taken so long to get to it. As far as updating a previous installation, it would depend on which version you have installed. For v11, if you have the latest posted version installed, it would just be a matter of replacing the "left_leg_FK_IK", "right_leg_FK_IK", "left_arm_FK_IK" and "right_arm_FK_IK" poses and resetting the compensate on any of the poses that need it...which would more than likely be in the legs. As long as all of the bones are the same, it should work. The latest changes that I haven't posted affect the method of installation and the FACE controls.
  16. For a video screensaver in Windows, I use AVISaver...it's free and very good. To download, right mouse click on the download link at the bottom of the page and select "save as". When I just clicked on it I got an error. Hope that helps.
  17. Very cool, I'll see how fast I can get the tutorials done...sorry it has taken so long so far, it has been very hectic for a few months.
  18. Okay, give this one a try. I think the culprit was a constraint on the toes.
  19. Hmmm, I'll see if I can find the problem, Drvarceto. I thought I knew what the problem was, I'll do some experimenting.
  20. Just an update so that the v11 users know that I'm making some progress. What I've been doing is rigging Tinman's face for TWO, adding the FACE updates and face rig from Tinman to the v13, v12 and v11 installation rigs (after running it by Mark Strohbehn), updating the installation methods in those rigs and now I'm going to start on the installation tutorial videos. Here's what the v11 rig will be like (minus FACE) in Squetchy Thom. Initially, I was going to go with a different IK/FK switch on the arms and legs, but doing it this way will make it easy to upgrade a character that has been rigged to the v12 or v13 rig. Which means that the IK/FK switch on the arms and legs are on/off switches and there are a few bones that serve no purpose. It also means that upgrading the rig would just be a matter of changing out four poses and re-adjusting the compensate on a couple of constraints, which is about as painless as it can get. Anyway, v11 users, give this a test run and if you have a problem with something let me know. I'll put out the installation versions when I get the tutorials finished.
  21. I think that if you watch the tutorials here, it will give you more information on which to base your decision. Hope that helps.
  22. No, there were several that were begun in v12 and added to in v13...so I don't think that's the problem. I have QT7, it's probably my provider...things like that have happened before.
  23. I got an error while downloading....are you using the Squetch Rig or something else, Paul?
  24. Very cool! I'm looking forward to the animation.
  25. Not a problem, T. I'm always learning something new, so, I'm not at a level where I would agree with you on the "master" label. I'm glad the tutorials are helping you though. I should have a few more tutorials finished in the next few weeks if all goes well.
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