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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. I think it's v13s...the next update should have the fix in it.
  2. The easiest way to go would be the 2001 rig for a first time, Mark...since you have Barry's tutorial, that would give you a step by step complete install that would also explain why things are being done, so that is a definite plus. For the Squetch Rig, if you wait until Mark Skodacek posts his Posable installation method it will be tons easier...it should be released sometime this weekend and will require the next version of AM (that should be out by Monday). It will make the positioning of the bones a snap...you will still have to reset compensates (which is still time consuming at the moment) and then do your CP Weighting though. If you go the Squetch Rig route, feel free to post, PM or e-mail me if you have any questions and I'll get back to you as fast as I can.
  3. Maybe something like this?
  4. That was a great job, Matt! Congrats on landing the account!
  5. The description is a little confusing to me, Steve...a Project file would probably get your problem illustrated better. As for a guide to all constraints...the Technical Manual that is on the AM CD (or came as a hard copy with v14) would probably help you.
  6. I'm pretty sure that Victor hasn't and won't release that project, Igor...since Blit hasn't and probably won't be released. You could try asking him, but I don't think it will happen. His website is here.
  7. If you delete everything in the "Relationships/Bones" folder, you will only be deleting the Smartskins...if you delete everything in the "Bones" folder just below the model's name, you'll delete actual bones. Hope that helps.
  8. You won't need to dig into the folders, you can just delete the references to the bones (which includes the underlying folders) to get rid of the Smartskins. Leave the "User Properties Relationships", those are your poses. Hope that helps.
  9. Have you put the character into an Action, moved the legs until the wrong CP's move, right clicked on those CP's and checked the CP Weighting?
  10. There's a discussion about the hair shaders here and there's an explanation of how to apply and groom hair here. Hope that helps.
  11. You'll need to delete the euler limits on the forearms in the "Rig/Setup/Ik Arms Setup" Pose. Good luck on your rigging project!
  12. I would delete the constraints and make new ones, just to make sure you don't have something fighting you, Chris. As for the CP Weighting...I would check to make sure that some of the percentages on the CP's didn't default to the entire model, that can happen when renaming things. Hope that helps.
  13. I haven't actually tried doing a copy/paste/mirror with your model, Chris....but, in order for it to work you have to be consistent in your naming convention and the bones have to have some form of "left" and "right" in the name. I don't mean "r" and "l", I mean, "left", "right" or "LEFT", "RIGHT" or "Left", "Right". Have you tried that?
  14. Make sure that you made a Pose that is part of your model and that it is turned on...you may have just applied the constraints in the Action. Select the model in the PWS, look in the "Properties/User Properties" for your Pose, if it's not there you applied them in an Action, if it is there turn it on (then it will always be on). Hope that helps.
  15. That is very inspiring work, Dusan! Everyone involved has done a fantastic job. I'm looking forward to seeing the finished product.
  16. I love the style, Niels! Very economical on the splineage too...that's a winner.
  17. It looks like your "Right Thigh Orient" and "Left Thigh Orient" bones might not be in the right position since your thigh and calf bones are flipping backwards...I would check on those. Also, make sure they are parented correctly...as children of the "Right Leg Hinge" and "Left Leg Hinge" bones. For the arms, check the positioning of the "Right Bicep Orient" and "Left Bicep Orient" bones. Hope that helps.
  18. Very generous donation, Riste! Congratulations on placing in the competition!
  19. Here's a snippet from the U.S. copyright site...from this page.
  20. LOL! I like them too, Caleb! If I were you though, I would change them enough so that you could use them for commercial purposes...you know, change the Batman emblem, alter the Wolverine a little. You did that with the Super Bean, so I'm guessing you would think about doing the same to the others. The reason I'm suggesting this, is because then you wouldn't be limited in what you could do with the characters...it's a great idea. Good luck on your project!
  21. Colin Freeman's Cooper tutorial is located here.
  22. Check to make sure that "Simulate on the fly" is set to "on" in the dynamic constraint. Then, instead of playing your animation, quickly scrub through it back and forth...that should increase the effect. Hope that helps.
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