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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. No problem, Rodney. I feel bad every time I missed/broke something, but I think I've found everything. Of course, I usually think that. This time I'm pretty confident since I just finished rigging two faces, a couple of complete character installations and have used parts of this rig in making the Quadruped version of the rig (I'm hoping to get that done soon, I'm rigging up the Hippogyraf with it and modifying as I go). As soon as I get the Hippogyraf done, I'm going to try to finish the installation tutorials...at least that's the plan. I was hoping to get the tutorials done before this, but I've been buried with other stuff...I'm starting to see a little daylight.
  2. I forgot to add four eyelid "base" bones and modify the eyelid constraints when I put in the "blink" poses...this should fix that. Sorry for any inconvenience this may have caused. The "InstallRig" plugin is located here.
  3. That was a very well done piece of animation, Robert! I am curious about the arm setup...is that shareable?
  4. The tutorial is more than you would need, but, it shows how to make poses and such and how to organize things. For this character, all you would need is to make percentage poses in which you move the mouth to the shape you want....one for smile, frown, open, wide/thin, etc. The rest of the tutorial may be useful as you get a better understanding of how things are set up in AM.
  5. I don't know what tutorials you have seen, so, I'll list a few that might help: The "Basic Splinemanship" tutorials on Jeff Cantin's site, here. The "Understanding Gammas" and "Beveling Models" tutorials on Yves' site, here. The mechanical modeling tutorials on Roger Reynolds' site, here. The modeling tutorials on Matthew Krick's site, here. The "Cooper" tutorials on Colin Freeman's site, here. Hope those are helpful.
  6. My first suggestion would be to use either PNG's or JPG's to post an image...it would load a lot faster for dialup users (like myself). As for changing expressions...if you make poses for the mouth movement it will make it a lot easier. I made a face rigging tutorial that is more than you would need to do for this character, but, it might help you understand the ins and out of a few things. It's located here. Hope that helps, Tommy.
  7. I found a broken smartskin that is fixed in this version. The offender was the "Y Relationship" for the "JawLRForward" smartskin. That controls the in/out of the jaw bone on the FACE interface. It's a minor thing, and I don't think anyone has had a problem up to this point, but, here's the fix. If you have a previous version installed, just delete that smartskin and drag the one from one of these installations as a replacement. Sorry for any inconvenience this may have caused. The "InstallRig" plugin is located here.
  8. Did you have "attached to parent" set to "on" for the receiver bone, Dhar?
  9. I found a typo that incorrectly parented the "lip_right_corner_geom", "lip_lower_right_1_geom" and "lip_lower_right_2_geom" bones. It will only affect the in/out lip poses on faces rigged using the bone setup...I don't think very many people have used that yet, so it's probably not a big deal at this point. If you have used the bone setup, it's just a matter of reparenting those bones from the left to the right side. Sorry for any inconvenience this may have caused. Here's the update to fix this problem. The "InstallRig" plugin is located here.
  10. The CGTalk thread is located here, Jake.
  11. Nice, Stephen! Very inspiring!
  12. Not a problem, it has been pushed to the side for several months while I did things that were more pressing at the time. I'll just transfer what I have over. The one that I thought was final had wings...are we going with wings or without? I'll PM you Will. Once again, a fantastic job!
  13. You are scary, Will! I'll have to buy those tutorials as well...that is fantastic.
  14. I found a smartskin that needed to be fixed on the tongue controls. If you have a previous installation in a character, you can just replace the "TongueU-R-LNull" smartskin. What this smartskin does is to move the tongue up/down (also make sure there is a -100 end to the up/down slider...it's only labeled as TongueUp") and left/right sliders when moving the "TongueU-R-LNull" on the FACE controls. Sorry for any inconvenience this may have caused. --------------------------------- EDIT --------------------------------- The InstallRig plugin is located here.
  15. Oh! I was looking in the post where you mentioned it...I'll take a look. ------------------------------------ EDIT ------------------------------------ The "New Employee.mdl" isn't in the project, just "Warehouse outside" and "ground" models.
  16. It doesn't look like it let you attach it in this section of the forum...or something.
  17. I found a small thing that needed correcting in the fingers. The first finger bones and the finger controller bones weren't at the exact same angle and it caused a minor problem. If anyone finds any other problems, let me know. The InstallRig plugin is located here.
  18. It's tough to tell from just the image, if you posted the rigged model it would be a help in deciphering it.
  19. I'm not understanding...sorry about that. Do you mean a "kinematic" constraint like in an IK leg or arm setup? If you present the complete problem, you'll probably get a better answer...at least you should.
  20. To keep a bone from moving use a "translate limit" and set all of the "X", "Y" and "Z" to "0". The rotation can be limited with an "euler limit". Hope that helps.
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