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Hash, Inc. - Animation:Master

Rodney

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Everything posted by Rodney

  1. Yes, when subscribing to A:M we get access for the next 12 months (from date of purchase) so that will include v19 when released, assuming it is released within the next 12 months. An additional benefit of the subscription is access to previous releases of A:M back to v15.
  2. Ken, we are reminded of your bad experience with Adobe every time their name is mentioned. I confess that I might think better of them if not for the reminder.
  3. Initial documentation and sample project files for the v19 Bullet Physics feature can be found here: http://www.sgross.com/bullet/index.html
  4. Not sure of thickness but I'm sure the base plate can be replaced either by ordering one from the company or a home fashioned one (I'll keep your suggestion of acrylic or masonite in mind... I think masonite or some form of tempered glass would be ideal.). Thanks for the suggestions. The printer is still sitting close to my desk for that eventual day when I feel like 3D printing again and am up to the task of replacing the plate. My purchase of the M3D was mostly to satisfy my curiosity (at a relatively low cost) as I am highly interested but I don't have much of a need for 3D printing these days. I've also been waiting for the company to update their calibration and printing software* which I believe they've done already. *The software that came with the M3D was basic but very easy to use. It did what it was designed to do (calibration and graphical interface for 3D printing) and is one of the best I've seen to date. I don't want anyone to think it was lacking but it was the first release of the software so was sure to be updated. The Pro M3D surely takes what they learned from building the basic M3D printer and its software to the next level. It's perhaps an odd thing to say given that I can't use their product but I was quite pleased with the M3D. Since at present the printer isn't working and I never got it to produce a finished piece I can't quite recommend it for purchase... but for others their mileage with the M3D will surely vary. I'm of the opinion that most 3D printers at the low range wont be suited for mass printing and the M3D fits into this entry level arena. For needs greater than basic curiosity or the occasional 3D print, folks would be better suited going through a service (or friend) with access to high tech machinery and experienced users/technicians.
  5. This is a placeholder for exploration of the Simple Scatter plugin. As of Alpha 1: - updated documentation http://www.sgross.co...gin5/index.html
  6. Your videos are great. Keep it up!
  7. This is a placeholder for the 'Clear Undo Stack' feature in v19 Clear Undo Stack Usage Clear Undo Stack provides an additional icon next to the Undo (Control Z) and Redo (Control Y) icons to release/clear all stored history in the undo stack. While the icon doesn't have an assigned shortcut key one can be assigned to it via Tools/Customize/Keyboard: Edit:Clear Undo Stack (For example: Control U) Background A:M can store unlimited undo history but there may be times when users want to empty the history and start from a known point in order to more efficiently move through history (undo/back and redo/forward).
  8. This is a placeholder for exploration of the feature 'Remove Internal Patches'. Remove Internal Patches Usage Create a Model with internal patches Right Click on Model listing in PWS or Right Click in Modeling Window and select Remove Internal Patches Note that all internal patches have now been detached and a Group has been created for those splines Select the Group and Delete or Move splines to another location if desired Background Internal patches can create surface irregularities and cause rendering anomalies (to include longer rendering times). Detaching splines that create internal patches alleviates most of these problems
  9. I think for that we have to go through Steffen or Fuchur Jason. Steffen Jason provided the link and password to the last update and I believe it still should be good for the latest. Access to the Alpha/Beta software is via email request to him per his previous post. (I'll look up and post the link to that topic here) Edit: The request for software is through Jason via email (Link to announcement) His announcement points you to the activation process (Link). As for access to the forum testing area: Paul. Done. Serg. Done. John (L3D-type not Bigboote). You should already have access. Matt (Bigboote-type). You should also have access. If you cannot access the forum (Link) let me know and I'll troubleshoot.
  10. All, I have no way of knowing who the testers are for v19 so don't know who to give access to the v19 Alpha/Beta tester group. Do you need or want access to the private area for testing v19? Just respond here and you'll be added to the list!
  11. That's definitely an improvement. I'm not sure what the bed is on the older model but it became damaged (melted) and initially I thought it was excess material stuck to the bed from the nozzle. When attempting to remove that the base started to peel apart in layers. Having a tempered glass bed seems like it would resolve that problem.
  12. Awesome. And thanks for the model! My daughther bought me a Groot* Pop! figure for Christmas a year ago. Prior to that I don't think I'd heard to them before. *from Marvel's 'Guardians of the Galaxy'.
  13. Not that I know anything about radeon cards but from what I read... It appears the Firepro series of cards are the ones that focus on precision (and add double precision). That sentence doesn't quite parse correctly though. It's almost like instead of 'that' they meant to say 'and those that'.
  14. I don't know if/how it might apply to their older cards but... AMD recently released a load of new software updates under the Radeon Relive brand: http://radeon.com/en-us/software/relive/ At a glance it appears to primarily target gamers who want to record and live stream their gameplay and for VR experiences. Here's a video that discusses the release: xhttps://www.youtube.com/watch?v=nRSm12lwRe4 Added: The video briefly discusses software called 'Wattman' which is said to extend AMD power management to older AMD hardware.
  15. For those that haven't seen Disney's new 'Jungle Book', the end credits are quite a treat. I see that the credits are online at The Art of the Title blog. It features an old motif, that of a book opening and pages turning but with some very detailed CG animation. At the beginning the actual book from the original Disney feature can be seen just prior to the credit roll. The practical effect of the book moving around was reportedly accomplished by poking at the book from underneath the table. http://www.artofthetitle.com/title/the-jungle-book-2016/ Well worth checking out as is the entire movie.
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  16. Yes, a few topics down from this one is the offiical notification: https://www.hash.com/forums/index.php?showtopic=47876
  17. I was not anticipating everything had changed but that certainly adds a lot of variables. It'd be good to know which one your monitor is connected to (if you have both). I'll guess Nvidea but Intel graphics tend to come standard in many off the shelf systems. Because I buy off the shelf, most of my graphics cards over the years have been Intel graphics and they tend to have basic but good driver support.
  18. I'm sorry to say I don't know. That the GPU post effect features only apply to Windows does sound familar and that may in fact be the case. Sorry if I led you astray with that.
  19. I want to revisit this again because I don't want to steer you clear of Adobe Media Encoder if you have a legitimate need to use it. There are many reasons that would make $20 a month worth the expense. There is a lot to like about Adobe Media Encoder but the two primary reasons I would likely use it would be: 1) To get at formats I cannot in any other software Currently this is the MOX/NOX format that is new and not well distributed. It's a great format for use in Adobe Premiere and After Effects (Encoder uses the Premeire plugin). Additional reasons in this same general area of interest would revolve around optimization of any given file format. 2) Watch Folders This is a powerful tool in that folders on a drive can be set for monitoring and when files are added/updated to the folder specific activities take place such as conversions etc. An example using your stated goal would be to convert a sequence of TGA files to another movie format. If you render to TGA sequence, Encoder would automatically convert to other format. I tend to render out of A:M into folders named 'RenderFolder'* and... if set up accordingly... Media Encoder would recognize that I've added/updated files in that specific directory and automatically convert them behind the scenes. I haven't tested but I think this would include automated uploads to Youtube, Facebook or wherever. Render out of A:M.... done. The key of course would be that the settings would have to be properly set for the automation to occur. This can be especially useful if a sequence of images needed to be converted to multiple formats, i.e. gif animation, MP4, H264 and perhaps altered in some fashion such as captioned, color adjusted, resized, etc. This capability alone would be worth $20 if the volume/frequence justified its use. If already a current Adobe CC subscriber Encoder is certainly a useful tool in the digital artist's arsenal. *If I'm feeling particularly lazy I name my renderfolder 'RF' or 'rf' and press on. The important thing being to get the rendering going and files appearing in a known location. There are other mostly theoretical reasons for rendering to a static location but few programs take advantage of those in that they render to that location while exposing all the various optimization options to the user. I believe most programs do render to the same location (in temp memory or cache) before handing off the data in final distributed form.
  20. Yikes. Don't do that. (unless you need some of Adobe's other tools) As Robert mentioned, converting via A:M is the easy route. The catch with using A:M as an option would be that the image files need to be named/ordered in a sequence to go that easy route. We can convert unsorted/random sequences too but it's best to get those images named correctly. The primary downside of converting random image sequences via A:M would that the quick conversion needs all the images to be of the same resolution. (As a caveat... even differing image resolutions can be converted via A:M but... not via the quick 'Save As Animation' method.) If I ever need to rename large numbers of files or get them into another format or resolution I lean toward Irfanview as a quick solution. Others have mentioned so useful programs for conversion. In addition to those mentioned I'd add OpenToonz as a option. It has a batch renaming utility/browser. It also has some similar node based compositing and effects tools such as Blackmagic Designs very powerful Fusion compositor. Images can also just be drag/dropped into the xsheet and they are automatically in sequence. Then the sequence just has to be rendered out to the desire format. I should mention that A:M can basically do this same thing by simply drag/dropping images into A:M. If you can provide specific details about your image sequence more specific solutions can be suggested. Without knowing more I'd say it sounds like A:M is the best choice for conversion. I can think of five different ways to convert images from one format/sequence to another in A:M and I'm sure I'm missing a few (for instance, I'm not considering use of Netrender which can be used to automate A:M conversions). It should be said that there are good reasons to use programs such as Adobe Media Encoder but for simple conversion it isn't required. A:M isn't ideal for optimization of formats, reducing file size, adding LUTs, etc. In my estimation the best reasons to use A:M for this... other than that it's quick and efficient... is that such use will suggest some of the other ways we can use A:M to manipulate images too.
  21. I suppose one question to ask would be... What recently changed? This is especially true given that you weren't having the problem before and then... Did you recently install Win10 or a new graphics card? Is this a new computer? I've gone through a wide range of things I thought might be wrong but none seems to quite fit your situation. The difficulty on my end is that I suspect a setting or mode that has you in a view that you normally are not in but it's hard to troubleshoot that without access to your computer. Barring that potential I'd suspect a graphics card issue but that doesn't quite feel right. Let us assume for a moment the problem is with your graphics card. If that is the case then a trip to the website of your graphics card manufacturer would be in order. Download and install any updates or utilities they provide. Again, assuming this is a hardware issue (which I resist believing is the case at this point) we would need to know more of your current computer specs and graphics card details. The effect of the see-through CPs looks like you might be in Decal Editor window (where all CPs show on top of the decal image) but I don't see anything that would indicate you are in that mode. You appear to be in a standard Front view in the modeling window. In trying to mess up my computer I can't replicate the look. It'll be well worth your time to rule out the graphics card. For that I'd first update your driver. (double check that is... I see you've mentioned updating them) Then look at the specific specs and settings of that card. I'd be curious to know if this is an Nvidia card.
  22. I'd be curious to see what happens when you select everything and then hit the F key (to flip normals). Also, if you an include the interface with your screen capture that might help to see the bigger picture of what you are seeing on your end.
  23. Via a Post Effect it is. I imagine the Post Effect would need to be applied to a Camera to get the effect 'in render' otherwise it'd be more of an actual 'post' effect (i.e. process applied to a final image). The Tint post effect has several presets that can be selected but it can also be customized to a range between any two colors. In addition to the standard (old) post effect there is the newer GPU post effects that also include a Tint effect that operates much like the old one. Edit: The GPU effects don't include a 'tint' but rather only two tint-like presets (among other options). Those are sepia and negative. I haven't tried to nest more than one post effect (via A:M Composite) to get a wider range... I'll have to try that. Added: Don't forget that because the Toon effect is determined by model/group surface settings you can have different objects present different ranges of the effect. So in effect (pun intended!) we could have distant objects appear as in in one range, near objects another and those inbetween something else.
  24. I have no idea what brought on this doodle but as Live Answer Time was drawing to a close I found myself modeling barrels full of toxic waste. I surely don't recall chatting about toxic waste... But a lot of other stuff was covered.
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