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Everything posted by Rodney
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That's snappy!
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Over all I enjoyed your novel. I'm a fan of your work.and (I believe) have been since your release of 'Aesop's Fables'. I'm resisting the urge to cherry pick a few items you've written in response because inevitably the focus of such turns negative. Some have (to me) obvious solutions while others (slightly?) miss their mark. Mostly, I'd find myself defending some decisions made on our behalf that have greatly benefited A:M Users. How then to proceed... I think the best approach would be to examine your workflow/pipeline in detail to truly identify the bottlenecks and formulate solutions for those. I know that workflow/pipeline changes a bit from project to project but the idea is to identify the core elements that need attention. I'll cherry pick two statements that need some more immediate attention because I believe addressing them can pay off the biggest dividends and set the stage for greater successes. Let's address/remedy this and get you running Netrender. Every A:M User has access to Netrender... few take advantage of it. And because so few use it less emphasis is placed on its enhancement/improvement. I believe a law of sorts is forming here... if we want to see something improved we must first use it. This is exactly what is happening now. The problem with incremental change is that it's more of a natural process and most of us don't like the waiting inherent in that process. Seeds are sown... the sun rises and sets... flowers blossom. One question I would ask to gain a better view from your perspective: What are you currently using for compositing? Bottom line: I'm confident there are solutions for these concerns that don't require raising a lot of money. The use of money would be toward mathematically de-picting reality. Not something people... and especially artists... generally want. .
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v19 Alpha/Beta Testers Private Forum (Access)
Rodney replied to Rodney's topic in Exploring Animation:Master (v19)
Jason H. Done. -
I would say that Adobe's primary aim is positioning themselves at the crossroads of 3D stock in a similar way they are with stock imagery, video and the like. And they don't necessarily have to charge for the stock... if they are the conduit and people pay to access the conduit... that'll pay off. They aren't the only ones pressing into 3D. Heck, Microsoft is betting big by bringing 3D into their operating system (or as near to 'into' as they can via their pending Creator's update). .
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I'm not sure this topic is the right place to have the discussion but I'm certainly game to hear more about the good and bad of current trends in software (especially graphics software). Perhaps you could start a topic (in Off Topic) and describe what you like and don't like about current trends in software (with the obvious focus on Adobe as an example of what you don't want to see in software).
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v19 Alpha/Beta Testers Private Forum (Access)
Rodney replied to Rodney's topic in Exploring Animation:Master (v19)
Terry. Done. -
Yes, when subscribing to A:M we get access for the next 12 months (from date of purchase) so that will include v19 when released, assuming it is released within the next 12 months. An additional benefit of the subscription is access to previous releases of A:M back to v15.
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Ken, we are reminded of your bad experience with Adobe every time their name is mentioned. I confess that I might think better of them if not for the reminder.
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Initial documentation and sample project files for the v19 Bullet Physics feature can be found here: http://www.sgross.com/bullet/index.html
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Not sure of thickness but I'm sure the base plate can be replaced either by ordering one from the company or a home fashioned one (I'll keep your suggestion of acrylic or masonite in mind... I think masonite or some form of tempered glass would be ideal.). Thanks for the suggestions. The printer is still sitting close to my desk for that eventual day when I feel like 3D printing again and am up to the task of replacing the plate. My purchase of the M3D was mostly to satisfy my curiosity (at a relatively low cost) as I am highly interested but I don't have much of a need for 3D printing these days. I've also been waiting for the company to update their calibration and printing software* which I believe they've done already. *The software that came with the M3D was basic but very easy to use. It did what it was designed to do (calibration and graphical interface for 3D printing) and is one of the best I've seen to date. I don't want anyone to think it was lacking but it was the first release of the software so was sure to be updated. The Pro M3D surely takes what they learned from building the basic M3D printer and its software to the next level. It's perhaps an odd thing to say given that I can't use their product but I was quite pleased with the M3D. Since at present the printer isn't working and I never got it to produce a finished piece I can't quite recommend it for purchase... but for others their mileage with the M3D will surely vary. I'm of the opinion that most 3D printers at the low range wont be suited for mass printing and the M3D fits into this entry level arena. For needs greater than basic curiosity or the occasional 3D print, folks would be better suited going through a service (or friend) with access to high tech machinery and experienced users/technicians.
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This is a placeholder for exploration of the Simple Scatter plugin. As of Alpha 1: - updated documentation http://www.sgross.co...gin5/index.html
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Feature: Remove Internal Patches
Rodney replied to Rodney's topic in Exploring Animation:Master (v19)
Your videos are great. Keep it up! -
This is a placeholder for the 'Clear Undo Stack' feature in v19 Clear Undo Stack Usage Clear Undo Stack provides an additional icon next to the Undo (Control Z) and Redo (Control Y) icons to release/clear all stored history in the undo stack. While the icon doesn't have an assigned shortcut key one can be assigned to it via Tools/Customize/Keyboard: Edit:Clear Undo Stack (For example: Control U) Background A:M can store unlimited undo history but there may be times when users want to empty the history and start from a known point in order to more efficiently move through history (undo/back and redo/forward).
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This is a placeholder for exploration of the feature 'Remove Internal Patches'. Remove Internal Patches Usage Create a Model with internal patches Right Click on Model listing in PWS or Right Click in Modeling Window and select Remove Internal Patches Note that all internal patches have now been detached and a Group has been created for those splines Select the Group and Delete or Move splines to another location if desired Background Internal patches can create surface irregularities and cause rendering anomalies (to include longer rendering times). Detaching splines that create internal patches alleviates most of these problems
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v19 Alpha/Beta Testers Private Forum (Access)
Rodney replied to Rodney's topic in Exploring Animation:Master (v19)
I think for that we have to go through Steffen or Fuchur Jason. Steffen Jason provided the link and password to the last update and I believe it still should be good for the latest. Access to the Alpha/Beta software is via email request to him per his previous post. (I'll look up and post the link to that topic here) Edit: The request for software is through Jason via email (Link to announcement) His announcement points you to the activation process (Link). As for access to the forum testing area: Paul. Done. Serg. Done. John (L3D-type not Bigboote). You should already have access. Matt (Bigboote-type). You should also have access. If you cannot access the forum (Link) let me know and I'll troubleshoot. -
That's definitely an improvement. I'm not sure what the bed is on the older model but it became damaged (melted) and initially I thought it was excess material stuck to the bed from the nozzle. When attempting to remove that the base started to peel apart in layers. Having a tempered glass bed seems like it would resolve that problem.
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Awesome. And thanks for the model! My daughther bought me a Groot* Pop! figure for Christmas a year ago. Prior to that I don't think I'd heard to them before. *from Marvel's 'Guardians of the Galaxy'.
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Very nice!
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Not that I know anything about radeon cards but from what I read... It appears the Firepro series of cards are the ones that focus on precision (and add double precision). That sentence doesn't quite parse correctly though. It's almost like instead of 'that' they meant to say 'and those that'.
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I don't know if/how it might apply to their older cards but... AMD recently released a load of new software updates under the Radeon Relive brand: http://radeon.com/en-us/software/relive/ At a glance it appears to primarily target gamers who want to record and live stream their gameplay and for VR experiences. Here's a video that discusses the release: xhttps://www.youtube.com/watch?v=nRSm12lwRe4 Added: The video briefly discusses software called 'Wattman' which is said to extend AMD power management to older AMD hardware.
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For those that haven't seen Disney's new 'Jungle Book', the end credits are quite a treat. I see that the credits are online at The Art of the Title blog. It features an old motif, that of a book opening and pages turning but with some very detailed CG animation. At the beginning the actual book from the original Disney feature can be seen just prior to the credit roll. The practical effect of the book moving around was reportedly accomplished by poking at the book from underneath the table. http://www.artofthetitle.com/title/the-jungle-book-2016/ Well worth checking out as is the entire movie.
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Yes, a few topics down from this one is the offiical notification: https://www.hash.com/forums/index.php?showtopic=47876
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I was not anticipating everything had changed but that certainly adds a lot of variables. It'd be good to know which one your monitor is connected to (if you have both). I'll guess Nvidea but Intel graphics tend to come standard in many off the shelf systems. Because I buy off the shelf, most of my graphics cards over the years have been Intel graphics and they tend to have basic but good driver support.
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I'm sorry to say I don't know. That the GPU post effect features only apply to Windows does sound familar and that may in fact be the case. Sorry if I led you astray with that.