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Hash, Inc. - Animation:Master

Rodney

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Everything posted by Rodney

  1. I am suppose to issue upon completion of TAoA:M. That's the proper way to recognize the hard work put into the effort. I've been very bad at issuing certificates. I won't offer excuses here. I'll admit I need to get back to it and get those certificates out. My apologies to those that haven't recieved your certificates yet. Keep bugging me (via email... not the forum!) until you get it! ...and yes... Press on into Animation Bootcamp! Best, Rodney
  2. Bump (so people can find this topic)
  3. Chris, If animating is what you want to do you've definitely come to the right place. To be considered for animating you'll want to demonstrate your skills to the Art Directors and there is no better place than via The Art of Animation:Master exercises and Animation Bootcamp. Here where you can find more information: The Art of Animation:Master Animation Bootcamp While enrolled in these two programs you can join in the fun and show your stuff. We can always use more storyboarders and concept artists too.
  4. Keep in mind realtime display and rendered product won't always be the same. You might double check your timeline. Generally you want the image to preceed the sound by 2 frames. You might peak those hits where the sound is preceeded by the image to ensure there is no overshoot. I don't know if this is your particular problem. We need to call out the sound experts!
  5. Do you have the time to test an uncompressed version?
  6. What format is the movie in? The compression might be the culprit.
  7. A belated welcome to Mr. Sax and the same to newblood. Its always good to have new blood in the community. (or is that new eyes??) Lets us know if there is anything we can do to make you feel more at home.
  8. While I prefer posting in the individual exercise topics if its easier to collect them all in one location that's fine as well. We are running a test for about a month to see how well that works. It works a lot better with Animation Bootcamp because there is enherently more critiquing and changing of the animation. The notes from other people also can be found in the individual topics. So I guess I do have a preference but I'm willing to adapt where necessary. Too many options to choose from?
  9. Definitely not but don't let that stop you! To compromise your expectations would be to settle for mediocrity. I don't see that trait in any of your work. We're with you Jin!
  10. I want to complement you on your website. It very nicely promotes your work and takes us into the world of Boris & Jimbo. Its a very professional piece of work and it feels like we are part of the creation process. Your implementation of Boris's nose is noteworthy. It's not often you see such successful animation with such an appendage. (Sorry Boris but like your creator I have to tell the truth). With a nose of that length its often hard to make the facial animation work. As you've designed things you even have a great source for secondary animation. Superb. Outstanding job DJ!
  11. You are officially on your way toward Tin Woodsman of Oz. Go get 'em! Let us know if you run into any problems.
  12. You may get the help you need here (pun intended!) but I think this is probably a Mac related issue. Those with Macs can help you find the fix or at least an acceptable workaround. MacOSX forum area Tis forum 28 on your A:M dial.
  13. I think what you may looking for might be found in the Camera's properties. The Toon settings might be set to 'OFF' but you'll want to select 'OFF' to make it stick. The setting should change from greyed out to clear text. Note: I have my settings in A:M's Render panel (At [Tools][Options] on the render panel tab set to use settings from the camera. I believe the default is 'This Dialogue'. If you leave it as 'This Dialogue' you'll want to make sure you change the settings there and anywhere else that has Toon set to 'ON'.
  14. and you did the voice? I like! If you do an additional pass or two concentrating only on the hands I think that would enhance his performance tremendously. The eyes are facinating. A few good blinks in there but if you run another pass concentrating on the dialogue a few more strategic blinks to emphasize vocal articulation would be sweet. You've done really great thus far with the eyes. Its quite a challenge to properly animate decalled eyes. Maybe a little anticipation and movement of the pupil with any added blinks. ...you look like you are already moving there... so I'll shut up now. Great Job. I wanna see more! Edit: Looking again I should have said 'fingers' as you actually have some great arm and hand movement already. Moving a few fingers at strategic places would add even more to it. For instance in the frame below a slight extending of the index finger might be nice.
  15. I think the info should be in the ABC instructions. I recall it as: - Start a new topic in the Students Forum launching your journey into the abyss Animation Bootcamp. - I believe files are limited to 2MB. Where possible I would strive to keep the files under 1MB. - Keep it simple... fun... and learn.
  16. (answering for Patrick here) Yup. If you read through the entire thread the seam in her leg is explained. She ain't exactly human.
  17. Just curious... Did you keyframe on frame 0? Frame zero can be problematic sometimes as the way it is designed to work is to retain no data unless the user specifically tells it to. This helps in a lot of situations but can be confusing. I'm describing this badly... You need to copy a good keyframe in order to get a good 'paste mirrored'. Somehow you haven't got that. Check to make sure your keyframing options are toggled correctly at the bottom as well.
  18. Go Dennis! This is gonna be great. Your hero status increases with me. Wowee!
  19. I must have missed the announcement for the release of Noah Brewer's digital reimagining of the anime classic 'Bubblegum Crisis'. ...and now his work can be seen on A:M Films for everyone to enjoy. Bubblegum Crisis by Noah Brewer One man, one computer, making feature film animation. In a word... A M A Z I N G. See more of Noah's work at: http://www.noah3d.com/
  20. Fair enough. But just wait until you are feeling worthy. Then we will have our tutorial making revenge!
  21. In reverse order: Gale, My comcast email still works. I use it to collect email for later reference. Its set with all manner of filters. I rarely check it.) The link at the bottom of each of my posts should send you to my primary email address; rodney . baker @ gmail . com (without spaces of course) I get lots of spam but the Google filter works well. The easy answer is 'Yes'. I think I'll have to come up with a 'ReCertificate' though. Hmmm... an idea is already formulating in my mind... It'd be great to have you in TAoA:M again! *All this more info than you asked for but... there you go!
  22. Not sure where you are seeing that information. There is only one version of A:M. It has lipsync capability (with or without dopesheets should you choose to use it) and compositing and animating are standard. Perhaps you are thinking Netrender? Even Netrender has the same program feature set. The same A:M. It has more rendering options for groups of computers across a network. There is only one Animation:Master.
  23. Hey. This is the first I've seen of this project. I must have missed it when you posted last year. Quite an ambicious project! Congrats on completion.
  24. You are indeed. I have to go back and collect all your exercises again as I downloaded them on a different computer. Gallery page and Certificate coming up! Congrats! I assume you are moving on to Animation Bootcamp?
  25. Thanks Sam, I'll get those updated as soon as I can. The links to Exercise 11.5 and 20 are hidden in the introduction to TAoA:M certification. It reads as follows: Now I remember where I left off updating last fall... Gonna have to get those added into the online course.
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