sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Rodney

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Everything posted by Rodney

  1. Too short. Need to see more! What you have thus far is nice though. Suggestion: The WMV format may be problematic some here in the forum (I like it though). When posting a WMV file it might be wise to offer another format for Mac users where possible. Rodney
  2. Quite impressive coming from v5! That was nice. Even better because I get the 'UCI' and military significance of the intro. Hope you did well on your UCI and the inspectors were impressed!
  3. Presenting Part IV in the Squetch Rig Installation tutorial series by David Simmons. If you have not yet reviewed Parts I through III please download and view those first. Squetch Rig Installation (Part I) Squetch Rig Installation (Part II) Squetch Rig Installation (Part III) Now on to Part IV! Here David tests his installation of the Face Rig, Hand Gizmo and other elements of the Squetch Rig. Among other things he explains why the order of poses might be important to you. He demonstrates useful ways to optimize the rig and covers steps to perfect your rig's Forward and Inverse Kinematic constraints. Don't miss the information at the end of the tutorials covering adjustment of the Squetch Pivot Bone to ensure your character is ready for squetching. Squetch Rig Installation (Part IV) with David Simmons (42MB Zip file) Presentations are in MOV format encoded with H.264 which requires Quicktime 7. Other formats will follow. Commentary and exploration is encouraged. Let David know what you think! ---------------------------- Additional Information ---------------------------- The Rigging and Relationships forum has an onongoing discussion of the Squetch Rig. There you will also find the plugin and files used with these tutorials. Download the Install Rig Plugin!
  4. Thanks John! Thats much easier to see.
  5. Doh! Too small John. I just got glasses and not even they will help me see things that small. I can see the effect you were going for though.
  6. If you are on a PC* I'd say you need a restart of your system. *Which I see that you are.
  7. That demonstrates how the door works very nicely. One does wonder why he doesn't just phase through the bars of the cage to escape... his ears betray that he can walk through walls.
  8. Hee Hee. Neat John. Can't wait to see what you intended.
  9. I like it. Good storytelling with a single image. Makes us wonder how got in there and what is going to happen next. If I had to pick something to pick on it might be... How the heck did he get put in that cage? I don't see a door... or hatch? Adds to the mystery I guess.* *On second look that may be a hing over on the left?
  10. Stian, Beautiful detail already and I know you've got a lot more on the way. I remain in awe of your talent (and patience!). Color me impressed.
  11. Which models won't load for you?
  12. I thought maybe the umbrellas doubled as weapons too. No? I must have imagined that.
  13. Miguel, While the ground plane is usually an early candidate for deletion you may also opt to turn the object to Active = OFF. For objects you may want to use later this if often a better choice than deleting. You can then animate the Active attribute over time to pop things in and out of existance.
  14. Rodney

    I got it :)

    Congrats on your delivery of A:M! One of the most useful key combinations I've found is SHIFT Z (Zoom to Fit). It might not always zoom in as much as you'd like in the Chor but in a modeling window it'll work well for you. In the Chor I often hold the Z key down while dragging a box around the area I want to zoom in on. That'll work in the Modeling Window as well. So as a suggestion you might experiment with the following: - Change to your desired view - SHIFT Z (To zoom in) - Hold Z down and drag a box around the part of the model/chor you want to view (as necessary)
  15. Part III in David Simmons's Squetch Rig Installation has been posted. It covers rigging the face and application of the Installation Plugin. Squetch Rig Installation (Part III)
  16. Presenting Part III in a series of tutorials on Squetch Rig Installation by David Simmons. A thorough understanding of the Squetch Rig will have your characters performing in no time. If you have not yet reviewed Parts I and II please download and view those first. Squetch Rig Installation (Part I) Squetch Rig Installation (Part II) ...and now on to Part III! In this tutorial David covers rigging the face and using the Installation Plugin programmed by Noel Pickering to install the rig. Squetch Rig Installation (Part III) with David Simmons (47.2MB Zip file) Presentations are in MOV format encoded with H.264 which requires Quicktime 7. Other formats will follow. Commentary and exploration is always encouraged. Let David know what you think! ---------------------------- Additional Information ---------------------------- The Rigging and Relationships forum has an onongoing discussion of the Squetch Rig. There you will also find the plugin and files used with these tutorials. Download the Install Rig Plugin!
  17. Yes, the files can be easily copied to your harddrive and then be used via Library residently on the PC. You may want to create a new library for the files however as not all resources will be in the Libraries that provided on the Extra CD. I think only one of the Libraries made it onto the CD. Adding the libraries to the Extra CD was a fairly last minute and materials, actions etc. didn't get into the libraries. The actions on the CD are mostly intended for the model that they are filed with (example: the horse running action will only work with that particular horse). Note that on some older operating systems you may need to turn the Read Only attribute OFF once the files have been compied over to your harddrive. I seem to recall WinXP turned them off automatically when I copied them over. We could probably make a new Library for everyone to download that would solve part of that issue. If anyone is interested let us know. Its not hard to do.
  18. The going may be slow with everything that is on my current schedule but I'm bound and determined to rig a character with the new Squetch Rig. Cybergirl may be the first to get the treatment from me as I'd like to rig her as I work on Steve's model that he is donating to the cause simultaneously. So... stay tuned! ...and check out David Simmons's tutorials via the link above. Thanks to Javier for the outstanding model.
  19. Thanks Steve! I have yet to donate the Cybergirl model that Javier Poot modeled as part of our grand experiment. I promised to donate the model to the community way back when. We can add that to the mix too if there is interest. Cybergirl Cybergirl 2D to 3D project
  20. Thanks Martin... my apologies for being too tired to link. I appreciate the save.
  21. You have a couple of options. First and foremost I'd say you should check to make sure A:M is seeing all Libraries. Look for 'All Libraries' in the dropdown menu in your library window. If all looks good thee next step would be to make sure A:M knows where your library files are. Go to TOOLS/OPTIONS and look on the FOLDERS tab There you'll see Libraries on the drop down menu As I imagine it won't be there you can add a path to your Libraries by clicking and directing it to your CD. Example: E:\Data\Libraries\ Linking to the CD may cause some Read Only issues so perhaps better still than the steps above would be to reinstall the latest update to v13 and look for the checkbox that prompts you to save all data to your harddrive. Checking that will copy your files to the Hash Inc directory in the Program Files folder on a PC. It should connect you to your Libraries too. Heath Hash has a short tutorial that describes the same thing with pictures. Its linked a couple of places here in the forum.
  22. Alright! This is gonna be cool.
  23. Beautiful rendering, setup and animation. What a great idea you've come up with to keep animating. Hope you eat more lunches than you have to buy. If you can afford the time it takes to render separate elements; backgrounds and characters at a minimum your tweaking time will decrease to make up the difference. What you'll gain will be the ability to reuse some shots; duplicate images... there is no end to the flexibility you'd gain. Really looking forward to your next shot. Do we get to see your friends web comic too?
  24. Cory, No wonder then that your animation has that cinematic feel. Your experience shines through in your reel. To me it looked as if it were made by someone with an understanding of cinematography. A lot of demo reels don't have that. Not that I've seen all that many mind you... "Despiser" eh? I'll have to look that one up.
  25. Beautiful model Ken. ...and big congrats on your first paying gig! May it be the first of many many more.
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