sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Rodney

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Everything posted by Rodney

  1. Rodney

    Cowgirl

    Nice character. I like! A minor thing: The hat looks a bit too perfect from the front. Maybe adding a slight dent would break that up a little? As it is my eye goes to the top of the hat and then around her face. Breaking up the line at the top of the hat might address that and help us focus on the face.
  2. I can see already how good this is going to be.
  3. See if Hash Inc is demonstrating in an area near you: http://www.hash.com/2007web/hashcal.htm
  4. Happy Birthday Ethan! :)

  5. Drat! Regarding both the fire and the Flemm turn around... Save those in a safe place. You are sure to need those again. Flame Effects are something I know I'll need some day but as of the moment I haven't played with them outside of Xtas's MUFOOF fire effect. I did note that TWO had some very nice fire in the Yoop sequences. Thanks for the write-up on that here. It sure looks like you've got the art of compositing down. Alpha Channels... what can I say to those looking in except... use them! With A:M's ability to render out to PNG format for use on the internet, life is indeed good. Is this with the rig Mark Skodecek added or your own custom rig?
  6. The moment the boy appears is the exact moment the grey elf disappears so it may be on purpose. It may also just be that the light is no longer showing the grey elf in the frames where he seems to have disappeared. Here is a frame just before the flame subsides enough to reveal the sword's transformation. Note that the grey elf is there.
  7. The frame I've attached here seems to be the place where I note another issue. The grey elf, who should be the third character from the right as here (other than the character in the flame) has disappeared right before this frame. As this seems to happen exactly as the sword has finished transforming into the boy perhaps this is suppose to happen?
  8. Very nice! This scene plays very well. Those characters are fascinating to look at. There are two minor things I'd note for enhancement. 1. The characters hair seems to jump in place. 2. As the sword transforms in the fire a blending of the images together would sell the transformation. This is a tough one to describe so if I get some time tonight I'll try to demonstrate what I mean. Alternately, moving the shots where the camera pans across the characters in front of the shot where the boy in the flames is revealed might flow better and address the static transformation shot I mention above. I assume the next shot may have the boy step out of the flames?
  9. The closest to this I've seen are the two jelly fish stooges 'Ernie and Bernie' from 'Shark Tales'. They stole the scene in every scene they were in.
  10. Happy Birthday Mike! :)

  11. I didn't take it that way. I've known some pretty seriously talented janitors! (a few janitors even worked their way up the ranks at Disney to become high falutin' animators!) I have to say, the work I am most proud of is demonstrated in what others produce. I've been fortunate to see some rise from not knowing how to save a file to... being high falutin' animators! Hopefully they are highly skilled at saving files too! Make no mistake though. Mine is a very small contribution if we keep everything in perspective . Considering what Martin Hash and those he has inspired have done for artists and animators throughout the world my piddly ways don't even begin to compare. I do consider it an honor to be associated with such remarkably talented people. Thats an honor I can contently go to my grave with. This then would be my challenge to you. Always remember where you came from. If you have to choose between being an animator and being a janitor... be both.
  12. Ben, As far as I know Exercise 11.5 is still right there between Exercise 11 and 12 in the manual. It's quite useful for those who want to learn how to model realistic humans. For various reasons the exercise was never quite incorporated into the TaoA:M cannon. But it is there in the manual. Here is the search results for Exercise 11.5 found here in the forum. You are sure to find some interesting information. Everyone tends to start their own topic when they try to tackle Exercise 11.5. Its probably to post Ex 11.5 that way as you'll get more specific feedback. If you have the Extra DVD you have this exercise extended beyond just the face. Well worth looking into. As much as its important to be able to model a face I'd suggest modeling some simpler things first.
  13. I'm a wannabe cartoonist from my days of youth that took a fateful turn toward animation. I'm not an animator as much as a student of animation. Here in the forum I get to learn new things every day. The whole idea of animation, the process, the production, the history and the people facinates me. Helping others reach their goals here in the A:M forum is of particular interest to me. ...and from time to time I sweep the floors and clean the toilets as a forum janitor. I'm glad you've launched into the tutorials as you have. You'll be animating with the best of them in no time.
  14. Happy Birthday Sharky!

  15. Its a little like an online magazine subscription but not entirely. Its exactly the same program you paid for... perhaps more current... for $79. Many who use Animation:Master subscribe every year. The websubcription supports Hash Inc in their development efforts and helps keep A:M available at a reasonable price for everyone. Before we had to purchase the $299 CD first... then upgrade. Now everyone can get A:M for $79. The websubscription cuts these unscrupulous middlemen and those that take advantage of new users out of the equation entirely. I've noted more than a few companies are moving to this subscription model. For instance, after a beta cycle, the just released Celtx Studios v2, online project management suite, expects to go to a $50 per year subscription. I expect other companies will follow suit as this business model represents a considerable savings in development, distribution and support to the company as well as the customer. Note: I'm not trying to sell you Celtx here. Note: It is very much free. The part that is following the subscription model is for Celtx Studio for content management and online storage. If you are looking for scriptwriting and storytelling program though... check out Celtx.
  16. Very cute! You are off to a good start already.
  17. Others are free to disagree and prefer a more realistic style but I'll keep calling them as I see them. Now you've got me in the mood to see a good puppet show. I haven't seen one since I was... ahem... considerably younger. There were two puppet shows that really impressed me; Aladdin and Pinnochio. (unrelated to Disney) I was young enough that the details of the two blend together a bit. I do distinctly remember the cave scene from Aladdin. Impressive set with glittering diamonds everywhere. After experiencing those wonderful stories brought to animated life with only wood, cloth and string who wouldn't want to be a puppeteer!
  18. I'd say this guy railroaded you and the makers of A:M but... what else is there to say. If he was going to pass it on he should have passed it on for free. Budget for a websubscription ($79) at the earliest chance you get. That'll keep you in good stead with the makers of A:M. They appreciate our support. I'm excited for you. Welcome to the A:M Forum! P.S. I know what you mean about perfect character voices. I knew a girl a few years ago with one of the most perfect cartoon voices for a cute character I'd ever heard. I never could get her to take me serious when I'd suggest she should look into voice acting though. Most people just made fun of her high voice.
  19. Really? I must say, I think you might have accidently stumbled upons something really unique there. At first I thought your plan was to use these dolls as puppets where the performers were behind a screem using their real hands as the characters hands. I thought... pretty cool way to get the puppets to hold things! At any rate I think the large hands make the dolls considerably unique. I'd think their fans would too. Claim it as your special style or someone like me will steal the idea. I love mistakes. Especially when help us create such wonderful things.
  20. Wow. Those dolls are very cool. They were obviously created with great care and attention to detail. I really like the difference in scale you've arrived at with the hands. (Seeing them in the dolls I almost prefer them over the scale of the CG hands) Keep those in a safe place. They'll be valuable collectors items some day! Edit: Now you've got me wanting to see the JWS puppet show!
  21. Hey Gazz! Great to see you.
  22. Everyone interested in filmmaking best be clicking on that link. That was really wonderful introduction Dusan. I'm speachless. Did the festival showings include a narrative or film the lead in by Iztok Mlakar or is that somehow incorporated into the film? The lead in alone is priceless. One can hardly wait to see the film. If you keep giving us little doses of 'Chicory and Coffee' like this you'll have us hooked for years.
  23. Mark, You are a natural at this. I want to focus my remarks here on your first christmas card. I figure we'll have lots of time to discuss the last years. Your take on 'Its a Marshmellow World' is inspired. That you pulled that together so quickly impresses me. That you delivered it with such personality and entertainment... wow! This is an important piece of history. I'm so glad you included it here. I could go on and on about how you used simple animation to effect great storytelling. Perhaps another time? Ah... so guilt and technology helped produce such works of art? Everyone add those to your next Christmas list and we can all prepare to be inspired! I love the simplicity of your storyboards. Your use of cinematic anticipation (getting the audience to expect one direction then going the other way) is especially insightful and appreciated.
  24. I want to talk about one of aspect of serialization that we want to watch closely. I'd call it 'Bob Denver versus Gilligan' if I ever researched enough info to make a go at it. Although serialization is everywhere around us it is still very much underappreciated even in this day and age. Back in the early days of television however they were still trying to figure out what worked or didn't work. Gilligan's island was one of everyone's favorite serial shows long before TVs had remotes. It was quite literally the 'Lost' of the first TV generation. What Bob Denver and crew had no way of knowing was just how popular the show would become. Looking back on the episodes today can be pretty painful at times but when we were living it... we were hooked. We were hooked by many things. But mostly by our own imaginations. Who could have known how valuable those serial shows were going to be in syndicated reruns or once collected on video and DVD. Who knew that the internet was arriving soon? Bob certainly didn't know.
  25. One interesting digression/extension from the cliffhanger can be seen in the area of previews. I need to research this area to escavate more history. Shows like Barnaby Jones and Kojak and a whole host of other detectives series used the cliffhanger to good effect. The mystery was solved at the end of every show. Ah... the feeling of satisfaction you got with every resolution. After the resolution of that days mystery/cliffhanger the audience was then treated to a hint at the cliffhanger for the next show. Who couldn't begin to guess at how the mystery would unfold? In this day and age, showing previews with scenes carefully calculated to draw the audience back has become the norm.
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