Hash Fellow robcat2075 Posted November 25, 2020 Hash Fellow Posted November 25, 2020 I'm designing a tiny house. This fly-thru is rendered with radiosity... 1 Quote
Michael Brennan Posted November 25, 2020 Posted November 25, 2020 Fantastic Robert!!! Great to see animated radiosity done in A:M 1 Quote
Hash Fellow robcat2075 Posted November 26, 2020 Author Hash Fellow Posted November 26, 2020 Some exterior views and a floor plan... Quote
johnl3d Posted November 26, 2020 Posted November 26, 2020 so when are you moving .....great detail Quote
Hash Fellow robcat2075 Posted November 26, 2020 Author Hash Fellow Posted November 26, 2020 1 hour ago, johnl3d said: so when are you moving .....great detail It might really happen. I'm planning ahead to getting out of the large house I am in and I'm using A:M to pre-vis ideas I have for something smaller. I own a lot that is 35 feet wide, but between the driveway and the setback from the next property there are about 16 feet to squeeze a house into. So that's why it looks the way it does. Quote
Fuchur Posted November 28, 2020 Posted November 28, 2020 A lot of windows in that tiny house... you do not mind being observed too much, do you? Or aren't there any neighbours? Best regards *Fuchur* Quote
Hash Fellow robcat2075 Posted November 28, 2020 Author Hash Fellow Posted November 28, 2020 8 hours ago, Fuchur said: A lot of windows in that tiny house... you do not mind being observed too much, do you? Or aren't there any neighbours? The concept is inspired by the famous Stahl House, but trying to do it in a neo-classic style http://100photos.time.com/photos/julius-shulman-case-study-house-22 I bet they've had every telescope in Los Angeles look into their living room. But I expect to have vertical blinds I could pull when I want. Quote
R Reynolds Posted November 30, 2020 Posted November 30, 2020 The ceiling lamp in this room seems to "cast" a speckle-like noise that is fixed within the frame (i.e. doesn't move with the surfaces) and is most noticeable in the door of the refrigerator. I assume this can be reduced if you're willing to accept longer renders? Quote
Hash Fellow robcat2075 Posted November 30, 2020 Author Hash Fellow Posted November 30, 2020 1 hour ago, R Reynolds said: The ceiling lamp in this room seems to "cast" a speckle-like noise that is fixed within the frame (i.e. doesn't move with the surfaces) and is most noticeable in the door of the refrigerator. I assume this can be reduced if you're willing to accept longer renders? Yes, It's a very odd look, like my screen is dirty. It is basically a dithering done to counter the "banding" artifacts of the process I've been experimenting with parameters to see the tradeoffs in time vs. quality and the noise pattern can be substantially reduced. Fortunately, with modern CPUs and RAM, radiosity renders are not impossibly long anymore. I think you would find it very interesting for the indoor scenes you are doing. Animation will be possible. Here is some very obvious banding when "jitter" is set to zero. Discrete reflections of the vase appear on the wall. The severity of that can be reduced by increasing jitter. 5%... 10%... 25%... 100% 1 Quote
Hash Fellow robcat2075 Posted December 1, 2020 Author Hash Fellow Posted December 1, 2020 @R Reynolds Here is a less noisy render of a similar frame. More Final Gathering Samples and much less "Jitter" (dithering). The refrigerator door with its higher specular is difficult to remedy. Maybe if it were textured with a bumpy surface like a real fridge door instead of a flat plane it would be less troublesome. Or maybe some refrigerator magnets and kindergarten art all over would fix it. Final Gathering: 500 samples, Jitter 5% 18 minutes 250 samples, Jitter 15% 12 minutes The original render was 100 samples, 100% Jitter 6 minutes Quote
Hash Fellow robcat2075 Posted December 4, 2020 Author Hash Fellow Posted December 4, 2020 Here is a re-render of the animation with less noise. It's still there but I don't think it would get noticed on a first viewing. Now with 9-foot ceilings! Quote
R Reynolds Posted December 4, 2020 Posted December 4, 2020 It's possible you might disguise some of that noise if you gave the various surfaces a subtle texture similar to this black and white Fractal Sum applied as a 5% bump. Quote
Hash Fellow robcat2075 Posted December 7, 2020 Author Hash Fellow Posted December 7, 2020 If I make the refrigerator's specular highlight size very small and turn the photons way up, it turns out that the noise on the refrigerator is a reflection of details in the room beyond. 1 Quote
Hash Fellow robcat2075 Posted January 20, 2023 Author Hash Fellow Posted January 20, 2023 Here is one of @detbear's characters dropped into my imaginary living room... 1 Quote
*A:M User* Roger Posted January 20, 2023 *A:M User* Posted January 20, 2023 The lighting definitely looks better in the above photo, the ceiling looks less sterile and more realistic due to the less perfect surface. If not for the CG character I might think this was a photo in an architectural magazine and not a rendering. Quote
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