sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

Here's my new WIP. I got a basic body done right now. I drew a simple sketch to get the proportions the way I wanted.

 

He's going to be a cartoony Zorro-esque type character. I will probably be making a few more characters as well.

 

Now, onto the head.

burro1.jpg

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Posted

He looks like a great character looking forward to watching the progression. Is there a short ,fat bumbling sidekick in his future?

Posted

I was thinking about it, but as you see that's pretty predictable. I'll have to think if I am going to continue with that idea. Thanks.

Posted

I misread it as "El Burrito" at first, too... heheh. I need to learn some Spanish.

Looks very nice! Excellent cartoon exaggeration, and good spline control as usual. Looking forward to his body above the shoulders. :)

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Posted

Hey... I somehow missed your WIP post.

 

I like! Looks like he's a character with a lot of... er... um... character! :)

I look forward to seeing his adventures!

Posted

Thanks everyone for the comments. I should have part of the face posted sometime over the weekend.

 

Thanks again.

Posted

Rendered this with v11 beta, because I can't seem to render wires in 10.5.

 

I must give credit where it is do however. Although I did all the splinage myself, it's based on other's work. The upper torso splinage is based on Jeff Lew's work (Green Dude). And the hands are based on the design of Jim Talbot's (Shlitzy).

 

I hope they don't mind me using their techniques :).

 

So here's a front and 3-4th view in wireframe.

burro2.jpg

Posted

Ok, I now have artifacts problems with my 5-point patches. I have tried everything I could think of.

 

1: redid the patches

 

2: Made sure Normals were correct.

 

3: Copy + Paste into another model.

 

4: Closed program, and restarted.

 

I still get these problems. If anyone has any ideas...?

 

Thanks for the help.

patch_prob01.jpg

Posted

I can tell just looking at the image that most of the normals in the nose are pointing in the wrong direction. The 5 pointers might be pointing out, but some of the other patches aren't. All the patches surrounding 5 pointers have to all be facing in the same direction as the 5 point patch or the ones facing in the opposite direction will cause the black creases at the edge of your 5 point patches. Remember you might also have to save and reload the project after you flip the normals to get it to render correctly.

Posted

Holy Crap! You were right. I can't believe I didn't notice the patches that were backwards. Ugh!.

 

Thanks for the help with that.

Posted

Well, I got the basics of the head and body done. I also attatched them now. I will probably work on accessories now (belt, sword, whip?).

 

I will probably still be doing some tweaking to the mouth area. The ears are fairly cartoony. I haven't decided if I will make them more realistic than they are.

 

The only decal I have applied right now are to his eyeballs.

burro_in_chor02.jpg

Posted

Great Job so far. This guy looks like he's going to be a blast to tell stories with. 1 thing I'd like to see is the back of the mask have tied ends hanging down.

Posted

Thanks Pengy. The mask actually will have those. In fact, that's what I am working on this second :). Thanks for the compliment.

Posted

New Update

 

I got the skin texture done and the colors for the outfit. All I have to do now is accessories (sword, sheath, maybe a hat). I was thinking about doing more with the skin texture, but didn't want to ruin the cartoony aspect of the character.

 

I decided not to make the hair black, because it just doesn't look right, so I made it dark brown instead.

 

Comment a suggestions are always welcome.

 

PS: Multi-pass rules!

burro_in_chor05.jpg

Posted

Another Update

 

This times it's the sword and the sheath. Now I have model the inside of his mouth and rig him up. After that -- The Sidekick!

burro.jpg

Posted

Jeff,

This is a great model. He's perty like Johnny Depp.

 

No crits. I love his proportions, esp his tiny feet. Perhaps a larger belt buckle? I don't know why. Also, will he have a scar on his cheek or is that too expected?

 

Great work so far.

 

Doug

Posted

Thanks guys. The face must stay flawlessly handsome or it will take away from his machismo :). I might give him the bigger belt buckle. The only reason I didn't was bacause I wanted to keep everything in proportion.

 

And because of Jim Talbot's thread, I might just change the ears to make them more realistic, but I will have to redo my decals then.

 

Thanks again Guys.

Posted

Thanks Jim. I just started rigging him, so the next update will probably be a posed pic.

Posted

I've got a rig in him, but still have to run him through the STM. I darkened his skin and changed his ears to make them more realistic. I am surprised how much better I like it.

 

I just finished my first week at a new job working 55 hours -- ugh! So I haven't got as much time to work on this. Hopefully I will have a posed version before the end of the weekend.

 

Comments appreciated.

Untitled_5.jpg

Posted

This guy has real personality - just by looking at his proportions you can see how he should move.

 

I like the new ears, even though they have changed his character a bit. He somehow looks a little more boyish, and more likely to be a little less dashing and "daring-do" than he thinks he is. All this from changing his ears!

 

Can't wait to see him move!

Posted

Thanks Parlo. That boyishness was just what I was going for. Just by sticking them out a little it gives him that look. Thanks for the compliments and noticing that boyishness :).

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