Zaryin Posted April 1, 2004 Share Posted April 1, 2004 Here's my new WIP. I got a basic body done right now. I drew a simple sketch to get the proportions the way I wanted. He's going to be a cartoony Zorro-esque type character. I will probably be making a few more characters as well. Now, onto the head. Quote Link to comment Share on other sites More sharing options...
Pengy Posted April 1, 2004 Share Posted April 1, 2004 He looks like a great character looking forward to watching the progression. Is there a short ,fat bumbling sidekick in his future? Quote Link to comment Share on other sites More sharing options...
Zaryin Posted April 1, 2004 Author Share Posted April 1, 2004 I was thinking about it, but as you see that's pretty predictable. I'll have to think if I am going to continue with that idea. Thanks. Quote Link to comment Share on other sites More sharing options...
zacktaich Posted April 1, 2004 Share Posted April 1, 2004 Looks great. I initially read it as el burrito . Zachary Taich Quote Link to comment Share on other sites More sharing options...
JTalbotski Posted April 1, 2004 Share Posted April 1, 2004 Nice job, Jeff! You've got a good match to your sketch and he's a fun looking character. Keep showing updates. Jim Quote Link to comment Share on other sites More sharing options...
Ross Smith Posted April 1, 2004 Share Posted April 1, 2004 I misread it as "El Burrito" at first, too... heheh. I need to learn some Spanish. Looks very nice! Excellent cartoon exaggeration, and good spline control as usual. Looking forward to his body above the shoulders. Quote Link to comment Share on other sites More sharing options...
Phil Posted April 2, 2004 Share Posted April 2, 2004 He looks good looking forward to seeing some of the progress Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted April 2, 2004 Admin Share Posted April 2, 2004 Hey... I somehow missed your WIP post. I like! Looks like he's a character with a lot of... er... um... character! I look forward to seeing his adventures! Quote Link to comment Share on other sites More sharing options...
JohnArtbox Posted April 2, 2004 Share Posted April 2, 2004 Good start Jeff, can already see the character Quote Link to comment Share on other sites More sharing options...
Zaryin Posted April 2, 2004 Author Share Posted April 2, 2004 Thanks everyone for the comments. I should have part of the face posted sometime over the weekend. Thanks again. Quote Link to comment Share on other sites More sharing options...
littleandy Posted April 2, 2004 Share Posted April 2, 2004 wow!, that's really smooth! how about a wireframe? -Andrew Quote Link to comment Share on other sites More sharing options...
Zaryin Posted April 3, 2004 Author Share Posted April 3, 2004 Rendered this with v11 beta, because I can't seem to render wires in 10.5. I must give credit where it is do however. Although I did all the splinage myself, it's based on other's work. The upper torso splinage is based on Jeff Lew's work (Green Dude). And the hands are based on the design of Jim Talbot's (Shlitzy). I hope they don't mind me using their techniques . So here's a front and 3-4th view in wireframe. Quote Link to comment Share on other sites More sharing options...
Ross Smith Posted April 3, 2004 Share Posted April 3, 2004 They DO look like Schlitzy hands! Lookin' good so far. Can't wait for it to come to a head. Quote Link to comment Share on other sites More sharing options...
Zaryin Posted April 3, 2004 Author Share Posted April 3, 2004 Ok, I now have artifacts problems with my 5-point patches. I have tried everything I could think of. 1: redid the patches 2: Made sure Normals were correct. 3: Copy + Paste into another model. 4: Closed program, and restarted. I still get these problems. If anyone has any ideas...? Thanks for the help. Quote Link to comment Share on other sites More sharing options...
Bill_Y Posted April 3, 2004 Share Posted April 3, 2004 I can tell just looking at the image that most of the normals in the nose are pointing in the wrong direction. The 5 pointers might be pointing out, but some of the other patches aren't. All the patches surrounding 5 pointers have to all be facing in the same direction as the 5 point patch or the ones facing in the opposite direction will cause the black creases at the edge of your 5 point patches. Remember you might also have to save and reload the project after you flip the normals to get it to render correctly. Quote Link to comment Share on other sites More sharing options...
Zaryin Posted April 3, 2004 Author Share Posted April 3, 2004 Holy Crap! You were right. I can't believe I didn't notice the patches that were backwards. Ugh!. Thanks for the help with that. Quote Link to comment Share on other sites More sharing options...
Zaryin Posted April 10, 2004 Author Share Posted April 10, 2004 Well, I got the basics of the head and body done. I also attatched them now. I will probably work on accessories now (belt, sword, whip?). I will probably still be doing some tweaking to the mouth area. The ears are fairly cartoony. I haven't decided if I will make them more realistic than they are. The only decal I have applied right now are to his eyeballs. Quote Link to comment Share on other sites More sharing options...
Pengy Posted April 10, 2004 Share Posted April 10, 2004 Great Job so far. This guy looks like he's going to be a blast to tell stories with. 1 thing I'd like to see is the back of the mask have tied ends hanging down. Quote Link to comment Share on other sites More sharing options...
Zaryin Posted April 10, 2004 Author Share Posted April 10, 2004 Thanks Pengy. The mask actually will have those. In fact, that's what I am working on this second . Thanks for the compliment. Quote Link to comment Share on other sites More sharing options...
Zaryin Posted April 11, 2004 Author Share Posted April 11, 2004 New Update I got the skin texture done and the colors for the outfit. All I have to do now is accessories (sword, sheath, maybe a hat). I was thinking about doing more with the skin texture, but didn't want to ruin the cartoony aspect of the character. I decided not to make the hair black, because it just doesn't look right, so I made it dark brown instead. Comment a suggestions are always welcome. PS: Multi-pass rules! Quote Link to comment Share on other sites More sharing options...
Zaryin Posted April 13, 2004 Author Share Posted April 13, 2004 Another Update This times it's the sword and the sheath. Now I have model the inside of his mouth and rig him up. After that -- The Sidekick! Quote Link to comment Share on other sites More sharing options...
johnl3d Posted April 13, 2004 Share Posted April 13, 2004 Nice job Jeff ! Quote Link to comment Share on other sites More sharing options...
modernhorse Posted April 13, 2004 Share Posted April 13, 2004 Jeff, This is a great model. He's perty like Johnny Depp. No crits. I love his proportions, esp his tiny feet. Perhaps a larger belt buckle? I don't know why. Also, will he have a scar on his cheek or is that too expected? Great work so far. Doug Quote Link to comment Share on other sites More sharing options...
Zaryin Posted April 13, 2004 Author Share Posted April 13, 2004 Thanks guys. The face must stay flawlessly handsome or it will take away from his machismo . I might give him the bigger belt buckle. The only reason I didn't was bacause I wanted to keep everything in proportion. And because of Jim Talbot's thread, I might just change the ears to make them more realistic, but I will have to redo my decals then. Thanks again Guys. Quote Link to comment Share on other sites More sharing options...
JTalbotski Posted April 13, 2004 Share Posted April 13, 2004 Hey Jeff, He's really coming along! Nice modeling. He looks like he's quite the ladies' man. Jim Quote Link to comment Share on other sites More sharing options...
Zaryin Posted April 13, 2004 Author Share Posted April 13, 2004 Thanks Jim. I just started rigging him, so the next update will probably be a posed pic. Quote Link to comment Share on other sites More sharing options...
Zaryin Posted April 17, 2004 Author Share Posted April 17, 2004 I've got a rig in him, but still have to run him through the STM. I darkened his skin and changed his ears to make them more realistic. I am surprised how much better I like it. I just finished my first week at a new job working 55 hours -- ugh! So I haven't got as much time to work on this. Hopefully I will have a posed version before the end of the weekend. Comments appreciated. Quote Link to comment Share on other sites More sharing options...
Parlo Posted April 17, 2004 Share Posted April 17, 2004 This guy has real personality - just by looking at his proportions you can see how he should move. I like the new ears, even though they have changed his character a bit. He somehow looks a little more boyish, and more likely to be a little less dashing and "daring-do" than he thinks he is. All this from changing his ears! Can't wait to see him move! Quote Link to comment Share on other sites More sharing options...
Zaryin Posted April 17, 2004 Author Share Posted April 17, 2004 Thanks Parlo. That boyishness was just what I was going for. Just by sticking them out a little it gives him that look. Thanks for the compliments and noticing that boyishness . Quote Link to comment Share on other sites More sharing options...
Dagooos Posted April 17, 2004 Share Posted April 17, 2004 Hey, Nice model. I think I like it even more then the nerd model. very professional looking Quote Link to comment Share on other sites More sharing options...
Zaryin Posted April 18, 2004 Author Share Posted April 18, 2004 Thanks Dagooos. Quote Link to comment Share on other sites More sharing options...
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