Tore Posted September 14, 2017 Share Posted September 14, 2017 (edited) -- Edited April 19, 2018 by Tore 2 Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 14, 2017 Hash Fellow Share Posted September 14, 2017 That is wonderful! Low density mesh... high detail. Shader Map sounds like a useful tool. That figure reminds me of Rachmaninoff. 1 Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted September 14, 2017 Share Posted September 14, 2017 That looks great Tore... looking forward to your next 'absurd theatre' episode... what a style! I had to Google shadermap 4: https://shadermap.com/home/ Needs further investigation... might actually get me to start using Normal Maps! 1 Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 14, 2017 Hash Fellow Share Posted September 14, 2017 I'll note that there is also a photographic process for creating normal maps from real objects...Normal Map Photography It probably works best for matte white objects. Quote Link to comment Share on other sites More sharing options...
Tore Posted October 10, 2017 Author Share Posted October 10, 2017 (edited) - Edited April 19, 2018 by Tore 1 Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 11, 2017 Hash Fellow Share Posted October 11, 2017 Needs a piano. 1 Quote Link to comment Share on other sites More sharing options...
itsjustme Posted October 11, 2017 Share Posted October 11, 2017 Great stuff, Tore! 1 Quote Link to comment Share on other sites More sharing options...
detbear Posted October 11, 2017 Share Posted October 11, 2017 Looks Awesome Tore. I'll have to check out Shadermap. I've experimented with this some also, but not with Shadermap.... If you use photoshop and have an Invidia graphics card, there is a free plugin that automatically converts an image into a normal map. I can't remember the link at the moment, but it should be easy to find in a google search. Normal maps are quite powerful to use in this way. I WISH A:M could add animated maps for creating animated wrinkles and such. That would be a huge help. 1 Quote Link to comment Share on other sites More sharing options...
Tore Posted October 19, 2017 Author Share Posted October 19, 2017 (edited) - Edited April 19, 2018 by Tore 1 Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 19, 2017 Hash Fellow Share Posted October 19, 2017 I WISH A:M could add animated maps for creating animated wrinkles and such. That would be a huge help. Yes, you can do that. You can tie the frames of an image sequence to a pose or a smartskin. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 19, 2017 Hash Fellow Share Posted October 19, 2017 I WISH A:M could add animated maps for creating animated wrinkles and such. That would be a huge help. Yes, you can do that. You can tie the frames of an image sequence to a pose or a smartskin. Demo Project Quote Link to comment Share on other sites More sharing options...
Tore Posted October 22, 2017 Author Share Posted October 22, 2017 (edited) - Edited April 19, 2018 by Tore Quote Link to comment Share on other sites More sharing options...
Tore Posted November 1, 2017 Author Share Posted November 1, 2017 (edited) - Edited April 19, 2018 by Tore Quote Link to comment Share on other sites More sharing options...
itsjustme Posted November 1, 2017 Share Posted November 1, 2017 Looks great,Tore! 1 Quote Link to comment Share on other sites More sharing options...
Fuchur Posted November 1, 2017 Share Posted November 1, 2017 That looks creepy and very great . Best regards *Fuchur* 1 Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted November 1, 2017 Hash Fellow Share Posted November 1, 2017 That's very impressive!. Make sure to mention A:M in the credits or people will never know! 1 Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted November 1, 2017 *A:M User* Share Posted November 1, 2017 Very nice! 1 Quote Link to comment Share on other sites More sharing options...
Tore Posted November 7, 2017 Author Share Posted November 7, 2017 (edited) - Edited April 19, 2018 by Tore 2 Quote Link to comment Share on other sites More sharing options...
detbear Posted November 8, 2017 Share Posted November 8, 2017 Reminds me so much of "James And The Giant Peach." Looks fantastic Tore. Very creative and stylized. You have such a realistic look to your models and characters. 1 Quote Link to comment Share on other sites More sharing options...
Tore Posted November 8, 2017 Author Share Posted November 8, 2017 (edited) - Edited April 19, 2018 by Tore Quote Link to comment Share on other sites More sharing options...
Tore Posted December 4, 2017 Author Share Posted December 4, 2017 (edited) - Edited April 19, 2018 by Tore 1 Quote Link to comment Share on other sites More sharing options...
Tore Posted December 5, 2017 Author Share Posted December 5, 2017 (edited) - Edited April 19, 2018 by Tore Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted December 5, 2017 Admin Share Posted December 5, 2017 Tore, While Xtas's method certainly will work there are other approaches that will work too and if it meets your needs... The easiest way I know to use different images to change facial expressions or textures is to: 1. Number the images sequentially 2. Crack open the Decal's properties and adjust the Frame setting Some care might have to be taken to make sure that still frames don't get interpreted as animated frames. For instance, you might have a face go from frame 1 to 5 to 3 to 8 of a period of several seconds and you wouldn't (necessarily) want that to play out sequentially (1, 2, 3, 4, 5, 4, 3, 4, 5, 6, 7, 8) or whatever over that same period of time. Therefore you might want to set the Frame's key interpolation to "Hold" to get that snappy movement from one change to the next (1...5....3.... 8). The reason the images need to be named sequentially is so that A:M will recognize and import them together. As such it's the naming and numbering that is the most important thing. You can change what appears in those images (i.e. alter the sequence) via another program. Or animate that sequence in another program and then have it play directly in A:M as a Decal, Patch Image, Layer, etc. For ease of re-use set up a Pose Slider that adjust that Frame setting to the ideal frames. There can be a few other gotchas but those apply to any image sequence. An example would be that sequences should be the same size/resolution or it will likely break the sequence. As for Xtas's tutorial... 'tis gone. But Robert Holmen created another one almost just like it. Quote Link to comment Share on other sites More sharing options...
Tore Posted December 5, 2017 Author Share Posted December 5, 2017 (edited) - Edited April 19, 2018 by Tore Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted December 5, 2017 Admin Share Posted December 5, 2017 (Could be interesting to animate a displacement map this way...?) Yes indeed. Although... I recall a recent post by Robert that suggested displacement didn't work as well as desired. I just did a quick test of an image sequence to make sure I wasn't imagining being able to directly link the Frames to a Pose Slider. Yep. It works! It might be time to request a few updates to the Pose Sliders so that we can get at some 'defined' settings. In other words we can do quite a bit now with Pose Sliders (set them to negative etc.) but it'd be nice to have some descriptive tags or such that would assist in finding specific settings. I suppose that's where we divide and conquer by making additional Pose Sliders to handle each of those areas. Then we just drill down deeper until we get to the Pose Slider that stores our desired setting. 1 Quote Link to comment Share on other sites More sharing options...
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