sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Academy on A:M Toon shading


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Recently, I am researching ways to process 2-dimensional animation, line drawing animation, illustration of manga and game, commercialize material outputted from Animation Master.

 

Little by little, I think I will announce the results.
I want users who can approve actively participate.
Let's make "A: M" exciting.
At least I want to make this tool known to the world.
It is a wonderful animation tool.
Thank you.
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Izanami_p01.jpg

 

It is a female element body "Izanami" (Japanese Eve) for games that I am modeling with 'A: M' recently. Line size is 0.8, 25% of the surface color setting. Shading is done with gradient + specular adjustment. I have not set the bones etc in the initial stage yet.

 

It is characterized by the minimum spline production. I think that this can be done only for 'A: M' which can edit CP inclination.

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Izanami_v08b.jpg

 

Thank you Shelton. This topic will teach my research results and setting method.
It is currently under trial and error, so I will tell you when technology is established.
There was a mistake in the rendering setting. It was necessary to turn on toon setting and to turn off all the settings in it.
I noticed that the result was different from preview rendering.
"A: M" outputs very beautiful lines.
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