Jump to content
Hash, Inc. Forums

Recommended Posts

Recently, I am researching ways to process 2-dimensional animation, line drawing animation, illustration of manga and game, commercialize material outputted from Animation Master.

 

Little by little, I think I will announce the results.
I want users who can approve actively participate.
Let's make "A: M" exciting.
At least I want to make this tool known to the world.
It is a wonderful animation tool.
Thank you.

Share this post


Link to post
Share on other sites

Izanami_p01.jpg

 

It is a female element body "Izanami" (Japanese Eve) for games that I am modeling with 'A: M' recently. Line size is 0.8, 25% of the surface color setting. Shading is done with gradient + specular adjustment. I have not set the bones etc in the initial stage yet.

 

It is characterized by the minimum spline production. I think that this can be done only for 'A: M' which can edit CP inclination.

Share this post


Link to post
Share on other sites

Impressive results.

That looks a lot like hand drawn outlining and shading. :)

Share this post


Link to post
Share on other sites

Izanami_p02.jpg

The spline of this model is very small. The smaller one is closer to hand-drawn animation. It is ideal to reduce complicated shapes as much as possible.
Because it is necessary to move the CP directly depending on the scene.

Share this post


Link to post
Share on other sites

It is important to place the spline along the human muscle. It becomes an ideal shape by muscle consciousness.

Share this post


Link to post
Share on other sites

Izanami_v08.jpg

 

I modeled a woman 's face. Eyebrows, eyes and mouth are not integrated with the head.

The image is not processed. It keeps outputting as "A: M". The shadow of the hair has some errors.

It is likely to be high quality with a little adjustment.

Share this post


Link to post
Share on other sites

This looks great! I have never explored this featured of AM. great looking character!

Share this post


Link to post
Share on other sites

Izanami_v08b.jpg

 

Thank you Shelton. This topic will teach my research results and setting method.
It is currently under trial and error, so I will tell you when technology is established.
There was a mistake in the rendering setting. It was necessary to turn on toon setting and to turn off all the settings in it.
I noticed that the result was different from preview rendering.
"A: M" outputs very beautiful lines.

Share this post


Link to post
Share on other sites
I tested the dynamics constraints.

 

I'll say!

 

Looks like success to me.

Share this post


Link to post
Share on other sites
Thanks Rodney.

By looking at Tips and prj files of Rodney and robcat 2075, I found out the mechanism of dynamics constraints.

It is thanks to you.

Share this post


Link to post
Share on other sites

Really looking great :).

Dynamic Constraints are very easy to use.

I'd maybe make it a little bit more stiff because her breasts are really very bouncy (not that I would have a bigger problem with that ;)).

 

See you
*Fuchur*

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...