Hash Fellow robcat2075 Posted April 3, 2015 Hash Fellow Posted April 3, 2015 This started out as "light" version of Jim Talbot's method to flatten a face and apply a decal but it's already running long... Episode 1 is on Youtube. How to flatten a face? errata: at about 5:35 you can see a bit of distortion happening on the screen-left edge of the mesh. That is because those patches are right next to the hidden stretched patches. Those will decal oddly at that edge. Ideally we would have one more column of patches between those and the stretched patches to hide and exclude from decaling. Then none of the decaled patches would be adjacent to the stretched patches. Episode 2 is on YouTube. Fixing the overlaps. errata: at about 11:30 I say "This character has a very long protruding feature in the nose..." when i really meant the chin. Episode 2 Addendum is on Youtube. About those hidden splines in back Episode 2 Addendum-da-dum is on Youtube. Not strictly required viewing, but this covers some more examples of re-apportioning patches for bitmap coverage. Episode 3 is on YouTube. Capturing the wireframe, sizing it correctly, and painting on the decal. Episode 4 is on YouTube. Discussion of what we need in a paint program. You can skip this if you are already quite familiar with AdobePhotoshop. Episode 5 is on YouTube. We finally paint our color map. errata: at about 13:50 I demonstrate a very soft brush but the screen capture loses most of that softness. You'll want to experiment with that yourself. Episode 6 is on YouTube. Bumps and Displacements. Episode 7 is on Youtube. Controlling hair with a map. 1 1 Quote
Hash Fellow robcat2075 Posted April 4, 2015 Author Hash Fellow Posted April 4, 2015 Part 2 is now online. See link in the top post! Quote
Admin Rodney Posted April 4, 2015 Admin Posted April 4, 2015 Nicely done Robert! Edit: You posted part 2 while I was watching part 1. Thanks for that too! Quote
detbear Posted April 4, 2015 Posted April 4, 2015 There are very few cases where you can avoid moving cps manually after the flatten process. I think the flatten should be updated where you don't have to spin the axis handles around. There should be a way to flatten from front view where the axis is automatically adjusted. I normally do both the back and front side. Not only on a character's head....but also on the body. The other issue that I never quite understood, was how to make an "Exact" match between photoshop and the A:M decal. At least in the way Talbot did it. I always "fudge" it a bit. Quote
Hash Fellow robcat2075 Posted April 4, 2015 Author Hash Fellow Posted April 4, 2015 I think the flatten should be updated where you don't have to spin the axis handles around. I'd be curious to know why that convention is the way it is, too, since cylindrical wrap of a decal already automatically goes around the vertical axis. But at least there is a way to adjust it. Quote
Admin Rodney Posted April 4, 2015 Admin Posted April 4, 2015 The other issue that I never quite understood, was how to make an "Exact" match between photoshop and the A:M decal. At least in the way Talbot did it. I always "fudge" it a bit. Have you tried A:M's new Screencap tool? While it might not quite fit your needs it can certainly save you that round trip to photoshop when applying a decal. The basic steps: - A:M Snapshot - Immediately Right Click in same modeling window - Apply Snapshot as Decal See the more graphic view of the workflow below (click on the image if the animation isn't active): And of course once applied to the model the decal/image can be taken into photoshop and manipulated as necessary, increased to higher resolution, duplicated (and applied via Add Image) for additional layering and surface effects, etc. . The result stays pretty tight and can be tweaked to be even tighter (via A:M's Decal Editor) Quote
Hash Fellow robcat2075 Posted April 4, 2015 Author Hash Fellow Posted April 4, 2015 The other issue that I never quite understood, was how to make an "Exact" match between photoshop and the A:M decal. At least in the way Talbot did it. I always "fudge" it a bit. Have you tried A:M's new Screencap tool? While it might not quite fit your needs it can certainly save you that round trip to photoshop when applying a decal. The basic steps: - A:M Snapshot - Immediately Right Click in same modeling window - Apply Snapshot as Decal See the more graphic view of the workflow below (click on the image if the animation isn't active): And of course once applied to the model the decal/image can be taken into photoshop and manipulated as necessary, increased to higher resolution, duplicated (and applied via Add Image) for additional layering and surface effects, etc. . The result stays pretty tight and can be tweaked to be even tighter (via A:M's Decal Editor) I had forgotten about the "Apply Snapshot"! However... - I see that it is only available in the model window and not in the Pose window where i have my flattened mesh. - Also in the A:M i have, "Apply Snapshot" causes a snapshot to be made and applied in one step rather than being something you do after making a snapshot. -If I use the scaling slider in the snapshot control window the image is not correctly rescaled to match the model My episode 3 makes use of Snapshot but not "Apply snapshot". I'll need to make some bug reports to Steffen about the above. Quote
Admin Rodney Posted April 4, 2015 Admin Posted April 4, 2015 - I see that it is only available in the model window and not in the Pose window where i have my flattened mesh. - Also in the A:M i have, "Apply Snapshot" causes a snapshot to be made and applied in one step rather than being something you do after making a snapshot. -If I use the scaling slider in the snapshot control window the image is not correctly rescaled to match the model Hmmm.... some of that sounds very familiar. I think we've had this conversation before. Press on... Press on though! Quote
NancyGormezano Posted April 4, 2015 Posted April 4, 2015 (edited) I think the flatten should be updated where you don't have to spin the axis handles around. There should be a way to flatten from front view where the axis is automatically adjusted. I tend NOT to use flatten. I find there is more control with which, and how patches get "flattened" by using scaling on z axis (set z-pivot =0, set scale = 0%) 1) hide all cps NOT to be decaled 2) In a pose, move cps so that patches usually obscured by other patches get spread out 3) From front view (with show manipulator properties ON): Select all the patches (cps) - select scale tool, set z pivot = 0, set z scale = 0% 4) If necessary, move cps more in pose, to reveal and space the flattened patches 5) from PWS, rt click on model's name, select new, decal, (position image), select apply, stop positioning Edited April 4, 2015 by NancyGormezano Quote
Hash Fellow robcat2075 Posted April 5, 2015 Author Hash Fellow Posted April 5, 2015 An addendum to Episode 2 is now online. See link in top post! Quote
Hash Fellow robcat2075 Posted April 6, 2015 Author Hash Fellow Posted April 6, 2015 An addendum to the addendum to Episode 2 is now online. See the link in top post! Quote
Hash Fellow robcat2075 Posted April 8, 2015 Author Hash Fellow Posted April 8, 2015 Part 3 is now live! See the link in the top post. Quote
Hash Fellow robcat2075 Posted April 11, 2015 Author Hash Fellow Posted April 11, 2015 Part 4 is now online! See link in the top post. Quote
Hash Fellow robcat2075 Posted April 19, 2015 Author Hash Fellow Posted April 19, 2015 Part 5 is now online! See link in top post. Quote
Mechadelphia Posted May 2, 2015 Posted May 2, 2015 Thank you for the videos. I found them very useful. Quote
Hash Fellow robcat2075 Posted May 4, 2015 Author Hash Fellow Posted May 4, 2015 Thanks guys! Fasten your seat belts, the very bumpy Episode 6 is now live! See link in the top post. Quote
Dpendleton77 Posted May 8, 2015 Posted May 8, 2015 I know "It can't be decaled" is a good tutorial and all but let me stop and say that "Heart of glass" is the tutorial of the year. Question though are you going to finish that one? Quote
Hash Fellow robcat2075 Posted May 8, 2015 Author Hash Fellow Posted May 8, 2015 I know "It can't be decaled" is a good tutorial and all but let me stop and say that "Heart of glass" is the tutorial of the year. Question though are you going to finish that one? Yes, I will get back to that. Quote
Hash Fellow robcat2075 Posted May 10, 2015 Author Hash Fellow Posted May 10, 2015 Hold on to your Hair Map! Episode 7 is now live. Check the link in the top post. 1 Quote
*A:M User* Shelton Posted May 10, 2015 *A:M User* Posted May 10, 2015 Rewatching these. Awesome Quote
Admin Rodney Posted May 10, 2015 Admin Posted May 10, 2015 Thanks for that Robert... (talking specificially episode 7 here)... having been caught up in direction maps for hair I had completely forgotten the simplicity and power of the black and white maps to control hair density. Thanks for the reminder! Quote
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