sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

I've been inactive of late in the A:M world... new job has me going in other directions. But Friday was a 'hurry-up and wait' day- so I perused my A:M files and saw a model that I last worked on TEN YEARS ago(2003 with a SetupMachine V1 rig!)... so I revisited it... added some SSS, some matcaps, some FastAOgpu, a TrueBones motion capture action(offset on the different dancers) and let Youtube provide the music track...

 

The poneytails are controlled by a pose that has muscle-motion sway in a 100 to -100%... then a bone parented to the head bone with a dynamic constraint... then a smartskin relationship on that bone that controls the pose by the rotation of the bone.

 

The SSS looks great, but since the same character is in the chor 3X, I had to save-out an A,B and C version or the second and third SSS's would not render.

 

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It's sort of a Napolean Dynamite 'Happy Fingers' dance... mindless fun.

tempry.jpg

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Posted

Nice one Matt.

 

Reminds me of some video games that could be seen in almost every kids arcade in Japan a few years ago.

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