Admin Rodney Posted May 29, 2015 Admin Share Posted May 29, 2015 Pretty cool My first impression when I saw that video was, 'Very nice... hey, wait-a-second... we've been able to do that in A:M for years!'. Then as I looked closer I adjusted a little to, 'okay, maybe not everything.' Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 29, 2015 Author *A:M User* Share Posted May 29, 2015 That would be awesome on the fur to tender in realtime and the light and shadows. Pretty cool Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted May 29, 2015 Admin Share Posted May 29, 2015 That would be awesome on the fur to tender in realtime and the light and shadows. If we adjust the realtime settings of particle hair you can get a nice realtime view of what the final hair will look like (YMMV). For systems with little memory using the wireframe setting will generally work best. Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 30, 2015 Author *A:M User* Share Posted May 30, 2015 Rodney how do you adjust? Are you talking density? Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted May 30, 2015 Admin Share Posted May 30, 2015 Rodney how do you adjust? Are you talking density? I should be careful here as I'm in no way someone to suggest recipes for particle hair. Heck I've yet to post anything I would consider ideal for hair. The answer is a typical 'yes, but...' in that each situation will dictate. For longer thinner hair I'd be more likely to crank up the realtime density but use wireframe mode instead of shaded. For thicker hair or hair that has imagery lowering realtime density is a good way to proceed. I also tend to use only 3 CPs for my hair guides unless there is a very specific reason to use more. (for really short hair I've used 2CPs and needless to say those hair stayed put right where I wanted them) In this way they are easier to manage/animate. Thus far I have tended to shy away from turning dynamics on because I immediately lose control of where the hair goes... and that rarely works for me. I figure I'll eventually get to the point where I can anticipate how the dynamics will effect various types of hair but... I'm not there yet! Note also that I'm referring to A:M's older Shag hair as well. It doesn't have as many bells and whistles as the new stuff but I still like to use it on occasion especially if hair will follow a very specific (spline based) trajectory. There have been many time when I wished the old hair had some of the features of the newer hair such as Time Based density, color, etc. If that can be done I certainly haven't found a way to do it yet. Added: Grooming particles hair in wireframe mode is really quick! In shaded mode at any density... not so much. Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 31, 2015 Author *A:M User* Share Posted May 31, 2015 Thanks Rodney All those things help in the realtime world and I use them. But from the youtube video the hair and all were rendered in realtime. That would be cool. I thought you had stumble across something that I was not aware of. I figured out my rendering issues. Well to some degree. I had turned on SSS and did not realize I was rendering with it on. For whatever reason it was throwing a wrench in the gears. So here is a shot of the final position of arms, hand and shoulders of the three. Along with the rendering issues I was able to correct Laurie's hair issue.. Steve Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted June 11, 2015 Author *A:M User* Share Posted June 11, 2015 I have been working with the Saucy Rig this week and have been able to get several new characters rigged. Here is Frank with the rig in place but not installed. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted June 11, 2015 Hash Fellow Share Posted June 11, 2015 I'm thinking the line of the suspenders should be straighter. Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted June 14, 2015 Author *A:M User* Share Posted June 14, 2015 I will look at that Robert. Thanks! I have had a good week. I have rigged or rerigged 5 characters. No weighting as of yet but the rig is installed. With each character that I rig it goes faster and faster and I learn more about modeling in regards to the rig. I will post a group shot of the five later today. Steve Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted June 16, 2015 Author *A:M User* Share Posted June 16, 2015 Here is a pic of the 5 new rigged characters with the Saucy Rig There is no weighting at all on the new rigged character. Laurie has Mark's 2008 rig. I have about 5 more I need to install the rig and it only takes about 2.5 to 3 hours to get the rig into place and installed. Steve Quote Link to comment Share on other sites More sharing options...
zandoriastudios Posted June 16, 2015 Share Posted June 16, 2015 That's an impressive cast of characters! Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted June 16, 2015 Author *A:M User* Share Posted June 16, 2015 Thanks Will. I will have another one tigged tonight Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted June 16, 2015 Author *A:M User* Share Posted June 16, 2015 Rigged tonight Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted June 18, 2015 Author *A:M User* Share Posted June 18, 2015 I have now completed 13 characters. Rigs are installed and some weighting is done. Most have no weighting applied but happy with the placement of the rig. The beauty of all the rigs (squetch, 2008, saucy, lite) is to have a geom (where the bones go model saved), and a saved model of the installed rig. That way if you find a bone out of place or not bending right, simply re run the install process after making corrections to the geom model. I have two more characters to complete for the coffee shop disaster short. I have about 6-7 more characters to complete but they will be in the next short and I will leave their rigs alone for now. Thanks for looking Steve Quote Link to comment Share on other sites More sharing options...
itsjustme Posted June 18, 2015 Share Posted June 18, 2015 That's a huge cast, Steve! Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted June 18, 2015 Admin Share Posted June 18, 2015 That's a great cast to run the Saucy Rig through it's paces. Looking very good Steve! Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted June 18, 2015 Author *A:M User* Share Posted June 18, 2015 Once I finish the final two characters, I will start on face rigs. Looking forward to adding a "soul" to the characters. Thanks guys for the nice comments Steve Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted June 20, 2015 Author *A:M User* Share Posted June 20, 2015 I have found a character I modeled in 2007 when there was a super hero contest I think. I never rigged the character because, well I could not rig or was afraid of rigging. I pulled it from a back up and rigged him with the Saucy rig tonight. There is no weighting on the model but I am happy with the placement. He will get cleaned up and placed in the shorts. Introducing Larry Steve Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted June 22, 2015 Author *A:M User* Share Posted June 22, 2015 Well in my discover of Larry I found Kira as well. She has the new saucy rig installed and ready to go. She is a compilation of several figures plus a new head. Steve Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted June 25, 2015 Author *A:M User* Share Posted June 25, 2015 Dumb question here. I thought the mirror bones also mirrored weights. Am I wrong about this? Steve Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted June 25, 2015 Share Posted June 25, 2015 I just did a simple test case in 18M. Unless my settings were wrong ( I don't understand them, so left them at default), it doesn't look like it mirrors the weighting, unfortunately. That's a whole lotta characters to animate! Quote Link to comment Share on other sites More sharing options...
Fuchur Posted June 25, 2015 Share Posted June 25, 2015 isnt there mirror constraints or something like that that does that? see you *fuchur* Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted June 25, 2015 Author *A:M User* Share Posted June 25, 2015 I will give that a try. Thanks Gerald Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted June 25, 2015 Hash Fellow Share Posted June 25, 2015 I believe Mirror Bone is supposed mirror weights. I'm not having luck in my simple test, however. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted June 25, 2015 Hash Fellow Share Posted June 25, 2015 Here is a test that works nearly as expected... File used in video... mirror bones test01.prj clip3825MirrorBoneTest.mov Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted June 25, 2015 Share Posted June 25, 2015 hmmm...my simple test was not working at first, but then it did...Not sure why. (and yes I got your test to work as well) Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted June 26, 2015 Author *A:M User* Share Posted June 26, 2015 Thank you Robert and Nancy! That worked! Also I found the mesh was off on the left side by more than .3 and the weighting was not working. re ran C/F/A and tested mirror bones and it worked some times and then I would have to save come out of the project and then reload and the weighting would be there. Thanks again Steve may be a little bug that needs to be reported? Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted June 26, 2015 Author *A:M User* Share Posted June 26, 2015 Kira has come along way very rapidly. I have only the fingers, shoulder and hips to weight and I will be ready to add hair and the final face rig after that. Steve 1 Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted July 3, 2015 Author *A:M User* Share Posted July 3, 2015 Brent is Rigged but I noticed that the C/F/A did not work as expected. When I was weighting I noticed the cps were off .3. I checked the center spline and it was on 0 of the x axis. So I am puzzled about what happened. My have to re rig and C/F/A again. the head is correct. Any way here is Brent and I am happy with the beard and shaved head. Also Angie with the poodle. Steve Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted July 3, 2015 Hash Fellow Share Posted July 3, 2015 If you wanna send me the Brent I'll look at it. Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted July 4, 2015 Author *A:M User* Share Posted July 4, 2015 I will, Robert and thanks. I am out of town now and will send him Monday Steve Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted July 8, 2015 Author *A:M User* Share Posted July 8, 2015 Ok well after many restarts I have completed the Brent Model. Well the rig is in place and will have to wait. Brent is modeled after a friend of mine who was the local Apple store manager. Steve Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted July 23, 2015 Author *A:M User* Share Posted July 23, 2015 I have finally got the saucy rig installed and Jennifer is ready to be apart of the Coffee Shop. Lots of cleanup on her and then hair and makeup. Steve Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted August 30, 2015 Author *A:M User* Share Posted August 30, 2015 Stone is ready for the big surprise with the blindfold in place Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted August 30, 2015 Hash Fellow Share Posted August 30, 2015 What's on his shirt patch? Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted August 30, 2015 Author *A:M User* Share Posted August 30, 2015 It is a coat of Arms I found on the internet and I modified it for the shirt. Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted September 22, 2015 Author *A:M User* Share Posted September 22, 2015 It has been a few days since I have had a chance to post anything. Work has been over the top and to relieve some stress I have been modeling again. here is the new character, Natalie's business suit. I am trying to use Caroline's dressme plugin. Steve Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 22, 2015 Hash Fellow Share Posted September 22, 2015 I think the gap between the thighs at the crotch may be too wide. Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted September 22, 2015 Author *A:M User* Share Posted September 22, 2015 Good catch. Will correct that Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 22, 2015 Hash Fellow Share Posted September 22, 2015 Thank Lorenzo Lamas for bringing that to my attention. Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted September 28, 2015 Author *A:M User* Share Posted September 28, 2015 Happy to say Chris has finished blocking scene one and is starting on scene two. I am beginning scene six the final scene. I am working on weighting, face rigs for the characters, and anything that needs touching. Chris is cutting up some more voice over and has been a steady rock through this process. Really glad to see this moving. And we are very thankful for our "animation consultant", Robert Holmen Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted October 3, 2015 Author *A:M User* Share Posted October 3, 2015 Kate ready to be rigged. 1 Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted October 4, 2015 Author *A:M User* Share Posted October 4, 2015 Kate with hair completed Quote Link to comment Share on other sites More sharing options...
itsjustme Posted October 4, 2015 Share Posted October 4, 2015 Nice looking character, Steve! Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted October 5, 2015 Author *A:M User* Share Posted October 5, 2015 Thanks David! Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted October 8, 2015 Author *A:M User* Share Posted October 8, 2015 Could not sleep last night so at about 2 decided to add some bling to Kate. Added a watch and necklace 1 Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted October 9, 2015 Admin Share Posted October 9, 2015 Very nice! Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted October 9, 2015 Share Posted October 9, 2015 Looking great. Y'know, to fill in the background you 'may' be able to use the amazing background prop from the 'Bus Stop' project a few years ago... just an idea. Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted October 9, 2015 Author *A:M User* Share Posted October 9, 2015 Thanks Rodney, and Matt I have background stuff but just wanted to see her with the bling. I d/l the bus stop assests recently and there is some great pieces there. I will upload Kate tonight with the rig installed. Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted October 10, 2015 Author *A:M User* Share Posted October 10, 2015 When I try to render anything it will not past the first frame. I started a render this evening before dinner and 2 hours later it was still at 7%. It is a small animation and resolution is very small as well. I know Tore had an issue but thought that was fixed 18n is the version, Quote Link to comment Share on other sites More sharing options...
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