Xtaz Posted November 6, 2012 Share Posted November 6, 2012 brief question ...Does material effect work with particles ??? Quote Link to comment Share on other sites More sharing options...
Fuchur Posted November 6, 2012 Share Posted November 6, 2012 brief question ...Does material effect work with particles ??? I'd say no, since particles are (till now) no 3d-objects in A:M. But nevertheless: Try it out! See you *Fuchur* Quote Link to comment Share on other sites More sharing options...
Xtaz Posted November 6, 2012 Author Share Posted November 6, 2012 Thanks Fuchur for your reply ... indeed I want to know if I can use a material effect that create particles in the object instead a color/bump....... Am I clear ??? It seems not work here... Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted November 6, 2012 Hash Fellow Share Posted November 6, 2012 I recall a demo long ago of Material effectors where they did the Star Trek "Genesis Effect" and that involved particles, I think. Quote Link to comment Share on other sites More sharing options...
Fuchur Posted November 6, 2012 Share Posted November 6, 2012 I recall a demo long ago of Material effectors where they did the Star Trek "Genesis Effect" and that involved particles, I think. I think you are talking about this one, am I right? Material Effectors in A:M See you *Fuchur* Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted November 6, 2012 Hash Fellow Share Posted November 6, 2012 I recall a demo long ago of Material effectors where they did the Star Trek "Genesis Effect" and that involved particles, I think. I think you are talking about this one, am I right? Material Effectors in A:M See you *Fuchur* Yup, that's the one. No particles there I guess. Quote Link to comment Share on other sites More sharing options...
Xtaz Posted November 7, 2012 Author Share Posted November 7, 2012 Quote Link to comment Share on other sites More sharing options...
Fuchur Posted November 7, 2012 Share Posted November 7, 2012 You could of course use geometry inside your object to emit particles. Or you could use a Surface-Constraint to assign an emitter (close to not visible: Transparency of 99.9% emitter) to the surface. See you *Fuchur* Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted November 7, 2012 Admin Share Posted November 7, 2012 More info is needed Marcos. I'm sure we can come up with something that will work... and if not particles who knows... maybe it'll work even better. What is the effect you are trying to reproduce? Quote Link to comment Share on other sites More sharing options...
Xtaz Posted November 8, 2012 Author Share Posted November 8, 2012 I want reproduce this effect Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted November 8, 2012 Hash Fellow Share Posted November 8, 2012 I recall Paul Forwood doing something like that with a character and I regret that we can not ask him more about it. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted November 8, 2012 Hash Fellow Share Posted November 8, 2012 I just tried a boolean cutter but that doesn't affect particles either. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted November 8, 2012 Hash Fellow Share Posted November 8, 2012 New theory... perhaps with Newton Physics the model could be fractured into many parts and a force moved through the scene to blow them around. Quote Link to comment Share on other sites More sharing options...
Xtaz Posted November 8, 2012 Author Share Posted November 8, 2012 New theory... perhaps with Newton Physics the model could be fractured into many parts and a force moved through the scene to blow them around. This is one of my thoughts .... Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted November 8, 2012 Hash Fellow Share Posted November 8, 2012 Too bad you can't control particle emissions with a bitmap like you can on hair. Quote Link to comment Share on other sites More sharing options...
Xtaz Posted November 8, 2012 Author Share Posted November 8, 2012 Here is my attempt with using particles ... particles.mov Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted November 8, 2012 Hash Fellow Share Posted November 8, 2012 Are those particles or Newtons? Quote Link to comment Share on other sites More sharing options...
Xtaz Posted November 8, 2012 Author Share Posted November 8, 2012 Sprite particles... Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted November 8, 2012 Admin Share Posted November 8, 2012 How in the heck??? I assume you are animating the solid block's scale or size while simultaneously overlaying the sprite particle effect? Very impressive Marcos! Quote Link to comment Share on other sites More sharing options...
johnl3d Posted November 9, 2012 Share Posted November 9, 2012 Rodney I was thinking the same way Posted my attempt in Tinkering Gnome Quote Link to comment Share on other sites More sharing options...
Xtaz Posted November 9, 2012 Author Share Posted November 9, 2012 Thanks Rodney .... First I rendered a cube rotating ( PNG sequence / Alpha on ) Then I use it as reference for sprites material ( Repeat image sequence ON ) tomorrow I'll record a video showing how to setup it. Here is a new shot with colors. particles_explosion.mov Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted November 9, 2012 Admin Share Posted November 9, 2012 Oh, that's good Macros. You are making great progress! Quote Link to comment Share on other sites More sharing options...
Kamikaze Posted November 9, 2012 Share Posted November 9, 2012 That's beautifully amazing..must be the new settings in the sprite sys. Great Job Quote Link to comment Share on other sites More sharing options...
itsjustme Posted November 10, 2012 Share Posted November 10, 2012 Looks great, Marcos! Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted November 10, 2012 Hash Fellow Share Posted November 10, 2012 Very cool, marcos! Quote Link to comment Share on other sites More sharing options...
johnl3d Posted November 10, 2012 Share Posted November 10, 2012 Like the animate sprites Quote Link to comment Share on other sites More sharing options...
Xtaz Posted November 13, 2012 Author Share Posted November 13, 2012 New setup to particle emitter. I'm finishing a brief tutorial. butterfly.mov Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted November 13, 2012 Admin Share Posted November 13, 2012 Now that is impressive. Looking forward to your tutorial! Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted November 13, 2012 Share Posted November 13, 2012 Nice! Quote Link to comment Share on other sites More sharing options...
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