sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

  • Hash Fellow
Posted

p3d.in is a site where you can upload an OBJ and it will display as turnable/zoomable/wireframeable 3D in most WebGL-enabled browsers without a plugin.

 

You can see my Sad Flytrap model here:

 

http://p3d.in/sbrTS/spin

 

 

For this to work I had to change all my groups to one-word names, Bake Surface, then export to OBJ, choosing either 4 or 16 "subdivisions" (not "variable") I also had to figure out where my Baked Surface decals were and uploaded the color map as the "diffuse" and the Spec map for the specularity.

 

I'm impressed it works at all!

 

 

edit: (I think the changing of groups to one word names was not necessary after I added "bake surface" to the workflow)

  • Replies 17
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted

amazing model Robert... and webgl is working very well with my tablet (xoom)

Posted
thats really good.... triangle patchs hmm lol..I am still a rookie

These were A:M models converted to obj files. The conversion created the tiangles, at least most of them.

  • Hash Fellow
Posted
This is awesome! now people can see my models! other than AM users that is hehe

 

i uploaded 5 already. had a few problems though but it still works

Gokart model

 

looks great! This webGL stuff is something we've been waiting for. HA:MR came close for us but the audience still had to download a plug-in.

Posted
This is awesome! now people can see my models! other than AM users that is hehe

 

i uploaded 5 already. had a few problems though but it still works

Gokart model

 

looks great! This webGL stuff is something we've been waiting for. HA:MR came close for us but the audience still had to download a plug-in.

 

Keep in mind that not all browsers / graphiccards support this yet. Even FireFox in the newest version does not offer it for now.

Don't let me start with InternetExplorer here...

 

See you

*Fuchur*

  • Hash Fellow
Posted
Even FireFox in the newest version does not offer it for now.

Don't let me start with InternetExplorer here...

 

I just looked to see what that latest Firefox is. 12! I'm still on 7

 

But WebGl worked fine in 7

 

they have some info on their help page for enabling this webGL stuff in various browsers

  • Hash Fellow
Posted

I just updated Firefox to 12.0 and WebGL still works. I can still see my models.

Posted

Oops! Google Chrome could not find p3d.in

 

 

Crap-! I installed FF12 and then Google Chrome, neither can find any of the links you guys are seeing...

Posted
Works in Chrome 18.0.1025.163 on Mac for me :)

 

FF depends on the right graphiccards while Chome seems to work for all (at least for mine too).

IE does not support WebGL at all... (maybe in IE10, but neighter 7, 8 or 9 does).

 

See you

*Fuchur*

Posted
Oops! Google Chrome could not find p3d.in

 

 

Crap-! I installed FF12 and then Google Chrome, neither can find any of the links you guys are seeing...

I had the same problem with FF. Copy and paste the link into your address bar, that worked for me.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...