sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

attempting to model again and now partially rigged


johnl3d

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metbird1.png

 

trying out legs and wings and added another material

 

then changed wings position

 

animated head with simple rig

 

 

metbird2.mov

 

the rigging of the rest will be my main project for awhile I figure I should be able to get this rigged if I really try and follow all the instructions I saved

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birdbones.jpg

 

 

 

any suggestions on how to best rig the neck/head on this bird :blink: right now using kinetic contraint to null which moves the head but is just okay

 

Lots of different ways you could go, John...it depends on what you're after. How about a Path Constraint with controls to shape the path along the length of the neck?

 

 

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EDIT

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I made a strap rig that might help...here.

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